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  1. Today
  2. Riot Games had a big day. During the League of Legends 10th anniversary livestream event, the studio made a number of big announcements, some of which were total surprises. There was a lot to learn from the broadcast, and we're rounding up all the news in one place to help you get a quick snapshot from all the big reveals. League Of Legends New Character Riot announced the newest champion, Senna, who is a support character that joins the 140+ champions already in the game. "Originally one of the many souls trapped in Thresh's lantern and a fan favorite since her introduction in Lucian's story, Senna is the newest support to join LoL's roster of more than 140 champions and will uniquely embody a marksman-like playstyle," Riot said. Senna will be available in LoL's public beta server starting on October 29. She will then go live in the game officially on November 10. Gameplay Changes, Updates, And Gifts Riot is rolling out the "biggest changes" ever for the Summoner's Rift map. This will take the form of the Rise of Elements, which are gameplay changes that make use of a new feature called Elemental Drakes. The changes will populate on the test servers on October 22 before going live for everyone on November 22. Additionally, LoL is bringing back the Ultra Rapid Fire mode for another limited-time event. On top of that, Riot is adding Arabic language support while it is also working on nine different music albums based on each LoL season; they go live on October 15. Another update is a gift for fans. Everyone who made an account before October 15 at 6 PM PT will get an in-game gift for each day they log in and play until October 27. Teamfight Tactics Coming To Mobile The auto-battler game, Teamfight Tactics, will launch on mobile devices in Q1 2020. Pre-registration is available now on Google Play. The eight-person strategy game, which is free, will feature new sets of characters and ability every 3 or 4 months to keep things fresh. Additionally, the PC version of Teamfight Tactics will add a new set called Rise of the Elements when it launches on November 5 in the LoL game client. A New Card Game The rumoured Legends of Runterra (LoR) is now officially confirmed. The free-to-play collectible card game appears similar to Blizzard's Hearthstone. It features characters from the LoL universe, while the gameplay is focused on "dynamic, alternating combat that demands players use their skill, creativity, and cleverness to succeed." The game launches in 2020 for PC and mobile. For lots more, check out GameSpot's recent preview from PAX Aus. League Of Legends For Console And Mobile League of Legends is coming to console and mobile in the form of a new game called Wild Rift. It is similar to LoL on PC, but adapted and built "from scratch" for the new platforms. "Wild Rift is not a port of LoL on PC -- it is a new game built from scratch to ensure it is a polished, legitimate LoL experience that's worth players' time," Riot says. New Animated Series A new League of Legends animated show called Arcane is on the way--and it looks great. Set for release in 2020, the show takes place in the uptopian world of Piltover, "the story follows the origins of two iconic League champions--and the power that will tear them apart." A League Of Legends Shooter Project A is the working title for a new, character-based competitive shooter set in the League of Legends universe that looks similar to Blizzard's Overwatch. "The game is set on a beautiful near-future Earth and has a lethal cast of characters, each with unique abilities that create tactical opportunities for their gunplay to shine," Riot said. More details on Project A will be announced in 2020. A League of Legends Fighting Game Another surprise reveal was Project L, which is the working title for a League of Legends fighting game. Riot has said only that the title is in the early stages of development. Riot will share more details in 2020. Something Else Entirely Riot had yet another title to announce during its livestream event. Project F is the codename for a title that is "very early" in development. Riot is saying basically nothing about the title at this stage, confirming only that it "explores the possibilities of traversing the world of Runeterra with your friends." League of Legends Origins A movie-length documentary about League of Legends, called Origins, has arrived from Oscar nominated director Leslie Iwerks. She is the granddaughter of Disney animator Ub Iwerks, who co-created Mickey Mouse. The movie will covers LoL's history, and you can stream it now on Netflix. A Social Impact Fund Riot announced The Riot Games Social Impact Fun, which is a non-profit organisation aimed at helping provide "global social impact." The group has already donated $4 million. As part of the new campaign, a new LoL skin called Dawnbringer Karma will be released, with all of the money going to the Fund. League of Legends Esports Manager Finally, Riot announced a new team-management game called League of Legends Esports Manager--and that is exactly what it is. The title has players taking on the role of a fictional LoL manager who must create a team and take them to the big time. View the full article
