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  1. 4 points
    So if you're an idiot like me...you played only aether maps solo with the same perks, same elixirs, same guns and didn't put operator mods on any of you weapons all the way up to Prestige Master 1000. Then this guide is for you. I'm going to cover the best strategies (that I know of) to complete the challenges that are don't come naturally to every player. Zombie Hunter Challenges I did all of these without any extra effort with the exception of the catalyst challenges. Curiosity - Kill 1,000 Catalyst Zombies More Than One Way - Kill 250 Catalyst Zombies using the corresponding reactive AAT's ...Got Your Tongue - Deny 500 Catalyst Zombie Transformations The easiest way to do this is to do the purge the blight step on IX. Prior to teleporting put cryofreze on all of your weapons. The step spawns endless gas catalyst that will remain at the same level (I can normally do this by round 20). Blow up the first orange egg sack and it will force the zombies to spawn on the 2nd level. Stand on level one and let them come to you. Once you have all 1000 catalyst kills, move closer to their spawn and You can do these challenges in one game if you have any elxirs that can spawn ammo (cache back or alchemical). Easy clap. Zombie Survivalist Challenges All of these challenges were pretty straight forward. If you are struggling with the open sesame challenge you should just break your copy of BO4 in half and call it a day. Open Sesame - Open 200 Doors Zombie Strategist Challenges This one was rough since I rarely if ever played chaos maps. Best recommendation would be to just play IX. The base maps tend to have the worst players. I guess its just that the folks tend to not be that invested in the game. I would also recommend equipping the "Nowhere but there" elixir as you can double your effors for the EMT challenge. Resurrectionist - Revive 100 Players with the Scepter Elixirs and Talismans Challenges Ace Up My Sleeve - Spawn 80 powerups by using Elixirs Rather than wasting your valuable elixirs. Use the point drop elixir. Its cool down is only 5 seconds and you keep your points. Share The Wealth - Use Point Drops to give points to another player in 20 matches This one is a pain in the ass. Only one drop per match counts towards your progress. Just make sure you have this on elixir equipped in public matches. Sanctuary - Avoid damage from 80 traps using Anti-Entrapment Each unique trap count one time per game. I would recommend doing the on Alpha Omega. There are 4 traps accessible after opening 5 doors (a 5th if you are feeling saucy). Weapons and Equipment Challenges Storm Of The Sentry - Kill 500 Zombies with Sentries Front Toward Enemy - Kill 500 Zombies with Claymores I mean, once you go wraith fire, you never retire...Run in IX spawn with equipmint elixir and cache back if you can spare it. I would also recommend the talisman that makes sentry only consume 50% of the specialist charge. Prestigious Challenges FOR THE LOVE OF GOD PUT THE OPERATOR MODS ON YOUR GUNS! Each mod category takes 10K kills, so don't waste your time by waiting. Death Slider - Get 500 Kills using the PhD Slider Explosions Alright so I might sound like a broken record training in the IX spawn room. Use the talisman to spawn with a perk and put PHD slider in that slot so you can get kills early. PHD Slider is only effective until round 13.
  2. 3 points
    Hey all! So today I wanted to share a thread about a subject quite some members here (notably @caljitsu , @The Meh and @NaBrZHunter) inspired me after reading their topics and discussions here on the Forums or our CoDZ Discord, so all props to them please! Without any doubt, I have excluded some major information and story/gameplay references, but I wanted to have this thread posted this evening, to give y'all some interesting brainfood. Ah well, it's already almost 1AM here but the UK and Americas might still be awake (You can read it with spleenbreakfast, @Lenne, my dear). Enjoy, and don't forget to share your own thoughts! I'll start with Leylines. Anyone knows what that are? (Sees a few raised hands) Okay so, Ley lines are believed to be a series of metaphysical connections that link a number of sites, such as Stonehenge, the Pyramids of Giza and Macchu Picchu around the world. Essentially, these lines form a sort of grid or matrix and are composed of focussed spots of the earth's natural energies. It could be called the Earth’s magnetical veins, nexuses of energy. These lines appear in most cultures and traditions, spread across the globe, and usually the names given to represent these invisible lines are translated to an equivalent of 'spirit', 'dream', or 'energy' paths. Most of these locations happen to be on mountains, man-made mounds, stone circles, pyramids or beacons. Some believe these lines are the flow of Earth’s magnetic field. For example, practitioners of the Chinese art of Feng-shui, try to determine the flow of 'lung-mei', or 'Dragon currents'. The main paths of the forces were believed to be determined by the routes of the sun, moon and five major planets. We know that the Earth is encompassed within a magnetic field. The strength and direction of the magnetic currents vary according to the position of the sun, moon and closer planets. The magnetic field is also affected. You could imagine that when the Earth was blown into bits, the magnetic field and leylines were altered and the force decreased. This heavily severed the Aether’s, and thus Richthofen’s connection with Earth, limiting his power. Now some time ago, @RequixEclipse shared a discovery by several global space-organizations of ‘hidden portals in Earth’s magnetic field’. Observations by NASA's THEMIS spacecraft and ESA’s Cluster probes suggest that these magnetic portals open and close dozens of times each day. They're typically located a few tens of thousands of kilometers from Earth where the geomagnetic field meets the onrushing solar wind. Most portals are small and short-lived; others are yawning, vast, and sustained. Tons of energetic particles can flow through the openings, heating Earth's upper atmosphere, sparking geomagnetic storms, and igniting bright polar auroras. From my understanding of this, it appears that Earth’s magnetic field is capable of generating portals. Back to the leylines, the energy nexuses of the magnetic field. Mythologies say that the Vril-Ya used rods harnessing and conduiting this energy, they called ‘Vril’. As I explained this in a prior thread concerning the Weapons of the Ancients, a Vril staff is an object in the shape of a wand or a staff which is used as a channel for Vril. The narrator of the book The Coming Race describes it as