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GRILL

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Posts posted by GRILL

  1. Excellent question @Marky 

    i feel like the kill you/help you aspect has always been present in zombies. Samantha would send wave after wave of undead at you, but she'd also give you max ammo's, instakils, free perks and other goodies.

    atlas gives you care package drops, but also sends in goliaths. To me it sounds like a training exercise.

  2. Wouldn't the PC folks have found it by now? Also, we are talking about a map where (as rumor had it) if they put just one more window with buildables barriers, it would crash the map.  I really think they stretched the limitations as far as possible when it came to TranZit, for more worse then better. As much as I would love to see a continuation, i really doubt there is anything there.

    this is not to dissuade conversation at all, I love seeing the theorizing and planning and hope months after release... Just giving my 2 cents.

  3. "The last-gen version will be worked on by two other studios (Beenox and Mercenary Technology), will feature only two-player co-op (instead of the PS4/XB1’s four-player) and “there will also be some other features and functionality built specifically for the new generation of consoles that cannot be supported on Xbox 360 and PS3”.

    ... 2 player co-op!?

    Does this mean they are cutting out 2 whole players from the equation to compensate for RAM (or whatever)?

    Have fun with 2 person zombies.

  4. It'd be cool for sure, but I am extremely doubtful.  Also, there hasn't been a 2nd EE in any exo zombies map (correct me if I'm forgetting) so I don't really know why they'd start now.

    The Carrier EE is extremely elaborate, in terms of the execution of the steps it is impressive - but the outcome not so much. SHG/Raven/High Moon/Fat Albert clearly spent a good amount of time planning the intricacy of the steps themselves - I only wish it could have been a cooler outcome then getting C4 to blow up a ship.

    As much as I enjoy far fetched speculation, I fear this 2nd EE idea is just something NGT (and other youtubers) are using for views.  IMO it's crazy that people want more steps, but I understand the calling. I am Fox Mulder, after all.

    the truth is out there (?)

  5. It's hard to think positive, when all it seems SHG can think of are ways to interrupt and disrupt what would be some enjoyable gameplay.

    the problem is that it is zombies, its exo zombies. As I've seen DBZ say, they pretty much copied 90% of the formula - they played it safe, and then threw in some "challenging" interruptions.

    i just want to play the game, I don't mind the EMZ's - they are part of the challenge and are as OP as us having an exo suit. I didn't mind the infection rounds in Outbreak, it was just enough to be challenging and fun.

    but now, we've got dog rounds, infection rounds, and objective rounds that include infection if failed. There are so many things working against you simply enjoying the game. It's not innovative, its just filler.

    the story, however, seems to be pretty cool. I'm interested in where we go from here, just not that interested in playing it.

  6. Atleast when extinction did the map it was original... and badass!  I always liked how you progressed through different stages/levels.

    my main concern is that the map is going to feel like Outbreak. In Infection we had some great open spaces to zip around. It felt like a real world location and that made me get into it more. With Carrier, it just seems like it's going to be tight hallways with a few open rooms, and maybe more then one area outside.

    guess where people will camp? Outside.  Why? Because there is space to move around.

    when 3arc makes a map, they included extremes in terms of layout - but they also have areas where its a combination of the two. You can make it your own.

    i feel like SHG creates only extremes (either only close quarters, or only open) which really hampers the ability to make your own spot. It's like the camping spots are pre-determined, mandated rather then suggested.

    SHG just has to cater more to multiple play styles or else the game is boring. And at DLC 3, looks like that won't be happening.

    again, not to hate on it (too much), we will see come Tuesday. I'm a fan of exo zombies but I am least hyped for this map.

  7. i wonder how much replayability this map has. and i hope the weapon is not a weak piece of crap like the magnetron. highrise was a great map but to me it doesnt suit it being in aw jump from the spawn boost forward your in the enemies area before you know it. ok you can play the none exo mode for mp but. and also the easter egg will probably be linear and nothing that fun or to gain from. of course il play it anyway but im not hyped to play it. im just a realist i suppose. not to be negative but ive no good feelings or happiness about the new dlc i suppose 

    ​I played outbreak for about 3 days, and haven't touched it since.  Let's hope this map has more replayability then that! haha

    It looked to me like the WW was a concentrated laser beam

    37c70465e57ba63eef0fc0e3e4bf5710.png

    6e17cd257c2908b44d611e2ce62be53d.gif

    Let's hope it doesn't tickle the zombies like the EM1

  8. Well, it's Oz.

    Let's go ahead and kill off the only solid guy.

    Anyone else think it was funny that basically this was a hidden cutscene for Infection - but for the new map TEASER, they blantatly show you the end of the cliffhanger first thing.  Seems like a desperate grab, to me.

  9. This just looks... bad.

    I've been a firm believer in the exo zombies series, but this looks like such a half-assed effort.

    The map itself looks basically like Outbreak.  It's inside a carrier ship, so expect close combat/hopping around like an idiot.

    Also, it makes no sense why they would reveal shooting Oz.  Leave that for the people that play.  It just seems like they are trying to create drama where this is none.

    MP looked lackluster as well.

     

    We'll know next week, but still - pretty dissapointed.

  10. 4/30 Update: Leonard Reiffel

    In the BO3 "Only the Cursed Survive" poster, there is a cityscape at the bottom which has been revealed to be Chicago (thanks to @PINNAZ )

    It got me to researching Chicago, and it's notable citizens whom could possibly relate to the zombies storyline.  There was an individual by the name of Leonard Reiffel, and the man has collaborated with members of Operation Paperclip.

    Specifically (borrowing from wiki), "Reiffel collaborated with German scientists recruited in America as part of Operation Paperclip, working on an early prototype for a railgun."

    At the University of Chicago's Institute for Nuclear Studies, Reiffel helped construct a Cyclotron (high energy beam, particle accelerator).  

    Imagine how shocked I was to learn that Leonard Reiffel led Project A119 - the plan to detonate a nuclear warhead on the moon.  (more information on Project A119 Below)

    Reiffel also was a consultant to NASA on the Apollo program about the chance of there being life on the Moon (he later became deputy director of the "life on the moon" project).

    Will Chicago have any significance, other then a location?  Hard to say.  If we're able to time travel, anythings possible - even going through with Project A119 (whatever that would achieve).  Regardless, Reiffel's connection the Moon, and the nazis is interesting.

    Just food for thought, really.

    ------------------------------------ -------------------------------------

    Also, I've found the full document for Project A119:

    http://nsarchive.gwu.edu/NSAEBB/NSAEBB479/docs/EBB-Moon02.pdf

    Happy reading! :mrgreen:

  11. Honestly, with the whole exo vs. evo thing, I think he is saying that there is a difference between just adding a feature to a game mode, as opposed to adapting the game mode itself (which could include new features as well).

    i love Burnsy, but I think he's just having a piss.  Leading up to BO2, he made it seem like sgt. Frank woods would appear in zombies.  He knows people eat this up, and let's face it - we enable this to happen to ourselves :clap:

    i take anything he says with a dump truck full of salt.  Regardless thanks for posting this Wicho.

  12. I've been meaning to post this, I posted it in the original thread right around the time posts stopped showing up.

    I feel like out of all the imagery we've gotten in these teasers, there is an abundance of nature - namely forests. It really got me thinking about the symbolism of a forest (or "frozen forest") which in turn got me researching the symbolism:

    "The forest is a symbol of the unconscious, a picture of archetypal patterns of the collective unconscious. Frequently, these are to behavioral patterns that are known from fairy tales, myths and legends.The forest is synonymous with mysterious, adventurous and demonic, that our ego plunges from one adventure to another."

    I completely agree that we may have an "animus" type situation here. The forest of ones unconscious/subconscious could hide important details, and it could aid the plot. I'd love it if 3arc included subconscious levels, exploring your forest.  Could also incorporate past lives, different dimensions.  The options are limitless.

    Really impressed with the depth of this viral campaign, 3arc have outdone themselves in a truly psychedelic way.

  13. Damn it Vonder....

     

    Wait... who do we curse now again?

    Schofield? Condrey?

    this is seriously messed up, glad I completed the EE before this happened - probably would have turned me off altogether.

    thats some straight trolling having it glitch out that close to the end of all that work.

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