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TFG Dubz

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Posts posted by TFG Dubz

  1. Area 51 has been long over due, and was what 90% of the vets have been going on about since even before the lighthouse theories

    also great idea linking Paradise to Area 51, and considering there is area 51 in the supposed leaked coding, this seems like then end to Nazi Zombies as we know it, Map Pack 3 Area 51? quite possibly

    either way Treyarch will go out with a bang in their final map, that's guaranteed

  2. ah yeh thanks that's perfect..

    what do you mean by the set to be unlocked?

    at the top of the lighthouse, theres the zipline, however theres the barricade stop you using it, when i go near it, it comes up something like "Needs Set Unlock"

    tbh i thought it might be due to the combination locks in the lighthouse, however i think it might also have to do with the romero Achievement

    Quiet on the Set 30g

    In Call of the Dead, cut the lights on the Director.

    tbh could be anything, but the only thing i do know is the zipline needs to be unlocked before you can use it

  3. just wondering, to those who have found the fuse (first part) was that all in multiplayer games?

    if so i believe how you complete it in single player is different to how you do it co-op just going by the achievements

    Stand-in 35g

    In Call of the Dead, send the crew to Paradise in solo or co-op.

    Ensemble Cast 45g

    In Call of the Dead, send the crew to Paradise in co-op.

  4. if its behind the lighthouse, you can access the area via the bottom of the lighthouse, you enter a room and has 2 exits,

    Cave entrance - takes you outside to a mystery box location, Stamin up and a hidden radio and Stakeout on the wall

    Ice cave / Which btw is a 1 way slide - takes you outside to the speed cola, sickle and another hidden radio on a rock

    all box locations can be reached without zipline, the zipline in question needs "the set" to be unlocked and usable

  5. Nice thread! Rumors has it that there is a light in the room above the chamber, apparently you have to put it in a panel next to the chamber to power it, then nock out lights on 4 generators

    i let my friend play xbox for a while so il have to check this myself at some point, my friend had a look but couldnt find anything

    however i believe (the rumor) to be true as this is i believe how you get the achievement's

    Stand-in 35g

    In Call of the Dead, send the crew to Paradise in solo or co-op.

    Ensemble Cast 45g

    In Call of the Dead, send the crew to Paradise in co-op.

    i believe the crew in question to be dempsey and co

    also, found 4 unusable Radios

  6. There's another radio on the ship. It's a little hard to describe where, but it's in the front half of the ship in the room/area with the flare. Go down the stairs and you'll see it in the water.

    It's a recording of Richtofen and Dempsey.

    will have a look for it now, thanks mate, ive found another radio on the deck of the ship, however it wont activate yet for some reason, maybe i have to find all the others first

  7. Have you advusted the dial in the lighthouse? I this morning before work, each time I moved the dial the tone would change and the PAP machine would move.

    theres 4 dials in the lighthouse of different color and numbered 0-9, i will have to check if your right but the pap changed before i even went to the lighthouse, however if you can choose, then its possible each 1 of the 4 dials changes something in the map

  8. still on my first play through, but figured i might aswell dot down what ive found / seen so far

    Radios Note: this is only the first time ive heard the radios, will record radios shortly next few play throughs

    Radio 1 - Richtofen talking about Maxis, Experiments and someone being transferred (possibly peter?)

    Location: Top of the lighthouse outside on the walkway

    Radio 2 - Richtofen again (sorry was swarmed with zombies all i know is this radio is extremely long

    Location: bow of the Ship on a container

    Radio 3 - Richtofen planning to do away with Dr Maxis and Samantha because Maxis refused to mass produce the wunderwaffe DG2

    Location: under the lighthouse in the water area on a rock

    Radio 4 - Richtofen experimentation on a Russian and killing a mexican and mentiing doing a experiment on the "little girl"

    Location: boat house behind the lighthouse under floor

    Radio 5 - Richtofen arguing with Dempsey (Pre or Post Experiment will)

