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fortunecookie

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Posts posted by fortunecookie

  1. Its weird how close this map is to an idea i had back in september and how he was talking about how they get ideas from the forums

    idea on a map:

    you start out in a cargo/cruise ship with the weaker half of the guns and perks and no upgrading machine.

    you run aground on an island at round 20 opening up the PaP, ammomatic, all the good perks and guns, underground tunnels or mines, and several huts. Tunnels are dark and cramped but provide a good escape route when cornered in a hut. anyone care to add on?

    viewtopic.php?f=53&t=174&start=180

  2. Playing ascension and I bought the mystery box and right before my weapon appeared a fire sale went off. The teddy bear appeared and started to go up then came back down and gave me the option to switch as a weapon but i didnt think to grab it because i had a thundergun and a raygun. After the fire sale was over I tried the box again and a crossbow appeared and rose into the sky. So what would have happened if i switched the teddy as my weapon?

  3. Wow like the radios in zombies weren't hard enough right? lol I also found something on kino and i did not want to make a new thread about it. There is some writing on the wall in the room you spawn in on kino it says "Beware of the 6!" Now i have now idea what so ever on what this means. Any thoughts? And great find carbon! I would have never thought of looking outside of the map.

    EDIT*

    That radio is the same audio from one of the reels for the projector.

    Beware the six could mean nova6 or maybe the 6 red power boxes?

    how many rooms can you teleport to?

  4. Nacht Der Untoten

    Grenade Room

    2-4 Players

    Do not open the couch to the grenade room

    One player watches the window

    1-3 players watch the single door the zombies come through

    *Make sure the players shooting at the door are as close to the wall closest to the window to keep the zombies in a line.

    Cabinet Ally

    3-4 Players

    1 players watches the window

    2-3 players watch the ally

    *The zombies should line up down the middle ally but try to keep in a tight group to avoid them spreading out.

    Verruckt

    MP40 Corridor

    3-4 players

    The bathroom door on the MP40 side must remain closed. The Thompson side must reach the power.

    1 Player covers the window at the end of the hallway.

    The remaining players cover the MP40 corridor on the other side of the electricity.

    *Stay in a tight group to keep the zombies in a line.

    *Use betties defensively at the end of the window hallway and MP40 corridor.

    *If you get in trouble the electric barriers are easily accessible.

    Shi No Numa

    M1A1 Hut

    4 Players

    This is the room accessed in the spawn room through the gate but do not open it.

    2 players cover both the windows

    1 player stays at the bottom of the stairs with either the Browning or MG42

    1 player stays at the top of the stairs with the Raygun

    The player at the bottom of the stairs picks off zombies with his MG while the player at the top covers him with the raygun.

    * Betties are important. Have them cover the top of the stairs as well as in front of the two windows.

    * Perks are especially important in this strategy.

    * Have the zipline ready to take you to doctors quarters in case sh*t hits the fan.

    Der Riese

    The Catwalk

    2-4 Players

    1-2 players in front crouching

    1-2 players in back standing

    Camp in the middle of the catwalk so you have room to back up and have the guy or guys in back have monkey bombs. You will need them.

    * Monkey bombs are important since you have no place to escape to.

    * Make a claymore/betty minefield at the end of the catwalk

    M1A1 Ally

    2-4 Players

    Do not open the door to the M1A1 or the door to the trench gun.

    1 player watches the window at the end of the ally. (Bowie knife recommended)

    The rest of the players watch down the ally.

    * Betties go in the space between the camping players and the window.

    * If betties and monkey bombs fail then you can always open one of the doors and go to the catwalk. You will not be able to return to the ally though.

    The Grenade Tunnel

    3-4 Players

    1 Player watches the window in the tunnel (Bowie knife recommended)

    The rest camp to the left of the teleporter.

    * Good idea to assign someone to pick off zombies from the catwalk stairs while the others pick them off from the main door.

    * Betties go at the end of the tunnel and top of the tunnel stairs.

    * Camp the catwalk during dog rounds so you can keep your betty minefield.

    * Your escape will be the teleporter if you've run out of ammo but the end of the tunnel if your being overrun

    This is just a compilation of the most widely used camping spots in the classic maps and here more for the noobs and not the vets who are probably familiar with these strats already. If you see a mistake or want me to add another strategy leave a comment. Keep in mind this isnt including any of the gauntlet/ circuit type strategies.

    Post your highest round and what strategy you used!

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