hollow with "stops", "keys", or "springs" in which Vril can be altered, modified, or directed to either destroy or heal. The staff is about the size of a walking stick but can be lengthened or shortened according to the user's preferences. We have actually seen such staff in Call of the Dead, Moon and Der Eisendrache (most likely all being the same one). We also see so-called ‘Amplyfiers’ in the map Buried, which amplify and project the energy. Blood of the Dead for the first time confirmed the existence of laylines in the zombies canon, in which it is revealed that Alcatraz is located at such nexus. This could explain why the Native Americans mentioned evil spirits they purportedly encountered on the Rock long before it became a federal prison. You see, bones and artifacts unearthed by archaeologists on the island have indicated that it might have served as a burial ground for Native Americans, and for some mysterious reason there are burial mounds and monuments made at a lot of leyline locations. It is believed that these locations, and the rituals around them, are ‘Death Roads’ or ‘Spirit Paths’, places where the spirits of the deceased can move away to find peace. In Buried, Richthofen says that departed souls leave residual energy in their wake, and now you might see where I am getting at. Is ‘Life Force’ electromagnetic in origin too? Let’s talk about the Schumann Resonance first, a set of spectrum peaks in the extremely low frequency portion of the Earth’s magnetic field. Pretty much the frequency generated of our ionosphere over the planet’s surface, the rhythm of Earth. Every second, pulses travel around the world in the resonant chamber between the Earth and the ionosphere, the area we live in, sending colluding signals to all microorganisms. These signals couple us to the Earth's magnetic field. Concerning our brain: Our grey thinking masses consist of billions of neurons, and each individual neuron connects to thousands of others. Communication happens between them through small electrical currents that travel along the neurons and throughout enormous networks of brain circuits. When all these neurons are activated they produce electrical pulses. This synchronized electrical activity results in a brainwave, our brain’s frequency. Now it is theorized that the Earth’s magnetic field, through the Schumann Resonance, affects our brainfrequency, and thus: Our minds (and this has actually some science backing this idea). It is by some even believed that this is the driving force behind evolution of living organisms. Conspiracy theorists believe secret projects such as the H.A.A.R.P. and MKUltra revolve around this. Mindcontrol through the Earth’s energy and frequency. In Alpha Omega, it is revealed that the APD (and thus, the MPD as well, I guess) can influence the brain of a subject: Motor and cognitive functions, the pain center, memories and emotions. So does an Aether Pyramid Device enslave the neurons and synapses through manipulating the frequency? In what way could Life Force be involved in this? Is it a cerebral pulse that sparks us alive, and maintains us so? If a brain works 'electric', does it release energy once it stops working and dies? The human body is comprised of matter and energy. Remarkably, at any given moment, roughly 20 watts of energy course through your body. Now, as Maxis says in Buried, energy in a closed system cannot be destroyed, only passed on. The universe as a whole is closed. However, human bodies (and other ecosystems) are not closed, they’re open systems. We exchange energy with our surroundings. In death, the collection of atoms of which you are composed are repurposed. Those atoms and that energy, which originated during the Big Bang, will always be around. Therefore, your “light,” that is, the essence of your energy, your Life Force, will continue to echo throughout space until the end of time. Is our energy connected with the Leylines, our planets magnetic field and the Aether?
  3. 3 points
    Before we begin, a foreword: From the official Treyarch livestream for Apocalypse Z, we learn that after deciding to write 'Not Ready to Die', Brian Tuey, director of audio at Treyarch, gave M. Shadows and the other members of A7X the ENTIRE Storyline they had written at that point. It's important to stress how many ideas we are only seeing come to light now in Zombies were conceptualised back in Black Ops (such as The Cycle, 'The House', the Keepers and Apothicons [known by different names then], corruption via the Aether, etc.). We also learn that lots of the song is specifically from (Ultimis) Richtofen's perspective. This is the only time we have been concretely given a perspective for a song. But without further adieu: Gone, cast away in time Evil yours, now evil mine So, I robbed you blind The voices in my head suggest a less-than-peaceful side The endless possibilities controlling nine-three-five The first couplet can suggest two, equally relevant ideas. Though "cast away" at the end of every cycle, the "evil" of Richtofen is one that he constantly re-inherits from the past version of himself. The second interpretation is that the inherited evil is that of the Shadowman, gained at the point when he encounters the MPD for the first time. The next line suggests a theft of power. Though vague, this can likely be attributed to Richtofen's betrayal of Maxis. This also retroactively alters the first lines, implying the evil within Ludwig Maxis that we, by the point of Call of the Dead, have yet to see. The final couplet here serves as lyrical basis for Richtofen's schitzophrenia being more than just made-up voices, something that was just a community theory in 2011. The second line is vague and seems to just be there to finish the phrase, though a stretch would be to say that it implies a "greater being" puppeteer Maxis at the help of Group 935 (later to be concepted into Monty), though take that with a grain of salt (You can't break me) Crush the fears of yesterday (You can't save me) Barriers - our trust will fade I've stood in the dark, been waiting all this time While we damn the dead I'm trying to survive I'm not ready to die The chorus of the song, which will not be repeated hereafter, is incredibly interesting. The screamed lyrics (displayed in parentheses here), are seemingly from the perspective of the Test subjects. This is confirmed by the reference to the "Trust Barrier". This is referenced by Richtofen in one of Call of the Dead's radios, as the psychological block preventing "Tank" Dempsey, Nikolai Belinski and Takeo Masaki from being truly subservient to Richtofen, and is alluded to by Maxis in his "Red Telephone" on classified. The progression here from "Break" to "Save" alludes