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deadcrow
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Posts posted by deadcrow
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It's also the map that most closely resembles the classic zombie scene; houses, abandoned buses, etc.
I'm really hoping they give us a more traditional zombie game with it; not just more endless waves and boarding up. I know there's talk of a time limit, but I'd like to see it play as an actual story.
Start in the bus, escape to a house, board up, hold for a while, figure out you have to escape because a nuke is coming, fight outside to that underground bunker, hold it until the nuke goes off and you're "safe."
That would kick ass.
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My biggest fear is more of the same.
It is seriously time for the game to evolve. Give me upgradable positions, strategies beyond circle-running or picking a hold point based on glitches, number of windows, and/or weapons on the wall, and something to work for besides wave count.
There is no reason the game can't be a whole lot more than it is...and I hope they figure that out.
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Hey, gang.
Name's Jack, and I'm a bit of a zombie freak (both COD and other movies/tv/etc.). I play on both Live and PC, mostly co-op (zombies, spec-ops, etc.), and lately have been playing the WaW mod that allows for leveling and perks.
My favorite map is Ascension, followed by Asylum, and I feel that the new maps (Call of the Dead, Moon) have really crapped the bed.
In the rest of my life, I'm something of a geek; I work in IT, love sci-fi, though I'm former military and came up in the infantry.
Hey from Seattle
in Introductions
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Thanks!