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Setting the clocks

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  • So the format of the three codes is [letter, number, number, number, number]. The letter indicates which house you need to go to and the number is the time that you need to set on the clock in each hours. (Example: If one of the codes that you got was A0115, you must enter the Yellow House and place the time 1:15 on the clock within that house). Make sure to input the times correctly or you will fail and have to interact with the TV next round again.
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    The letters can be found on the mailboxes, however, the list is provided below:
    Letter to House List:
    A - Yellow House
    B - Green House
    C - Prisoner Holding
    D - Transfusion Facility
    E - Operations
    F - APD Interrogation

 

 

  • After setting all the clocks, find that house that was not included in the code. Interact with the clock and it will give you a time. The time is a code that you need to place into Rushmore. (Example: The time the clock gives you is 6:15. This means that you must input 0615 into Rushmore). After that, interact with Rushmore to complete the step.
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