to this breach of the trust barrier - and yet, the lyrical reference to the concept is a corruption of it. The phrase is "Barriers - Our trust will fade", and this is a rather good illustration of Ultimis' realisation of where Richtofen's allegiances truly lie at the end of Moon (Takeo is quoted as saying he would "Destroy every last remnant of 935" at the end of Moon's easter egg). The third line of the chorus is, again, a vague allusion to The Cycle , with the fourth being a general comment on the state of Ultimis. The eponymous final line, however, is one that becomes more unnerving the longer it is pondered. The defining trait of Richtofen's character, is that of his egomania. The only time we have seen Ultimis Richtofen truly die is in The Giant, where it is instantaneous - however, in Blood of the Dead, we see a different Richtofen writhe and beg in his death throws whilst proclaiming his own greatness - truly being an exemplar of "I'm Not Ready to Die" Damned, watch the masses fall Burn it down, control 'em all (Let 'em bleed) Make them crawl To daddy's little girl to read the writings on the wall While cast into the nothingness, the final curtain call In the second verse, we hear (what was) a hint (in 2011) to Richtofen's goal of control of everything, followed by an allusion to Samantha Maxis. The syntax of the phrase, the damned "crawling" to her, suggests leaving a trail of blood all the way to the end of Black Ops, certainly what we did, but following on, the final line of the verse alludes to the end not truly being the end, with "nothingness" being infinite - another possible reference to The Cycle. Through the madness we find Loyalty is no match for power Say goodbye to your life Left to rot in your darkest hour Prayers won't help you now As long as you're mine The third verse, again, has a rather unnerving lyric to be this relevant this far into the future. The line "Loyalty is no match for power", could easily be attributed to the dynamic between Primis and Ultimis, especially fitting if the last map is indeed a return to the Siberian Outpost - Richtofen has betrayed us before and will likely do so again, especially when, as this is from his perspective, he holds loyalty in so little regard when compared to power. Continuing this theme, the third line seems comparable to Classified's "Dempsey" cipher, where we read the last words of Primis Dempsey, alone and confused at what he has just faced, dying in the cold. I'll control the world One person at a time As I damn the dead I'm trying to survive I'm not ready to die The final chorus could imply the idea that though infinitely repeating unless extra action is taken, the cycle can be changed ever so slightly each time. By this was, Richtofen is gradually able to influence the outcome to benefit him (See this post for more information on that idea: https://bit.ly/2N1oN79), all the while damning the dead, trying to survive the hordes long enough to achieve his goal. // Apologies for the sheer amount of "if"'s "but"'s and "maybe"'s in this post, that's just how it is when dealing with analysis. As always, feedback is appreciated.
  4. 3 points
    Let’s take Primis Richtofen for instance, because he happens to be my favourite. Like he says, he “has been trying so very hard to do the right thing.” From what we see of the multiverse, most Richtofen’s happen to be conniving and evil, but Primis Richtofen is an exception to this, “I was the nicest one.” He wants to find his redemption and put the universe right. He also wants to earn his comrades trust, but throughout the BOIII DLC season they have an uneasy alliance. He keeps info from the rest of the crew, but only because he feels it is for the best even it may not be (Not telling Takeo about the Emperor’s betrayal of him). When the rest of Primis kill their alternate selves, they become more understanding of Richtofen, as he has helped them gain some sense of closure or peace. They start to see that Richtofen does genuinely want to help purge the multiverse of the Apothicons and the undead, so he gains their trust (perhaps with the exception of Nikolai). They may have even gotten off lightly compared to Richtofen, as we have hints in Alpha Omega that he had to kill a child version of himself in order to capture his soul. But ultimately, Richtofen has a greater desire than saving the universe, and that’s preserving himself. He has an innate fear of death, and so help perpetuates the cycle we’ve seen throughout the course of Black Ops III. Yes, Revelations ends with Primis finally purging the Apothicons from Monty’s perfect world, and yes when they are transported back in time, Primis do win the Great War. But it’s not a permanent solution. Group 935 will still discover Pablo Marinus’ journal, they’ll still unearth the Templar undead contained within a French excavation site, and the universe will still shatter into pieces causing the destruction of multiple worlds and the suffering of countless innocents. Richtofen is happy to keep this cycle going even if it is the equivalent of putting a band aid on the situation because it means he gets to live. Ultimately he’s selfish, but in a very different way to his counterparts. He doesn’t want global domination, he just has a very simple and human fear of death. Now, I don’t think the other three are as layered as Richtofen, but they still received a lot of development especially in comparison to their Ultimis selves. Nikolai has deluded himself into believing he has had multiple marriages, after the devastating death of his own wife. Takeo desires nothing more than to preserve his honour and dedicate himself to his nation and Emperor, even though he is completely blinded by the Emperor’s disdain for him. Dempsey is a lot more sophisticated and mature, and is willing go to the end of the line to complete his mission and his orders. So as you might be able to tell I like these characters a lot. I can understand that some people prefer Ultimis more though. They were definitely more wacky and in line with the over the top humour of Black Ops 1, so I can get that. I will say I’m a fan of their development in Black Ops 4 though, even if it feels a bit inconsistent with how they acted in Black Ops 1. (Dempsey acting mildly annoyed that all their work in the Moon Egg only resulted in destroying the world vs. incoherently rambling and being distressed about these events in Classified) I guess you can write it off as the brain washing easing off on them, as they start to get their memories back, but eh it still feels a bit jarring IMO. So yeah, I hope I’ve explained adequately exactly why Primis resonate with me as well as they do. I’d love to hear your own thoughts on them as characters.
