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Moomoo326

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Everything posted by Moomoo326

  1. Okay I played for the longest time and I think most of the OMA Danger Close people are gone. The best Call of Duty is once again the best!
  2. I thought of this when I saw someone wolithe the clan tag [sSoH]. So here they are. Super Marathon: Run before the round starts. Super Sleight of Hand: Reload 95% faster. Super Scavenger: Scavenge all ammo in one pick up. Super Bling: Have 3 attachment with 2 that originally would be impossible to combo. Super One Man Army: Unlimited ammo for 30 seconds after spawning. Super Stopping Power: 2 hit kill with any gun. 1 with sniper rifles. Super Lightweight: Run 50% faster. Super Hardline: killstreaks need 3 less kills. Super Cold-Blooded: Cant be killed by killstreaks. Super Danger Close: Explosives set of a mini nuke on the map. Super Commando: Knife 10 feet. Super Steady Aim: Crosshairs touch even will walking. Super Scrambler: Jam killstreaks. Super Ninja: Jam enemy heartbeat sensors. Super SitRep: Detect enemies. Super Last Stand: Use primary weapon in Last Stand.
  3. That. Would. Be. SICK. I've always wanted to do a famous mission in call of duty. (mission being something from real life) [brains] [brains] [brains] [brains]
  4. Moomoo326

    MW2

    Me, honestly, have no complaints about the game. Why people get mad at OMA is beyond me. personally i don't use it but I do use the grenade launcher because if it's in the game, I AM going to use it. MW2 is my favorite Call Of Duty because it was just perfect. It had pro perks andit had customizable killstreaks. I think the only reason people hated OMA is because they wanted the nuke (which I'm glad the took out of MW3) but got killed by someone using it.
  5. As you all know World at War was supposed to have a 4th map pack. It most likely would have had 1 zombie map and 3 multiplayer maps.(like the other map packs for W@W) BUT Kino der Toten was supposed to be the zombie map. SO, in black ops we start with kino and "FIVE" but if W@W had its map pack 4 would we just get "FIVE" or would we get Ascension(the map released after Kino)? Sorry if this was said before. But it's just something I was thinking of.
  6. Tier 1 Scavenger: Pickup ammo from dead bodies. Pro: Spawn with max ammo. Sleight of hand: Reload faster. Pro: ADS faster and switch weapons faster. Bling: 2 attachments on primary weapon. Pro: 2 attachments on secondary weapon. Stuntman: Take less explosive damage. Pro: regain health faster. Dead aim: Lock onto enemy aircraft faster. Pro: Less flinch after being shot. Tier 2 Stopping power: 15% more bullet damage. Pro: More damage against vehicles. Hardline: 1 less kill for a killstreak. Pro: Reroll care package. Colorblind: Enemy sees in black and white for 10 seconds after killing you. Pro: Nullify other colorblind perks. Lightweight: Move 1.5 times faster. Pro: Extended running time. Overkill: Carry 2 primary weapons. Pro: Carry 3 weapons(2 primary 1 secondary, no launcher.) Tier 3 Ninja: Make no footstep noise. Pro: Completely silent. SitRep: See enemy equipment in red. Pro: Take control of enemy equipment. Deadshot: Smaller hipfire reticle. Pro: Shoot 1.5 times faster. Scout: Pinpoint an area on the map and have an arrow point the way. Pro: Scan area around player for enemies.(every 30 seconds) Charge: Increased explosive damage. Pro: Take no damage from your own explosives. Carpenter: Melee faster. Pro: Increased melee distance.(way less than MW2) And by the way what made people hate stopping power in MW2 when everybody loved it in COD:4 and W@W?
  7. I felt the same way about the classic maps, but I knew that they had to eventually release them for everyone else because the maps were what lead up to black ops zombies and for people without W@W The storyline would be confusing.
  8. Tier 1 Scavenger: Pickup ammo from dead bodies. Pro: Spawn with max ammo. Sleight of hand: Reload faster. Pro: ADS faster and switch weapons faster. Bling: 2 attachments on primary weapon. Pro: 2 attachments on secondary weapon. Stuntman: Take less explosive damage. Pro: regain health faster. Dead aim: Lock onto enemy aircraft faster. Pro: Less flinch after being shot. Tier 2 Stopping power: 15% more bullet damage. Pro: More damage against vehicles. Hardline: 1 less kill for a killstreak. Pro: Reroll care package. Colorblind: Enemy sees in black and white for 10 seconds after killing you. Pro: Nullify other colorblind perks. Lightweight: Move 1.5 times faster. Pro: Extended running time. Overkill: Carry 2 primary weapons. Pro: Carry 3 weapons(2 primary 1 secondary) Tier 3 Ninja: Make no footstep noise. Pro: Completely silent. SitRep: See enemy equipment in red. Pro: Take control of enemy equipment. Deadshot: Smaller hipfire reticle. Pro: Auto aim aims for enemies head. Scout: Pinpoint an area on the map and have an arrow point the way. Pro: Scan area around player for enemies. Charge: Increased explosive damage. Pro: Take no damage from your own explosives. Carpenter: Melee faster. Pro: Increased melee damage. And by the way what made people hate stopping power in MW2 when everybody loved it in COD:4 and W@W?
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