TFG Dubz
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Posts posted by TFG Dubz
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no new melee weapon, however the sickle is back, located down the ice slide opposite speed cola
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That achievement does refer to the originals, Dempsey, Nikolai takeo and Richtofen, however it isnt the end of them
Sending them to paradise could mean anything, i have my theories but nothing solid yet
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gone back and checked, words that show up are actually "Closed Set" when you try to use the lighthouse zipline
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ah yeh thanks that's perfect..
what do you mean by the set to be unlocked?
at the top of the lighthouse, theres the zipline, however theres the barricade stop you using it, when i go near it, it comes up something like "Needs Set Unlock"
tbh i thought it might be due to the combination locks in the lighthouse, however i think it might also have to do with the romero Achievement
Quiet on the Set 30g
In Call of the Dead, cut the lights on the Director.
tbh could be anything, but the only thing i do know is the zipline needs to be unlocked before you can use it
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just wondering, to those who have found the fuse (first part) was that all in multiplayer games?
if so i believe how you complete it in single player is different to how you do it co-op just going by the achievements
Stand-in 35g
In Call of the Dead, send the crew to Paradise in solo or co-op.
Ensemble Cast 45g
In Call of the Dead, send the crew to Paradise in co-op.
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if its behind the lighthouse, you can access the area via the bottom of the lighthouse, you enter a room and has 2 exits,
Cave entrance - takes you outside to a mystery box location, Stamin up and a hidden radio and Stakeout on the wall
Ice cave / Which btw is a 1 way slide - takes you outside to the speed cola, sickle and another hidden radio on a rock
all box locations can be reached without zipline, the zipline in question needs "the set" to be unlocked and usable
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i believe the radios are the key, the 2 mentioned above
1471
and
1945
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Nice thread! Rumors has it that there is a light in the room above the chamber, apparently you have to put it in a panel next to the chamber to power it, then nock out lights on 4 generators
i let my friend play xbox for a while so il have to check this myself at some point, my friend had a look but couldnt find anything
however i believe (the rumor) to be true as this is i believe how you get the achievement's
Stand-in 35g
In Call of the Dead, send the crew to Paradise in solo or co-op.
Ensemble Cast 45g
In Call of the Dead, send the crew to Paradise in co-op.
i believe the crew in question to be dempsey and co
also, found 4 unusable Radios
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There's another radio on the ship. It's a little hard to describe where, but it's in the front half of the ship in the room/area with the flare. Go down the stairs and you'll see it in the water.
It's a recording of Richtofen and Dempsey.
will have a look for it now, thanks mate, ive found another radio on the deck of the ship, however it wont activate yet for some reason, maybe i have to find all the others first
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found 4 radios now, will get recordings and transcripts of them soon
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it is possible, its accessed via the bottom of the lighthouse
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Have you advusted the dial in the lighthouse? I this morning before work, each time I moved the dial the tone would change and the PAP machine would move.
theres 4 dials in the lighthouse of different color and numbered 0-9, i will have to check if your right but the pap changed before i even went to the lighthouse, however if you can choose, then its possible each 1 of the 4 dials changes something in the map
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pap is random as far as ive played, the dials are to unlock the lighthouse (the zipline for one thing possibly)
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Do you know where the other rocks are?
start area on the barrel
boat **** please report this topic, post **** dining area on the seats
lighthouse entrance under the stairs
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still on my first play through, but figured i might aswell dot down what ive found / seen so far
Radios Note: this is only the first time ive heard the radios, will record radios shortly next few play throughs
Radio 1 - Richtofen talking about Maxis, Experiments and someone being transferred (possibly peter?)