  5. 2 points
    This strategy was found by Ashy on YouTube a couple of weeks ago, I really couldn't be bothered with this map beforehand as I didn't enjoy it, but this strategy made it alright and requires very little setup. You basically use the Electric Cherry perk modifier, which when you reload from empty gives you a ~13 second charge which improves your damage, and the Ethereal perk combined with the Ballistic knife with this charge means one-hit kills with it. So you shot a Ballistic knife to empty the clip and start the charge (pick it back up so you don't ever run out of ammo) and then slice away until the charge runs out and repeat. The Overkill (death machine) is really good for this strategy. You camp at the top of the stairs in the yellow house garden, with all doors closed. This includes the power door which means you can't do the Generator step, but you don't need the PaP or anything else besides perks and the Ballistic knife non-upgraded so yeah. I had a down on round 81 due to the zombies all coming up the stairs where I stood a bit far forward and wasn't paying attention, so be careful with that. Box luck was also pretty shitty but got there eventually, apart from that went well. As well as requiring no ammo's, this strategy also is nice and simple to set up which is great. I also had Wall Power to rock the PaP'ed VAPR in case I didn't get anything good for the dog rounds, but I ended up getting the Ray Gun MKII so I kept that instead. You camp at the bottom of the stairs in the bunker just below the yellow house garden for fastest spawns on dog rounds. Total game time was 4hr 45 mins. Just got Voyage to do now! Plus of course whatever maps come in the future, which is probably just the DLC 4 map though due to the obvious time shortage cause of BO5 already being in development for next year.
  6. 2 points
    The Aether story is filled with Biblical allusions and references. Origins is another name for Genesis (the first book in the Bible) Revelations is the last book. Wasn’t Tranzit’s achievement called “Tower of Babel” too? I still think the Shadowman’s mark is the Mark of the Beast. It looks like three 6 on top on one another. Plus, the form in SoE is referred to as beast mode. There is also no doubt in my mind that the A.D.A.M.s in Alpha Omega are a direct reference to Adam from the Book of Genesis. While somewhat loose, one can draw a parallel and say these A.D.A.M.s disobey their creators as well. While not a part of the Bible, the Vril-ya were said to have survived a Great Flood (an allusion in it and of itself).
  7. 2 points
    Good thread Cal. Been listening to this song over and over again for the last few months and some of the lyrics still stuck out to me even now. If you remember, Abracadavre seems to lyrically be Samantha comprehending omnipotence, so the idea of some plot threads from a song not being important for a very long time is nothing new.
  8. 1 point
    Welcome back, ladies and gentlemen and not-so-gentlemen. Here are the results of round 2.5... ... and the current bracket: It's time for Round 3. By now each song that will be competing has advanced at least once, so it's about to get real hot in here! Here are the rules, slugger... below I will list the competitors in this round using numbers. You will make your own list of numbers, with your choice next to the corresponding number and optionally an explanation why. So for example if the match-up is: 1. Takeo vs Nikolai You would reply: 1. Nikolai - Man can drink and man can dance, what more can I ask? After 1 week I will tally up the votes and write up a post for the next round. Let's get into round 3 with our 8 matchups! 1. The One vs Coming Home 2. Where Are We Going? (Blood of the Dead) vs I Am The Well 3. Lullaby for a Deadman vs Rusty Cage 4. We All Fall Down vs Pareidolia 5. Beauty of Annihilation (Der Riese) vs 115 6. Abracadavre (Spelled right this time) vs Dead Again 7. Dead Ended vs Won't Back Down 8. The Gift vs Shockwave Achtung! Schnell!
  9. 1 point
    Results are in! 1. Beauty of Annihilation (Der Riese) (3) vs Mystery (2) 2. Carry On (0) vs 115 (5) 3. Abracadavre (4) vs Snakeskin Boots (1) 4. Dead Again (4) vs Always Running (1) 5. Ace of Spades (0) vs Dead Ended (5) 6. Drowning (1) vs Won't Back Down (4) 7. Where are we going? (Mob) (1) vs The Gift (4) 8. Archangel (2) vs Shockwave (3) Posting next round shortly!
  10. 1 point
    General/Overall Story · Connection to Campaign Universe- Black Ops Terminal, Black Ops Intel, Believe some references in BO 3 campaign intros · Nightmares in relation to Zombies’ Canon- Aether? Chaos Both? · New BO4 MP maps relation to Zombies Canon- Artifact, Der Schatten, Museum of Unnatural History · Blackout and Zombies’ Canon- Zombie just for gameplay? Or actually connected? · Any significance to Dead Ops? DS Zombies Maps? Iphone/Andriod Remakes? · BO terminals reference the Majestic 12, but I don’t think we have heard much of them since. · I know Chronicles mentions the Illuminati, but there relevance is still ambiguous Buried · I know this was mentioned earlier, but want to reiterate- who/what is the Lady of the Manor? MotD · “115- not this time” Easter Egg. When inputting 115 as a code, the Warden/Brutus would say “Not this time”. Was this a scrapped story element given BotD connection to the Shadowman and 115? · Brutus is now the Warden? I know it is minor, but thought the “name” change was weird as well. Shadows of Evil · One of the BO3 strategy guides referred to as Demons. I believe it even mentioned them as being made from fire and brimstone. It seemed more than a metaphor. · What was the “Beast Form”? Is it due to being marked? Zetsubou no Shima · Wasn’t there a theory about a “monster” being in the swamp. Would be cool to have a Kaiju in Treyarch Zombies, plus it fits with the whole “resurrecting ancient beasts” theme. That is all I can think of right now.
