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perfectlemonade

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Posts posted by perfectlemonade

  1. The time period and "introduction" of Element 115 here lends more credence to the theory that I have had since World at War. That Nikola Tesla's test of the Wardenclyffe tower created the Tunguska Explosion and introduced Element 115. World War 1 starts and the tower is "abandoned and broken into"...

    I'm just glad we are finally back to the four original characters. Started to hate all of the new characters they were never as strong and as developed and memorable as these four are.

    Dude. You need to post more often. :lol:

  2. BS, you ever play Call of the Dead? The fog is a load of shit on that map. If you're by the AK, you seriously can't see to the other side of the beach when that fog is in. It sucks and it's lame. I won't mind fog if it's not too thick, like how dog rounds are or something. But if it's like Tranzit or like Call of the Dead, it will just be a major annoyance.

    Snow is cool though. I was hoping to see another snow map, and I guess we kind of got one. I have a thing for snow maps hahahaha

  3. Funny... Thats the exact same thing we said about tranzit....

    Nope. Tranzit is good on paper. Big spaces. Lots of new stuff. New enemy. The works.

    But three things ruined it: fog, fire, denizens (and maybe too many buildables, but, eh). Take, at the very least, two of those three things away and you have an awesome map. I understand the logic behind the fog and fire, but denizens? Fucking stupid, if you ask me.

    If the robot replaces the denizens, I think the Tranzit concept may just turn out pretty cool.

  4. Maybe it can be an attachment for all guns! After all this is likely pre-pack-a-punch era..... Maybe we have to BUILD how we upgrade our weapons....

    Oh God... building Pack a Punch... **shutters**

  5. Looks like TranZit 2.0 with a dash of Der Riese, NDU, and SNN.

    As long as there's no denizens, horribly blinding fog, or fire, I'm fine with Tranzit 2.0

    Doesn't look like there's fog or denizens, my theory is that there will be a "No Man's Land" between areas and that having to evade the robot is your penalty for venturing out there in an attempt to take a dangerous shortcut, while the tank is our equivalent to the bus, safely taking us from locale to locale.

    This map simply looks amazing. TranZit was a good idea gone horribly wrong, but it looks like they may just do it right this time.

    I like this theory. A lot.

  6. So pumped. Definitely this is made by the MotD makers.

    YES!

    Anyway, the new pistol will take some adjusting too, especially since we're used to using the M911 since 2008.

    I personally hope the zombies will be different depending where you are.

    One thing I'm worried about... will the O4 be as funny as we know them?

    Likely not. I'm hoping Nikolai is sober this time around.

  7. Is the WW on that map a buildable? I just... I don't know. It doesn't look like it'd have the same challenge appeal to me. You have been saying that for a long time though.

    Round 100 on Die Rise, to me, is far, far harder than 330 on NML. Yeah, it's a buildable, but if you lose it once it goes back to the box.

    Trust me, you'd like chaining in the China Room. It demands the same concentration that NML does... but for hours on end.

  8. Fast and easy indeed. Definitely legit, but yeah, very easy. Good find, and it's a good example of why I never really liked the look of Die Rise. Hope to see you on Buried later, my friend.

    I've been telling you for a LONG time that you'd like chaining in the China Room. It's BO2's equivalent of NML at this point.

  9. Am I the only one who feels they are trying to get rid of this perk? It wasn't in Transit, Die Rise, Mob of the Dead, and it's in Buried but not the actual perk.

    I only recall ever seeing it in the game on Grief Cell Block. Which honestly... I don't see used much there.

    I like it like this. It's free Flopper lol. If you're careful, you'll never lose it. But even if you do, it's extremely easy to get back.

  10. God... those old maps would suck with the walkers though. :lol: Can you imagine FIVE with that shit? UGH.

    EDIT: Oh, and I also thought this engine couldn't support a Thundergun or a JGB. Well, I was wrong. The subwoofer is basically a Thundergun turret, and the Paralyzer takes up more RAM than the JGB. I think it could work; I just hope there's no damn walkers.

  11. I have no idea how this happened. I know it's not time bombs—I didn't even have those this game. I think it's either going down a lot (I have gotten at least 50 downs in the past two days trying to get pre-jug back) or getting an 8th perk bottle from the ghosts. Not sure. Any thoughts? I've seen a couple other people have this, but... yeah. I'm really at a loss for this. Have no idea how this works.

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