Moomoo326
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Posts posted by Moomoo326
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I thought of this when I saw someone wolithe the clan tag [sSoH]. So here they are.
Super Marathon: Run before the round starts.
Super Sleight of Hand: Reload 95% faster.
Super Scavenger: Scavenge all ammo in one pick up.
Super Bling: Have 3 attachment with 2 that originally would be impossible to combo.
Super One Man Army: Unlimited ammo for 30 seconds after spawning.
Super Stopping Power: 2 hit kill with any gun. 1 with sniper rifles.
Super Lightweight: Run 50% faster.
Super Hardline: killstreaks need 3 less kills.
Super Cold-Blooded: Cant be killed by killstreaks.
Super Danger Close: Explosives set of a mini nuke on the map.
Super Commando: Knife 10 feet.
Super Steady Aim: Crosshairs touch even will walking.
Super Scrambler: Jam killstreaks.
Super Ninja: Jam enemy heartbeat sensors.
Super SitRep: Detect enemies.
Super Last Stand: Use primary weapon in Last Stand.
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That. Would. Be. SICK. I've always wanted to do a famous mission in call of duty. (mission being something from real life) [brains] [brains] [brains] [brains]
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Me, honestly, have no complaints about the game. Why people get mad at OMA is beyond me. personally i don't use it but I do use the grenade launcher because if it's in the game, I AM going to use it. MW2 is my favorite Call Of Duty because it was just perfect. It had pro perks andit had customizable killstreaks. I think the only reason people hated OMA is because they wanted the nuke (which I'm glad the took out of MW3) but got killed by someone using it.
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As you all know World at War was supposed to have a 4th map pack. It most likely would have had 1 zombie map and 3 multiplayer maps.(like the other map packs for W@W) BUT Kino der Toten was supposed to be the zombie map. SO, in black ops we start with kino and "FIVE" but if W@W had its map pack 4 would we just get "FIVE" or would we get Ascension(the map released after Kino)?
Sorry if this was said before. But it's just something I was thinking of.
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Tier 1
Scavenger: Pickup ammo from dead bodies. Pro: Spawn with max ammo.
Sleight of hand: Reload faster. Pro: ADS faster and switch weapons faster.
Bling: 2 attachments on primary weapon. Pro: 2 attachments on secondary weapon.
Stuntman: Take less explosive damage. Pro: regain health faster.
Dead aim: Lock onto enemy aircraft faster. Pro: Less flinch after being shot.
Tier 2
Stopping power: 15% more bullet damage. Pro: More damage against vehicles.
Hardline: 1 less kill for a killstreak. Pro: Reroll care package.
Colorblind: Enemy sees in black and white for 10 seconds after killing you. Pro: Nullify other colorblind perks.
Lightweight: Move 1.5 times faster. Pro: Extended running time.
Overkill: Carry 2 primary weapons. Pro: Carry 3 weapons(2 primary 1 secondary, no launcher.)
Tier 3
Ninja: Make no footstep noise. Pro: Completely silent.
SitRep: See enemy equipment in red. Pro: Take control of enemy equipment.
Deadshot: Smaller hipfire reticle. Pro: Shoot 1.5 times faster.
Scout: Pinpoint an area on the map and have an arrow point the way. Pro: Scan area around player for enemies.(every 30 seconds)
Charge: Increased explosive damage. Pro: Take no damage from your own explosives.
Carpenter: Melee faster. Pro: Increased melee distance.(way less than MW2)
And by the way what made people hate stopping power in MW2 when everybody loved it in COD:4 and W@W?
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I felt the same way about the classic maps, but I knew that they had to eventually release them for everyone else because the maps were what lead up to black ops zombies and for people without W@W The storyline would be confusing.
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Tier 1
Scavenger: Pickup ammo from dead bodies. Pro: Spawn with max ammo.
Sleight of hand: Reload faster. Pro: ADS faster and switch weapons faster.
Bling: 2 attachments on primary weapon. Pro: 2 attachments on secondary weapon.
Stuntman: Take less explosive damage. Pro: regain health faster.
Dead aim: Lock onto enemy aircraft faster. Pro: Less flinch after being shot.
Tier 2
Stopping power: 15% more bullet damage. Pro: More damage against vehicles.
Hardline: 1 less kill for a killstreak. Pro: Reroll care package.
Colorblind: Enemy sees in black and white for 10 seconds after killing you. Pro: Nullify other colorblind perks.
Lightweight: Move 1.5 times faster. Pro: Extended running time.
Overkill: Carry 2 primary weapons. Pro: Carry 3 weapons(2 primary 1 secondary)
Tier 3
Ninja: Make no footstep noise. Pro: Completely silent.
SitRep: See enemy equipment in red. Pro: Take control of enemy equipment.
Deadshot: Smaller hipfire reticle. Pro: Auto aim aims for enemies head.
Scout: Pinpoint an area on the map and have an arrow point the way. Pro: Scan area around player for enemies.
Charge: Increased explosive damage. Pro: Take no damage from your own explosives.
Carpenter: Melee faster. Pro: Increased melee damage.
And by the way what made people hate stopping power in MW2 when everybody loved it in COD:4 and W@W?
MW2
in Modern Warfare 2
Posted
Okay I played for the longest time and I think most of the OMA Danger Close people are gone. The best Call of Duty is once again the best!