    Location: bottom of the ship, next to the Falre, in the water area in the wall

    Unusable / Dummy Radios EDIT: 3 of these radios give off static, died before activating the fourth in the same game unfortunately

    Radio 6 -

    Location: Aft section of the deck of the boat

    Radio 7 -

    Location: Heroes room under the stairs

    Radio 8 -

    Location: Boat house (same location as radio 4)

    The Lighthouse Easter Egg - Unlocking the lighthouse

    on each floor of the lighthouse there are dials numbered 0-9 and colour coded, these number need to be a specific code to unlock the lighthouse (the zipline at the very least)

    oh and yes they do mean something as you can change the number on the dials by pushing X

    Things to do in the lighthouse

    Dempsey. Nikolai, Takeo and Richtofen are locked in a room in the lighthouse, alot of witty banter can be heard from them which i wont spoil here, needless to say theres a weird looking generator next to them which could be powered up along with a control panel next to the door with some Russian and 3 numbers

    Music easter egg - plays A7x not ready to die

    3 needed to unlock like normal

    1-Start area on barrel

    2-boat **** please report this topic, post ****/eating area

    3-Lighthouse under stairs

    NEW PERK

    seems to autoaim straight to zombies heads on first impression, too busy shooting to see if it does anything else though

    NEW GUN

    Scavenger

    great sniper, long delayed explosive bullets / bolts

    PAP

    Orange lightning indicates when PaP is available on map and lighthouse shows you the way

  9. Call of the dead Achievements

    DLC: Escalation

    Cost: 1200 MSP Achievements: 5 Points: 150

    Stand-in 35g

    In Call of the Dead, send the crew to Paradise in solo or co-op.

    Ensemble Cast 45g

    In Call of the Dead, send the crew to Paradise in co-op.

    Stuntman 20g

    In Call of the Dead, make a zombie explode using the V-R11.

    Shooting on Location 20g

    In Call of the Dead, kill 10 zombies with one Scavenger shot from over 100 feet away.

    Quiet on the Set 30g

    In Call of the Dead, cut the lights on the Director.

    -----------------------------------------------------------------------------------------------

    Sending the crew (either solo or co-op)to paradise sounds interesting, also, "cut the lights on the director" has me intrigued, could it mean simply beating him? or could it be to do with the lighthouse? cant wait till its downloaded

  10. On line 60 it says:

    self GiveWeapon( weapon, 0, self get_pack_a_punch_weapon_options( weapon ) );

    Though there is nothing wrong with it, no self respecting programmer would EVER make an object have that long of a name. Especially one that works for 3arc.

    Ive seen this before on the other maps, will try to find the source but I believe that relates to the daul pap pistols you get when downed playing solo

    However I agree, does seem too long

  11. Just had a quick look through as im on my phone atm, but isnt the code stating that you do get 3 guns under certain conditions, for instance looking at the code, if you go down and have a.none useable weapon, you will be given the m1a11 handgun (as you do when your downed)

    Will look more when I get.on the pc but thats what the code is saying on first glance

  12. info is rumored from a member of se7ensins forums, cannot confirm until tomorrow one we download the map pack.

    cba to copy everything word for word from my site so im just going to link the page as its in spoiler codes (and dont know the link for the original source so il link to my site with has everything copied from original)

    http://www.thegamingpod.com/forum/showthread.php/288-RUMOR-New-info-about-call-of-the-dead

    disabled needing to sign up to allow you to view the thread unhindered

  13. Beware the 6 could mean several things, most obvious is NovaZ (nova zombies)

    However other theories could be

    The ascension scientiist although I doubt this as maxis would have to be one of the ascension scientists

    The guns, which I 100% doubt as they are just gun names.

    The experiment in which fluffy appeared when richtofen attempted to kill maxis was experiment 6, (which could mean beware the hellhounds)

    However the most simple explination is the right one, beware the 6 means beware the NovaZ when they explode. As they release Nova 6 gas

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