  11. 1 point
    F*ck no! I actually just recently stumbled upon casual mode for leveling guns that I never used. I only have one more achievement to complete using the operator mods. Then I can retire as king of nothing.
  12. 1 point
    Disclaimer, the following is all a theory merely based on in-game events, observations and quotes. While I speak about it like it happened, it is, of course, all just a personal assumption. Introduction The Apothicans, the ultimate Evil we are fighting our entire zombie-slaying lives. Though they were directly encountered for the first time in Black Ops 3, they appear to have been lurking in the shadows all the time. They are the masterminds that have caused our story to happen; the ones that had crafted the Moon Pyramid, the ones that drove Richthofen and so many others mad. Even the true reason Element 115 exists in our reality. However, their sudden appearance in Shadows of Evil and the lack of a mythology-based background didn't made them that beloved in the general public. So I decided to devote an extensive thread about my personal research to the history, known powers and purpose of the Apothicans. Concerning Apothicans... History & Science Our own history is not what we think it is, at least not in the Zombieverse. Before the era of human agriculture we don't know anything of our true origins. There is a huge gap of knowledge of where we came from. Maybe that is because of the Illuminati doesn't want us to know (coming back on this later). Or maybe it is because the truth is simply too inconvenient. In the Vril-Ya mythos, there was a solar system named Aldebaran that had a sun revolving around two inhabited planets, forming the empire “Sumeran”. Living on these inhabitable planets there was living a race highly technological advanced, also capable of travelling through space and time. However, they left their planets and via Mars, they arrived at Earth, in the time of early humanoids. Here, due to ideologic conflicts they split up into two different factions, one migrating to the Gobi Desert, the other to Hyperborea. Though tectonic shifts have occured ever since, so the exact locations remain vague, the main point is that the extraterrestials were divided into two groups now. Eventually, this division will lead to a Great War. Using their Vimañas and Vril Rods, this event resulted in a major extinction of flora and fauna. This perfectly fits with the Tale of Atlantis, in which the two groups are known under the names Atlantis and Lemuria, Nan Madol (Zetsubou) by some believed to be the remnant of the latter. The civilizations were by far the most psychical and technological developed ones existing, and they too ended up using their advanced thermonuclear weapons against each other. Thus...the well-known fate of the Lost Continents: A giant flood, also mentioned in Scandinavian Ragnarok and Christian Bible. In the aftermath of the apocalyptic events, the citizens of the Lost Continents search refuge subterrean and create Agartha. These ancient stories describe the Great War, the War between the two ideologies of a highly advanced race, which Doctor Monty refers to as 'the Keepers'. They have placed Pyramid Devices throughout different realms, to be able to teleport between them via the Aether. The Aether is a dimension beyond our perception, pretty much a cosmologic energy field. According to Einstein's law, mass can be converted to energy and vice versa: In the Aether your atoms are at the absolute zero point of mass and you are merely part of the infinite energy field. Faust compared this with graphing an algebratic equation, if an object is squared, you form a parabola. On both side of your y-axis you will see that the two numbers are exactly the same on the y even though the two x are opposite. Eventually the two converge and you chart will hit absolute zero, then begin to reconsitute itself on the other side of the y-axis. Let's say that your graph is you atom. Now, your atoms as they pass though space-time teleporting to another location, will gradually loose mass before hitting that absolute zero. Now, there is no absolute zero mass in our reality. Instead, you will poke a tiny hole in space time as it warps around you to form a zero point where your mass, your physical self, long exist. You are a beam of energy, an ethereal form, existing in an infinite singularity. This is the Aether, the Netherworld or borderrealm we use as a slingshot dimension to reach another location within our universe. Nothing exists but yourself and the other beings trapped there. Aether can be used as a force, a gateway....and a prison. The infinite, worst possible prison. After the Great War, the winning split send the other to this place, beneath creation. Using the Aether's energy, they created the Agarthan plane, a dimension accessible via Earth's Core. Meanwhile, throughout history, the winners have visited multiple early human cultures, Mesoamerican, Central-Asian, African and European, teaching mankind about things such as agriculture, and they were received as Gods. They also founded an Ancient Order, to secure the Apothicans and maintain the order in the Multiverse. This Order included besides 'them' also humans all over the world. These 'Keepers', as they would be called, guarded Earth against Apothican influences. Comsuming Worlds The Old Norse Mythology already predicted it: They called it Ragnarok, the set of future events where the gods will battle against the jotuns, or world-devourers. The gods are described as “the benefactors and protectors of civilization,” while the world-devourers “are forces of destruction, entropy, and decay,” as they are “constantly trying to drag it back to primordial chaos". Doctor Monty speaks about the Apothicans that "consuming is just their thing". I think there is, however, a explanation for this violent behaviour. Remember the stuff I said about energy and matter? Matter always contains energy, as it can be transferred into it. E=mc2. Upon consuming an universe, I can imagine it 'feeds' the Apothican prisoners a hella lot of energy. According to the Big Bang theory, all energy was first wrapped together, exploding into matter and giving birth to the universe. What the Apothicans do is kinda the reversed of this process. While I do not know their exact purpose for this process, I guess it has something to do with breaking free and returning to Agartha. Generating Rifts The most fundamental thing in Shadows of Evil is that already after the Pack-a-Punch process, the Apothicans start consuming this realm. The entrance for the World Devourer, the giant squid-like creature, was opened upon breaking the Apothican Rift Stone, the PaP. This was done by placing four Gateworms on pedals surrounding the Stone. I was thinking, could the Gateworms be the larvae stadium of the giant worms seeing shooting Element 115 through portals? After all, in Shadows they appear capable of generating portals. (I know I might go a bit fast through the stuff, but...) Cal recently linked the events of Call of the Dead with Shadows of Evil: In Shadows, we need to sacrifice a human soul to make the Apothicans able teleport the Gateworm. In CotD, we sacrifice a human to receive a Vril Rod. See the connection? Morg City One of the biggest mysteries about Shadows of Evil remains in what kind dimension this occurs. In the intro, it seems like the Shadows crew initially lives in a normal Dimension 63, and then they wake up in this twisted realm where only the Cursed survive, almost comparable to Mob of the Dead's events. It should be noted that in both Mob and Shadows, Element 115 is present in a certain amount. In Shadows, we have the 115 meteor shower causing strange fungus to grow and people to turn sick, while in Mob, it are secret experiments involving 115 going on. So both places are infected, and then they 'turn' into this pseudo-pocket dimension. From Blood of the Dead, we learn that when the Warden exercised Apothican rituals, he created the trap. Is that also the cause in Shadows? We do see ritual things scattered all across the map. And in this universe, only the sinners remain human. Some other important issues: What I do find interesting is that the Shadowman & his Apothican armies are physically present in the map. If they can simply travel to Morg City, why cannot they escape the Aether? And why would they initially need the Apothican Rift Stone to be activated to enter and consume the universe? Another mystery is the fact the Shadowman, upon defeat, is turned in a giant Gateworm, causing the Apothican shocktroopers to change their yellow eye-colour into purple (though the zombies keep the yellow eyes). To me, it feels like if we fully understand the events of Shadows of Evil, we'll understand the Apothicans. How do you feel about it? Are the Apothicans the True Evil? Share your thoughts, please!
