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Jeager1999

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Posts posted by Jeager1999

  1. I've solve that Problem On Solo. I keep the Two Doors in the Lighthouse closed. The Door where the AK74 is and the Door where Flopper is. I would get the Crawlers to Follow me down the Slide. They would then have to go all the way back up to the Top of the Lighthouse and then travel down the Spiral Steps to get me, leaving me plenty of time to whip out George. I use this same tactic to get George out of my hair for a while too. I guess you can have one of the Four distract the Crawlers while the other three Flop away. Heh, Heh, Flop.

  2. Sara Michelle Geller Huh? I can Imagine the Qoutes.

    Nikolia: "Good Shot Sara, How would you like to be my Tenth Wife.....or is it Eleventh?"

    Tank: "Hot, Blond and good with a Gun. What more can a guy ask for?"

    Richtofen: "Oh I just love how the Blood from the Zombie you Kill Glistens on your Flowing Hair. So Erotic."

    Sara: "For the Last Time Nikolai quit starring at my Chest."

  3. I just get a crawler at the end of the round, have everybody buy the sickle, and chop away until he is dead. It takes a while, but its cheap.

    I do this every time on solo so I get all 7 perks, I chop him down every time the wunderwaffe runs out of ammo

    I was playing around earlier today and I think I found a Third way. The Sickle is good to, but Flopper Explosion works to. Problem is there isn't really a good spot to do so except one. Get George outside of the lighthouse where Staminup is. Have Four People Dolphin Dive from the Top of the Stairs and then Knife him a couple of Times while he Screams, the get him back in the Water if he "Overheats" then Repeat.

  4. I'm asking, if you had a Choice to Replace Takeo, the Only Character of the Original Four that isn't as Funny and just plain crazy as the others. Who would you pick out of the Four Actors in Call of the Dead to Replace him?

    Now I bet your going to ask. Whats the Point? Well there isn't one. Though looking back at the other Zombie Games, Treyarch doesn't really explain how each of the Characters makes it out of each map. For Example. How did the Four make it out of Shi No Numa yet there was no Teleporter in the map?

    So I give you a "What If" Scenario. After Sara, Danny, Michael and Robert had found the Golden Rod and fixed the Fuse, the Teleporter activated but the Overload caused the Takeo to be left behind but one of the four actors took his Place. Who would you Choose?

    I for one would like Danny, I bet that dude can really be as Bad Ass as Dempsey. I would love to hear the Quotes between those two.

  5. Richtofen did say something about a Final Piece for something. I think he said the World will be mine. How I see it, he could of been searching for Items, possibly since Shi No Numa. The Next Map might be the Final Piece he needs.

    I don't think the Submarine has any common with the next Map, I just think its there for the Easter Egg. I did noticed it was Russian, the Soviet Star is on it.

    out of all the answers urs is the best. everyones been talking about a mass destruction wonder weapon OR maybe richtofen is building his own Vrill and like one of these gents said he needed the golden rod. also the submarine, i noticed the star as well. what i want to know is why is a soviet sub in the 80's (if are fav people are in the 80's) and why does it look so different other than the time frame fariable. it is clear with the radios that richtofen wants the world for himself though.

    I think the Date the Four in COTD is Current. Again, the Sub is just something for the Easter Egg. Next thing everyone's going to say that Blinking Dot is going to be in the Next Map.

    The Golden Rod that Richtofen needed isn't for the Teleporter. Remember Dempsey asked "Is that a Rod in your Pocket?" Richtofen quickly said no. Also he used the Vodka to keep the three distracted to tell the four outside to get the Rod.

    So I say again. Richtofen is up to something. The Golden Rod is one of the Many or Few Pieces he need to do...Whatever the Hell is doing.

  6. I don't know if anyone posted this yet, wouldn't even know what to type in search to check. Anyway, on the Front of the Ship, next to the MP40 the door that you open to get to the other side. I noticed the Container had containment pods inside. These Containers are all over the front of that ship. Now according to what George said in the Cut scene, he found Nazi Documents and the everything he Read about 115 happened in the same Location the Four Actors were. So I'm guessing that Ship was 935's. Maybe a Transport Ship Hauling Zombies, but it Crashed. Maybe the Zombies Broke Free, attacked the Crew and that caused the Crash.

  7. This is what I Call it. Herding. Basically clumping the Zombies together making it easier to kill them all with Bullet Penetration and with Hip Fire. First off, this may be hard to do with more then one person.

    Okay, you first want go to the light house. Wait till you get a lot of points or till Round five but head there soon if you can. Also get a SMG, the MP5K is there anyway.

    Now you want to enter the Lighthouse from the Long stairs. Then head down the Spiral Stairs into the Next Room. This is the Second Floor of the Lighthouse. Its Important you DO NOT open the Double Doors in this room.

