Jump to content



#0
Guest

User Menu


Sign In

Sign In



Or sign in with one of these services

Sign Up

Forum Menu


More Staff Online

Register now to gain access to all of our features. Once registered and logged in, you will be able to create topics, post replies to existing threads, give reputation to your fellow members, get your own private messenger, post status updates, manage your profile and so much more. If you already have an account, login here - otherwise create an account for free today!

  • Archive User of The Month

    • At the moment no user of the month selected for this month

    • The Staff

RedDeadRiot

Member
  • Content Count

    1,328
  • Donations

    $5.00 
  • Divinium

  • Joined

  • Last visited

  • Days Won

    5

 Content Type 

Profiles

News & Announcements

Channels

Call of Duty Zombies Library - In Conjunction With Pinnaz

Records

Medals

Forums

CoDzTube

Tournaments

Teams

Streams

Posts posted by RedDeadRiot


  1. "My dreams are haunted by a man in shadow, i fear this vision may be important of our destruction" -Takeo


    Lots of really juicy stuff in those radios from about four minutes on. Maxis name drops the rift.....says He got Samantha back....I'm so confused.

    Timeline, I don't think The Giant comes after Origins UNLESS they ended the apocalypse in a different dimension then come back to it. There's gotta be a way to open a rift in The Giant, I'm sure of it now.


  2. Shoutout to the fine folks over at /r/CODZombies and of course @LiamFTWinter


    The scraps found in Der Riese have been pieced together to make the following picture!

    4D3yNk2.thumb.jpg.cbafe6cdc9853a5f5ed49d


    To me, the immage appears to be the KN-44 inside of what appears to be a box, within a ball. The smaller circles around the outside of the main picture appear to look like Suns, and the planets that orbit them, with some random other schematic designs around the outside. Blueprints appear to be designed by one "Dr. Monty" (Gobblegum/perk inventor it seems like).

    To me, this appears like some type of schematic for either wall guns, or the PaP. No real reasoning behind that other than it's the only thing that really makes sense :0.


    EDIT:
    It appears there is more than meets the eye with this particular document. Speculation, like the following, seems to insist that it is hinting at how many dimensions we are currently dealing with.

    (From r/CODZombies user bigthagen87)
    "

    For what it's worth, the two cube's shown are 4D cubes, or hypercubes. The figure in the bottom left is an unfolded hypercube.

    Edit: Furthering on this, this suggests 4 dimensions. So, the four drawings of universes in each corner could be some kind of clue. The one in the top left could be one dimension, with two universes.

    Edit2: Same would go for the bottom right - two universes, one dimension.

    "

    Let's  hear your thoughts below!


  3. Love it, love the sense of strategy you can put into it (different packs for different Strats/# of players) and how it changes the game enough to make it a viable mechanic, but doesn't reallllly hurt too much (imagine getting all perks on a throwaway playthrough, again where customizing packs comes in handy).

    Was hoping they would include Wildcards again but this is a great way to (at least)  temporarily swing the game in our favors.


  4. 1 hour ago, Cunambula said:

    Learn the Map !!! ,  I PaP on round 5 every time !!!!   round fricking Five !!!!!   If thats too hard , you need alot of practice,  only thing you really need is to figure out the fastest/cheapest/best method to getting the 4 rituals fast. If done right you can start filling the egg(s)  on 6 or 7.

     

    Too hard ?  Man , new maps make people say crazy things :)

    I assume you're playing solo? Again, solo is no issue. With groups of four, and the way zombies spawn and herd up so quickly it makes it near impossible to keep a group together OR to train in four different spots on the map, or perform all the rituals by round 5.


  5. 1 minute ago, shirtlesservice said:

    Exactly, once you learn the map well and know where to go and where everything is, the learning curve gets a hell of a lot better.

    No, it's ridiculous haha.  It's impossible to make it past 13 with 4 without PaP, and they made it ridiculous to access PaP.

    3 people, it's a little easier. But with four people, and the way zombies can mass spawn around any corner without warning kinda makes it unplayable. It does get easier as you learn the map i agree but My team and I have passed the  "Where are things" stage and are onto the stratting side and it's impossible to even build a good strat at times.


  6. Well, I'm sure that most of us are ass deep in zombie guts right now, but in an effort to unlock Nightmares mode, I decided to try and power through the campaign on normal difficulty (me n my mates will begin Co-Op veteran tomorrow). I'm 5 missions deep, and just completed the Hypocenter. Was just wondering what people have thought of the campaign so far? I like it, i love the new sense of openness that allows you to attack however you would like. Some of the new mechanics are great, i love taking control of enemy tech and murdering them all with it :p. The cast so far is great, I'm a huuuuuge SVU fan so seeing Chris Meloni in my favorite game is a treat. I've only ran into one bug/glitch so far, where an Ally mech unit that was needed to advance in a level got stuck on a rock and i had to restart the entire level about 75% through, which was obviously frustrating, All in all, I'd give it a solid A so far, will update when I complete.


    Post your thoughts, likes and dislikes below! Keep this a SPOILER FREE thread!

About Call of Duty Zombies

Call of Duty Zombies is a fan-managed gaming community centered around the popular Call of Duty franchise with central focus on the Zombies mode. Created in 2009, CoDZ is the ultimate platform for discussing Zombies theories, strategies, and connecting players.

Activision, Call of Duty, Call of Duty: Black Ops titles, Call of Duty: Infinite Warfare titles, Call of Duty: WWII are trademarks of Activision Publishing, Inc.

We are not affiliated with Activision nor its developers Treyarch, Sledgehammer, or Infinity Ward.

Partners & Affiliates

Interested in becoming an affiliate/partner or looking for business opportunities? Shoot us an email at [email protected] to join the CODZ family. While you're here, show our partners some love!

Social

Discord Join
Twitter Follow
Youtube Subscribe
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, Code of Conduct, We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. .