Location: Top of the lighthouse outside on the walkway
Radio 2 - Richtofen again (sorry was swarmed with zombies all i know is this radio is extremely long
Location: bow of the Ship on a container
Radio 3 - Richtofen planning to do away with Dr Maxis and Samantha because Maxis refused to mass produce the wunderwaffe DG2
Location: under the lighthouse in the water area on a rock
Radio 4 - Richtofen experimentation on a Russian and killing a mexican and mentiing doing a experiment on the "little girl"
Location: boat house behind the lighthouse under floor
Radio 5 - Richtofen arguing with Dempsey (Pre or Post Experiment will)
Location: bottom of the ship, next to the Falre, in the water area in the wall
Unusable / Dummy Radios EDIT: 3 of these radios give off static, died before activating the fourth in the same game unfortunately
Radio 6 -
Location: Aft section of the deck of the boat
Radio 7 -
Location: Heroes room under the stairs
Radio 8 -
Location: Boat house (same location as radio 4)
The Lighthouse Easter Egg - Unlocking the lighthouse
on each floor of the lighthouse there are dials numbered 0-9 and colour coded, these number need to be a specific code to unlock the lighthouse (the zipline at the very least)
oh and yes they do mean something as you can change the number on the dials by pushing X
Things to do in the lighthouse
Dempsey. Nikolai, Takeo and Richtofen are locked in a room in the lighthouse, alot of witty banter can be heard from them which i wont spoil here, needless to say theres a weird looking generator next to them which could be powered up along with a control panel next to the door with some Russian and 3 numbers
Music easter egg - plays A7x not ready to die
3 needed to unlock like normal
1-Start area on barrel
2-boat **** please report this topic, post ****/eating area
3-Lighthouse under stairs
NEW PERK
seems to autoaim straight to zombies heads on first impression, too busy shooting to see if it does anything else though
NEW GUN
Scavenger
great sniper, long delayed explosive bullets / bolts
PAP
Orange lightning indicates when PaP is available on map and lighthouse shows you the way
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how big was the last pack do you know ?
First Strike = 646.37 MB going by official xbox site
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mine was on dashboard, and game marketplace
at 86% downloaded atm, cant believe its nearly 1gb
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Call of the dead Achievements
DLC: Escalation
Cost: 1200 MSP Achievements: 5 Points: 150
Stand-in 35g
In Call of the Dead, send the crew to Paradise in solo or co-op.
Ensemble Cast 45g
In Call of the Dead, send the crew to Paradise in co-op.
Stuntman 20g
In Call of the Dead, make a zombie explode using the V-R11.
Shooting on Location 20g
In Call of the Dead, kill 10 zombies with one Scavenger shot from over 100 feet away.
Quiet on the Set 30g
In Call of the Dead, cut the lights on the Director.
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Sending the crew (either solo or co-op)to paradise sounds interesting, also, "cut the lights on the director" has me intrigued, could it mean simply beating him? or could it be to do with the lighthouse? cant wait till its downloaded
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On line 60 it says:
self GiveWeapon( weapon, 0, self get_pack_a_punch_weapon_options( weapon ) );
Though there is nothing wrong with it, no self respecting programmer would EVER make an object have that long of a name. Especially one that works for 3arc.
Ive seen this before on the other maps, will try to find the source but I believe that relates to the daul pap pistols you get when downed playing solo
However I agree, does seem too long
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Just had a quick look through as im on my phone atm, but isnt the code stating that you do get 3 guns under certain conditions, for instance looking at the code, if you go down and have a.none useable weapon, you will be given the m1a11 handgun (as you do when your downed)
Will look more when I get.on the pc but thats what the code is saying on first glance
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info is rumored from a member of se7ensins forums, cannot confirm until tomorrow one we download the map pack.
cba to copy everything word for word from my site so im just going to link the page as its in spoiler codes (and dont know the link for the original source so il link to my site with has everything copied from original)
http://www.thegamingpod.com/forum/showthread.php/288-RUMOR-New-info-about-call-of-the-dead
disabled needing to sign up to allow you to view the thread unhindered
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Sigh, woulda thought it was obvious it wouldnt have be the death song,
Elena and kevin only do songs for the nazi zombie story arc, although Five and Call of the dead do have obvious links, they are not directly linked to the arc
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Beware the 6 could mean several things, most obvious is NovaZ (nova zombies)
However other theories could be
The ascension scientiist although I doubt this as maxis would have to be one of the ascension scientists
The guns, which I 100% doubt as they are just gun names.
The experiment in which fluffy appeared when richtofen attempted to kill maxis was experiment 6, (which could mean beware the hellhounds)
However the most simple explination is the right one, beware the 6 means beware the NovaZ when they explode. As they release Nova 6 gas
Achievements connected to helping the crew?
in Call Of The Dead
Posted
Area 51 has been long over due, and was what 90% of the vets have been going on about since even before the lighthouse theories
also great idea linking Paradise to Area 51, and considering there is area 51 in the supposed leaked coding, this seems like then end to Nazi Zombies as we know it, Map Pack 3 Area 51? quite possibly
either way Treyarch will go out with a bang in their final map, that's guaranteed