    Now go down stairs and Open the Door that leads out to Stamin Up. Never open the other door. Now Take the Slide and make your way to the Door that leads to the Heroes room and Open it.

    The reason for this is really simple. By keeping those two doors in the Lighthouse Closed at all times. You can get George to chase after you down the slide. Since is is slower then a Turtle, it will take him a long time to get to you while you do the next part.

    Make your way back to the Second Floor of the Lighthouse. This is a good spot for Herding. In here, run around in a Circle Counter-Clockwise. (Back against the Combination Lock, your Right side). The Zombies will come from the Two Windows, the Upstairs floor and Down Stairs.

    Run, Don't Sprint around the room close to the wall, there's enough of a gap between the Rail and the wall so you can get passed any Zombies that are in front of you. The Zombies well Clump together mostly behind you. Every so and then Backwards Hip-Fire, but don't do it for long.

    At some point of course you want to go for the Mystery Box, Power Box and what not,

    As for Perks, the Four you really want are Revive, Jub, Flopper and Stamin. Also Sticky Grenades.

    It takes some practice but it works, I got to 50 on with this.

    I will try to post a video to better explain it. I also think its possible for a Second Player to do the same thing on the Ground floor of the Lighthouse.

  8. Richtofen did say something about a Final Piece for something. I think he said the World will be mine. How I see it, he could of been searching for Items, possibly since Shi No Numa. The Next Map might be the Final Piece he needs.

    I don't think the Submarine has any common with the next Map, I just think its there for the Easter Egg. I did noticed it was Russian, the Soviet Star is on it.

  9. Something doesn't add Up. These are the First Radios with Dates. The Date are After the War Ended. WTF? We know the Four Locations in WAW Zombies happened in Germany, except Shi No Numa. How was Group 935 able to be hidden so well from Allied Forces. I don't remember the Date displayed when your first start Verruckt to well but it was the same month Dempsy was captured.

    the only date mentioned was September 1945 in Verruckt, not very clear i know but can narrow down the date thanks to COTD to the nearest day or two

    and Group 935 wasnt hidden from the allies at all, after all they sent Agent Peter into Der Riese near enough as soon as the Facility was opened

    What I meant by Allied Forces, I meant the Military of both the US and Russia. Peter was a Agent yes, they known about 935. But I hardly doubt the Marines and Shock Army(The boys in the War) knew.

  10. The playable characters make it impossible for it to be in the 80s. They have modern day appearance and Sarah Michelle Gellar was born in 1977. She would be a child. Good thinking with the DG2 though!

    I see what your saying, but I'm not sure they are playing as the "real life" versions of themselves. Yes they have all their real names and all but it doesn't have to be real in terms of when they were born and how old they are in real life. I don't know, you might be right.

    I'm trying really hard to figure out when this takes place...I just don't think it's too present. But I could be wrong.

    Look at George....before he was a Zombie. He's old, that should give you a easier explanation of the Date. And Richtofen did say they traveled to far into the Future.

  11. If they make him a little less harder to kill depending on the Type or Round and - Oh - I don't know. DROP A FREAKING MAX AMMO for once, it wouldn't be so bad.

    Oh, AND WHAT HAPPENED TO ALL THE DEATH TRAPS!!!?

  12. I really think its a good Map, but with bad things. I like how the Easter Egg Quest can be done on SOLO too instead of With Four Players. And it was challenging in certain Steps and not in every one.

    The Idea of George as a Sub Boss was cool but to have him Constantly in the Game for every Round was a pain. Even if you Cause him to Retreat, it don't last for long. Also the MAX AMMO not dropping when you kill him is a BIG CON.

    One thing I'm Missing the most is Death Traps. I good Electric Fence or Turret would of been handy.

    The Wunderwaffe making its return was cool but making it a Power-Up was bad. Treyarch should of added that in the Game as a Mystery Box Item in case no one liked the VR11. I wonder if a Patch can fix that?

    The New Characters were Cool. They wanted to Mix it up and that was okay. I'm sure this will be the Only time they Do That. Sure the next Map will have the Original Four.

  13. Yeah but Now i'm all freaking confused. After hearing those Radios, the Date in my theory are all wrong. From how It looks now. Dempsey was Captured in Verrukt, Tested on in Der Riese, then joined Richtofen and the others in Shi No Numa.....Then went back to Der Riese?

    You know what? Treyarch needs to make some Biography on the Zombies Storyline. Seriously, at least give us have the details.

  14. I got the Solo One, but not the Co-Op. I'm down. BTW: has anyone knife the Door after hearing then tell you what you need to do. After they ask for the Fuse, knife the Door, you will hear the three say some funny stuff.

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