  13. 1 point
    A wonderful analysis! If you ask me, the Apothicons are extremely interesting in their abilities and motivations. In regards to your mention of their relation to the Vril-Ya and the Agarthan Plane within the Earth's core, I'm reminded of my own interpretation of the end the Great War: Excavation Site 64 is a location that we only gets hints of in Origins. It was here that the final battle of the Great War took place, and Primis vanished from history, cleansing all the "sickness" as far as the eye could see: In the map Origins we find what was left behind after the Great War that Group 935 has tried to uncover. The site is protected by undead Templars who attempt to prevent anyone from uncovering the site. They failed: It is then when the Apothicons returned, trapped within the Earth's core, with Keeper influence at the known gateways to our dimension in order to protect us from uncovering this ancient evil. They reversed everything that Primis had done, making people sick once again and liberating themselves from their own Hell beneath the surface. In order to defeat them, Primis had to convene once more and end the Great War... again. This may be key in understanding Shadows of Evil. We know that Morg City is protected by a cult living underground that call themselves the Order of the Keepers, likely actual acolytes of the real Keepers. They do what they must to protect the Apothicon Rift Stone, as like Excavation Site 64, it is a gateway to the Core, where the Apothicons were banished in the Great War. This is why the Morg City Cursed fight the Keepers in the beginning, but aid them later in trapping the Shadowman. Speaking of the Shadowman: The Shadowman is the head honcho of the Apothicons, the man in charge, the ultimate form of Apothicon. He's a manipulator thru and thru, and can mask himself even from the all-powerful Dr. Monty. Through Morg City's construction of an underground subway, it's possible some rogue denizens of the city heard voices emanating from this strange stone beneath the ground... and decided to balls everything up. Seeds firmly planted and men corrupted, the Shadowman spread what little influence he had throughout Morg City, creating a sickness that corrupted its people. Even the Order of the Keepers could not prevent this, and as such, the Shadowman was able to manipulate the Reporter into bringing together information about four sinners who could be used to open the stone, and unleash the Apothicons upon Dimension 63 at large. All this to say, this fits with both the Vril-Ya influence of a portal beneath our very feet, as well as the religious influences of Heaven and Hell, Monty creating his own Heaven beyond our perception, above our heads, and the Apothicons being banished beneath the Earth just waiting for their time to be unleashed. ANNOTATION: Similar to the marking of France's Dig Site as a potential gateway by Pernell in Alpha Omega, the location of Shangri-La is similarly denoted. Just like the dig site, there is a massive amount of 115 there, located... beneath the Earth.
  14. 1 point
    Nice one, Pizza. I am glad you managed to find some joy out of the map now. I am still struggling with that, though I haven't played much zombies at all since the first two weeks of AO release. Major props to Ashy as well for finding this strat. I can't wait to see, what you'll cook up on the Titanic. May I ask what your plans are after that? Grüßli
  15. 1 point
    Brains to you for giving the map some credit..... JK, brains to you for sharing this strat, and congrats on the win! I discovered the Aethereal perk yesterday...that freaking thing is unreal, even just with the Bowie knife. Honestly, if I ever hop on pubs, that'll probably be my go-to in order to counter the uncertainty of pubs players' reliability.
  16. 1 point
    Way to go, @Lenne. This thread feels like the old days. Hot topic, yeeooow! It's crazy, I don't think ANYONE in this thread agrees except maybe @83457 and @ZombiesAteMyPizza!. LOL! I figured maybe someone would take my stance, already, but I didn't see anyone do that - so here goes! As far as story, WAW -> BO1 was nearly flawless, with the exception of some graphical issues. Gameplay was great, especially in BO1. BO2, gameplay hit the skids (geez, knifing alone is a perfect example - knifing a zombie felt like trying to stab a moving metal pillar covered in oil), but the story had excellent potential. Buried, however, was a shitshow for story crashing the potential of the previous two maps facefirst into the earth; yet ironically, it is considered the best Victis map. It's as if story and gameplay couldn't coexist after BO1. Then came Origins. I had to delete my initial description. As great of a map as it was for gameplay, and as awesome as its atmosphere was, it sent the story spiraling in a direction so uncalled-for as to be mindboggling. Don't get me started about Mob of the Dead. Black Ops 3 was about repairing damage both literally and narratively. If Origins had never happened, Black Ops 3 need never have happened at all. It was a shim to prop up a Leaning Tower of Babel. Black Ops 4 - hear me out, fellow old timers - is an overdue return to form. Ignore the Chaos story. As far as casual gameplay (I can't speak much for high rounds), Classified and Alpha Omega are some of the most accessible maps of all time. As far as story, the writing, acting, and insertion of plot points has been stellar. So where should it end? It shouldn't. Not yet. But it should have looked like: World at War Black Ops 1 Tranzit Die Rise Something other than Buried, have mercy Classified Alpha Omega The Fall of the Siberia Facility Coming 2020: MIA (the Broken Arrow hunt for Peter McCain's remains, set in Manchuria @Tac) The Flesh (Uhuh) Takeo's Revenge What other storylines has Treyarch dropped like a hot potato? YEEEEOW! Thank you for coming to my Tedd Talk.
  17. 1 point
    Heyo my beloved fellow slayers! I got something here which might be a fun read in the evening. Some time ago, @RichKiller made a thread about this new document found in Classified, talking about a major outbreak in Washington DC. The one-worded summary of this letter would be 'randomness'. Just like the London Newspaper in Der Eisendrache, we've never heard of any outbreak in this capital. And it even takes place one year before Five happened, in 1962. Though this might explain why Kennedy already knows about the undead in the intro cutscene, it is kinda contradictionary, huh? The key might lay in the end, as it is addressed to one Thisisahll Maydeup. Pronounce that name: This is all made up! We can questionize if this document is even canon in our Main Story. But why would they have added it in the map, then? @caljitsu told me that before Mob of the Dead and Origins (a.k.a. BO2's Blundell maps) were developed, the original final map of the second Black Ops would take place in Arlington National Cemetery, the military graveyard near the Pentagon and Washington DC, with the Five crew as playable characters. At one point, Kennedy would even able to see his own tombstone. So Zielinski was fired, Blundell got in charge and the story took another direction. The only legacy of this Washington map I can think of is the Weasel's real name being 'Arlington', though that might be coincidence. Until now, with this Classified document easter egg written by the developers. It is probably not canon, but it does show us something. This was recently said by the CoD Zombies Writing Team, upon questioned if we're approaching the end: While we are heading to the by developers created end of the Aether story, there will always be us. There will always be infinite other stories in the Zombieverse, waiting to be explored by us. What is the real reason the CIA and CDC are present in Nuketown, Hanford and in the mining town near the Rift? What happened to our Shadows crew? The Weasel? And then we're merely talking about playable characters, how about Sally, who travelled from Tunguska to Shangri La. Have Brock and Gary eventually discovered Agartha? Who is the Witch, and who lived in her mansion? Why did Mason had that 115 tattoo on his arm after that mysterious mission in the jungle of Vietnam? Did Dempsey really lived in Farm? What happened to his neighbours, after the arrival of Broken Arrow in the area? And then we are only talking about the known characters… What happened to all those hypothesised survivors in Maxis' Wastelands, the Fracturing Earth? Hell, without the Timeline we wouldn't even know about the civil war between the Flesh and Maxis' followers occuring at Hanford. The Five crew might actually have used the Matter Transference Device seen in the basement, a theory I made in my early time on these forums. Overloading the teleporter, they could have ended up in another timepocket or fracture, at the Arlington Military Cemetery. As millions of formerly dead people arose their graves, and, like the Classified document states, the spread grows with a speed no one could forsee, our planet is eventually completely undead. But how about Kennedy and Castro? They are drinking American beer while smoking Cubanese cigars on top of the Washington Obelisk. You think this is the end of the story? No, for what Group 935 started so long ago, this is just the beginning...
  18. 1 point
    Cornelius Pernell (Avagadro) Cornelius Pernell: was a member of the OSS during World War II and the handler of several operatives. He successfully led the operation to infiltrate Peter McCain in Group 935 and Peter was transferred to the Asylum Facility in Berlin [Verrückt]. An outbreak occurred shortly after in the Asylum Facility and Peter, who was ousted as a spy, managed to escape. Pernell sent a Marine recon unit on August 1945, the team was led by "Tank" Dempsey. The team faced hordes of zombies inside the asylum all were killed except for Tank Dempsey. Tank was ultimately captured by Group 935. Verrückt_Radio_ShiNoNuma_Revelations_BO3.ogg Verrückt_Radio_ShiNoNuma_Revelations_BO3.ogg "R-4808N 27 14 06 115 48 40" I hope you're receiving this transmission, Peter. If you are not, then all hope is lost. You must know by now that we failed to contain the asylum, that we had to move the experiment here. Location. The numbers will guide you. The Giant must remain (static) at all costs, repeat, Der Riese must (static) at all costs. The DG-2 experiments continue. You'll be our only advantage now. Find Doctor Richtofen and Doctor Maxis, they may know what's going on. The use of Element 115 is dangerous at best. I'm not sure if we can continue here. We've lost most of our best (static). I hope you get this. I hope it hasn't happened there too, but I'm almost out of hope. "60 54 06.96 101 55 44.94" — Cornelia in Revelations On September 1945, Pernell attempted to contact Peter McCain to rendezvous at the Rising Sun Facility under the control of Group 935 and Division 9 [Shino Numa]. The next month, Peter parachuted over the Rising Sun Facility and died shortly after. After the war, Pernell became Station Chief of the CIA at Groom Lake in Nevada where a large deposit of Element 115 was discovered in 1937. In 1961, construction began at Groom Lake for a teleporter to establish a link between the facility and Griffin Station on the Moon with Pernell overseeing the project. The next year, Pernell started overseeing the construction of the American Pyramid Device at the nuclear testing site in Groom Lake. [Nuketown, Tranzit] In February 1963, Cornelius Pernell learned about the existence of Samantha Maxis from Doctor Schuster. After months of research, he was convinced the US Government would need even more Element 115 to fight Samantha and he would be able to secure the funding for the program he had been dreaming about for many years. This program was called "Project Broken Arrow". On August 3rd, 1963, while new tests were performed with the teleporter, the Ultimis crew (Edward Richtofen, Tank Dempsey, Nikolai Belinski, and Takeo Masaki) were teleported from the Moon to Groom Lake. After medical examination, Cornelius Pernell kept the crew locked up in Hangar 4 as test subjects for Element 115 experimentation. Unfortunately for Pernell, Ultimis would escape with the help of their Primis counterparts a few months later [Classified]. After the Pentagon incident [FIVE, Classified], all endeavors to eliminate Samantha were shelved by Project Broken Arrow. The American Pyramid Device was reassigned to be used as an interrogation tool for Project MKAlpha in conjunction with Project MKUltra from the CIA. As such, more funding was provided to ensure the construction of the A.P.D. was completed on schedule. In June 1964, using the Elemental Shard, acquired from Division 9 in 1946, Pernell and Doctor Hale resurrected Peter McCain. Peter began would be employed at Broken Arrow shortly after. In February 1965, as part of Phase II of MKAlpha, Corneilus Pernell began the interrogation of Yuri Zavoyski. Pernell learned from Yuri about the Aether and Agartha, but Pernell ended up killing Yuri in the process. Pernell began being obsessed with reaching Agartha, and after years of exposure to Element 115, he started hearing voices similar to Ultimis Richtofen and grew increasingly paranoid. By 1966, he started having recurrent dreams, one of them showing him becoming Avogadro inside the A.P.D. using the Elemental Shard. A year later, in August 1967, Pernell started experimenting on himself with the help of Dr. Hale, whose affection for him was well-known, by placing himself inside the A.P.D. and pulling an electrical current from the Elemental Shard to flood the A.P.D. The experiments continued until 1968. Peter, who became Deputy Director at Camp Edward, heard about the experiments and decided to file a report to George Sawyer against Cornelius Pernell. Unfortunately for Peter McCain, Pernell learned about the report and had him arrested. On March 15th, 1968, George Sawyer and his men arrived at Camp Edward during one of the experiments causing the facility to lose power transforming Cornelius Pernell into Avogadro. Avogadro [Corneilus Pernell] released Nova 6 gas throughout the facility and unleash zombies and A.D.A.M. Units, killing everyone. This resulted in the full lockdown and abandonment of Camp Edward, and the shutdown of Rushmore. Almost 60 years later, on July 2025, Broken Arrow agents Russman and George Barkley returned to the facility and used the A.P.D. to transfer a sample of Avogadro to the Hanford site [Tranzit] in Washington state. A few months later, Primis and Ultimis arrived at Camp Edward to retrieve the Elemental Shard, which resulted in the awakening of Avogadro and subsequent detonation of a nuke as a safety measure in case of the containment breach, however, it did nothing to stop it. After an intense fight against Primis and Ultimis, Avogadro [Cornelius Pernell] was defeated and forced back into the American Pyramid Device and sent to the Hanford site [Tranzit] in Washington state for proper imprisonment. At the Hanford site, Avogadro was contained in a Broken Arrow facility disguised as a power station but eventually was freed by Victis in 2035 after the destruction of the Earth. Ultimately, Avogadro was consumed by the Pylon (Tower of Babble) as a power source for Maxis. Relevant Documents:
  19. 1 point
    There are unexplored places in zombies mode, but it's more than time that it stops instead of making stupid transdimensional remakes against money. There are 2 groups of Primis after Revelations, one in dimension 63 and the other in the first(so just one great war where Monty and Shadowman participated as seen in Alpha Omega intro). There's even a message from a dying Dempsey in the multiplayer map Outlaw.
  20. 1 point
    Damn it Treyarch’s fucking with this dimension’s timeline again.
  21. 1 point
    Now you are throwing yourself under the bus, Rad. But you are in good company.
  22. 1 point
    It got a giggle out of me. There is some joke about how the EU is wrecking itself in there, but I am too ignorant, tired and dumb to articulate it properly. A please. For the record I love europe, I consider myself a european as opposed to just german or dutch, but damn, these old people in charge... then again it could be worse. Mankind fucking sucks, thank you for triggering me, Meh. xP
  23. 1 point
    Looking for Call of Duty Zombie Content Creators. As we continue to bring more to the site we must consistently provide unique content on all platforms. Youtube Twitch Mixer Instagram Snapchat Discord All of these Platforms require time. Each should represent CODZ forums appropriately and require quality. We hope to deliver in 4 areas. Quality, Interaction, Discovery, and WHY this site is the best site for COD:Zombies. Quality must be 720p or Greater If interested Sign Up Here: https://fs18.formsite.com/fIlvKs/vkigo2nk5g/index.html
  24. 1 point
    Ha, I could actually nearly buy this considering the type of person Marlton is. Yeah, this does seem likely. Especially considering the Zombies eyes are white for some reason (which is odd in itself) as opposed to the classic yellow we see on regular NTZ. Regardless, if this is true then I have to say I’m kind of getting sick of so many maps being in alternate timelines to each other. I assume on Treyarch’s part though that the how and why of the Avogadro being sent to Hanford was genuinely meant to be how he came to be at TranZit.

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