perfectlemonade
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Posts posted by perfectlemonade
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BS, you ever play Call of the Dead? The fog is a load of shit on that map. If you're by the AK, you seriously can't see to the other side of the beach when that fog is in. It sucks and it's lame. I won't mind fog if it's not too thick, like how dog rounds are or something. But if it's like Tranzit or like Call of the Dead, it will just be a major annoyance.
Snow is cool though. I was hoping to see another snow map, and I guess we kind of got one. I have a thing for snow maps hahahaha
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Funny... Thats the exact same thing we said about tranzit....
Nope. Tranzit is good on paper. Big spaces. Lots of new stuff. New enemy. The works.
But three things ruined it: fog, fire, denizens (and maybe too many buildables, but, eh). Take, at the very least, two of those three things away and you have an awesome map. I understand the logic behind the fog and fire, but denizens? Fucking stupid, if you ask me.
If the robot replaces the denizens, I think the Tranzit concept may just turn out pretty cool.
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Definitely somewhere on the Western Front, because I didn't really get a Russian vibe from that trailer.
My guess is probably France?
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Maybe it can be an attachment for all guns! After all this is likely pre-pack-a-punch era..... Maybe we have to BUILD how we upgrade our weapons....
Oh God... building Pack a Punch... **shutters**
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Looks like TranZit 2.0 with a dash of Der Riese, NDU, and SNN.
As long as there's no denizens, horribly blinding fog, or fire, I'm fine with Tranzit 2.0
Doesn't look like there's fog or denizens, my theory is that there will be a "No Man's Land" between areas and that having to evade the robot is your penalty for venturing out there in an attempt to take a dangerous shortcut, while the tank is our equivalent to the bus, safely taking us from locale to locale.
This map simply looks amazing. TranZit was a good idea gone horribly wrong, but it looks like they may just do it right this time.
I like this theory. A lot.
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So pumped. Definitely this is made by the MotD makers.
YES!
Anyway, the new pistol will take some adjusting too, especially since we're used to using the M911 since 2008.
I personally hope the zombies will be different depending where you are.
One thing I'm worried about... will the O4 be as funny as we know them?
Likely not. I'm hoping Nikolai is sober this time around.
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Looks like TranZit 2.0 with a dash of Der Riese, NDU, and SNN.
As long as there's no denizens, horribly blinding fog, or fire, I'm fine with Tranzit 2.0
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No leaks. I deleted everything, but this is your final warning, if you see a leak, report it. If you post a leak, you will punished with a warning or most likely a ban.
EYE WITH THE KARATE CHOP BANHAMMER COMBO
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Officially pumped.
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Astronaut and napalm zombie.
Moon in its entirety revolves around the astronaut. Everything you do on that map needs to be conscientious of the astronaut.
The flamer is a GG for me a lot of the time.
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Yes, Please! But when you're not so busy with other projects.
I'm working on getting a real book published. Maybe when I have that out of the way...
But, for now, I need to focus on myself. Maybe sometime later! :D
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Can I ask why these threads aren't in Future Zombies? Jussayin.
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Is the WW on that map a buildable? I just... I don't know. It doesn't look like it'd have the same challenge appeal to me. You have been saying that for a long time though.
Round 100 on Die Rise, to me, is far, far harder than 330 on NML. Yeah, it's a buildable, but if you lose it once it goes back to the box.
Trust me, you'd like chaining in the China Room. It demands the same concentration that NML does... but for hours on end.
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Fast and easy indeed. Definitely legit, but yeah, very easy. Good find, and it's a good example of why I never really liked the look of Die Rise. Hope to see you on Buried later, my friend.
I've been telling you for a LONG time that you'd like chaining in the China Room. It's BO2's equivalent of NML at this point.
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Loving this horde mode, arena DLC so far. Really excited for the true return to Rapture.
Just wish it had, at the very least, co-op. True multiplayer would be optimum.
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It won't work when you have to recharge. Nice try.
Dat trigger finger
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Can confirm that Perma-Jugg now takes exactly 12 downs. You have to go into 3 Tranzit solo games to get it... yeah, it sucks.
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Everything on this map causes it.
Subwoofer
Paralyzer
Head Chopper
Yeah, it's a shame. This map needed one more good thing for me to like it lol.
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Am I the only one who feels they are trying to get rid of this perk? It wasn't in Transit, Die Rise, Mob of the Dead, and it's in Buried but not the actual perk.
I only recall ever seeing it in the game on Grief Cell Block. Which honestly... I don't see used much there.
I like it like this. It's free Flopper lol. If you're careful, you'll never lose it. But even if you do, it's extremely easy to get back.
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Did you have candy in your inventory? I've read that if it's in your inventory and you go down, you only lose one perk. Can't confirm though.
Not true. Already debunked that. Here's the thread, with the video:
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God... those old maps would suck with the walkers though. Can you imagine FIVE with that shit? UGH.
EDIT: Oh, and I also thought this engine couldn't support a Thundergun or a JGB. Well, I was wrong. The subwoofer is basically a Thundergun turret, and the Paralyzer takes up more RAM than the JGB. I think it could work; I just hope there's no damn walkers.
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I have no idea how this happened. I know it's not time bombs—I didn't even have those this game. I think it's either going down a lot (I have gotten at least 50 downs in the past two days trying to get pre-jug back) or getting an 8th perk bottle from the ghosts. Not sure. Any thoughts? I've seen a couple other people have this, but... yeah. I'm really at a loss for this. Have no idea how this works.
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It's a wonderful perk. I've gotten down an awesome mid-high round strat that abuses the zombie scent and the ammo drops. Ooh I am liking this map more and more.
Letters from the Field - Photos & Videos from Pre-Origins
in Origins
Posted
Dude. You need to post more often. :lol: