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eman7254

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Posts posted by eman7254

  1. Even if Someone figures out a way to cheat treyarch Is dedicated to swinging their banhammer. Although JD is too scrawny to swing it and Vahn is too bald....

    How can somebody be too bald to swing a banhammer?

    Just sayin

  2. the game needs to have juggernaut, the purpose of perks is to make your character better and more lethal.

    it doesnt necessarily need stopping power because it's to overpowering if you dont have jugg.

    if it takes 5 shots to kill someone without jugg but only 8 with it, whats the problem?

    if it still takes 5 shots to kill someone without it, but with sp it only takes 2? thats unfair and unbalanced

    so for all of you saying jugg is a noob perk, i say your wrong and sp is the worse of the 2.

    See that's the thing, they are the exact same, 5+3=8 and 5-3=2 so in reality the only way to balane this out is to have sp and jugg return as perks in the same slot. In fact, make sp subtract 1 hit instead of 3, and jug add 1 hit instead of 3. Make them even with all the other perks in the game so that they aren't abused. But if the info that this guy is saying is true, then we are all screwed because jugg will be abused way more than sp in mw2.

  3. It's a good idea, but what about those who will report you for boosting, when in reality all you were doing is kicking there a**es so hard that they started crying. The only way they could really know for sure if someone is boosting, is to actually catch them, and personally i think that just isn't a realistic option.

  4. I would P.a.P a rail gun [The U.S. Navy has tested a rail gun that accelerates a 3.2 kg (7.0547 pound) projectile to 2.4 kilometers per second (seven times the speed of sound)] and call it dominatrix.

  5. PEOPLE why are you whining about grenade launchers? they were in the e3 demo (heli part) so they almost certainly will be in multiplayer they probaby just make it the last attachment and just take it back to the way they were in W@W and i already said the part anout making them the way there were in W@W

    Well we obviously know that they will be in BO, we were just discussing the different possibilities of how they could fix nade launchers. Please read the posts in the thread before accusing us of whining.

    Thanks, eman

  6. I dont have a problem with the noob tubes, its the constant abuse of them, when someone starts to do bad, they just whip out there danger close pro class, and start OMA'ing it up. If treyarch makes it so that they cant be replenished, then i, my friends, will be a happy man.

  7. Why, using any amount of logic available to a human being of moderate intelligence, would they make juggernaut as a perk but not stopping power?! People will just abuse the fact that they can use juggernaut as a perk, and stopping power as an equipment.(that is assuming SP is equipment) Didn't they learn from Modern Warfail 2 that EVERY perk that affects your person(SoH, SP, Jug, OK, CB, etc.) needs to be in the same slot, and should all have counters if they can be countered. I, personally, had no problem with the perk system in CoD4 and W@W(except martyrdom) and believe that it was its simplicity that made it work so well. As you can tell, it really annoys me that people don't notice this.

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