  3. Riot Games, the developer of one of the world's most popular games in League of Legends, has announced its next game. "Legends of Runeterra" is a free-to-play strategy card game that takes place in the League of Legends universe. It's aiming to launch in 2020 for PC and m Just like Blizzard's popular CCG Hearthstone features characters from its source material (Warcraft), Legends of Runeterra (LoR) will include League of Legends characters in its card decks. Each has "their own style and strategic advantage," Riot said. "LoR's gameplay is built around dynamic, alternating combat that demands players use their skill, creativity, and cleverness to succeed," Riot said. Players can spend real money to acquire cards in LoR or they can grind to acquire them through gameplay. "Shards" are earned through gameplay while "Coins" can be purchased with real money at any time. To unlock new cards and content in LoR, players can complete quests to earn experience that in turn unlocks new cards. The game has numerous different "regions," and players can determine which region to pursue, and each has different cards to unlock. Each week, LoR will add new chests to unlock from what's called the Vault. "The Vault levels up as you play and upgrades the chests inside, which increases the number of cards you get from each. Individually, both the cards and chests have a chance to upgrade into something even better, and at level 10 and above, you're guaranteed a champion," Riot said. LoR also features cards called "wildcards." These are rare cards that can be turned into any card you want. A "limited" number of these wildcards will be available in the store each week. "We know that sometimes you just want a guaranteed way to get specific cards. So instead of waiting for the right drop, you can unlock cards for your collection using the Shards you’ve earned or the wildcards you’ve acquired through play or purchase," Riot said. "In Legends of Runeterra, you will never pay for randomized packs, and you have a bunch of different ways to get the cards you actually want and build multiple decks for both casual duels and the competitive meta," the company added. Riot could seemingly make more money by offering wildcards for purchase all the time. However, the company said it is limiting their ability to "ensure you always have something you're looking forward to unlocking, and that you're constantly discovering new cards and strategies." Riot added: "Slowing down how quickly the entire set of cards can be unlocked is one method for helping us accomplish that goal. There's a lot more to it than that, so expect to see an article soon that dives deep into how card acquisition will work in LoR." "We're all huge card game fans on the LoR team, so we know the issues with the genre: things like excessive cost, over-the-top randomness, and seeing the same decks over and over," executive producer Jeff Jew said in a statement. "We've spent a lot of time thinking about what we'd do differently, and now we have a chance to shake up the genre by keeping what's great, improving what's not, and adding some new twists of our own." "We've been hard at work making the best card game we can imagine--one that we hope players everywhere will love," he added. "We're pretty excited to show players what we've got so far, and we can’t wait to hear what they think!" Riot is promising to update LoR frequently with new content and gameplay balance changes. Pre-registration for LoR is available right now. Everyone who pre-registers will get a chance to play the game ahead of its official release, while they'll also get the "Poro pet chroma" at release. Riot is letting people play LoR immediately, as those who pre-register can play a "preview patch" now through October 21. A second preview patch will be available in November. Riot, which is owned by Chinese internet company Tencent, has been in the headlines over the past year regarding gender discrimination claims against the studio. California's Department of Fair Employment and Housing is currently investigating the company. View the full article
  4. Legends of Runeterra is a brand new digital card game based on the League of Legends universe, and from our time with it during PAX Aus 2019, it actually feels like it has some interesting new takes on the genre. Here's how it works. Naturally, Legends of Runeterra is based around Champions, many of whom will be familiar to League of Legends fans. Champions and other cards are associated with six of the major regions of Runeterra (Demacia, Noxus, Ionia, Piltover & Zaun, Freljord, and the Shadow Isles), which represent the idea of classes or colours, in other card games. But the game features plenty of aspects that will be familiar to players of other digital card games, too. GAME FLOW Your mana pool increases steadily each turn, much like Hearthstone, which sets the pace of play. Mana allows you to play things like creature and champion cards, which have the typical attack and defense stats as well as other abilities or buffs which decide how they'll fair in battle. You want to be able to attack your opponent's Nexus (which every MOBA-fan should hopefully be familiar with) bringing its health to 0 to win the game. Games tend to last for about 15 to 20 minutes. However, where Legends of Runeterra separates from other examples of the genre is in the finer details on how you can do Nexus damage. Spells, for instance, can do direct damage but they use a different mana pool from your character cards and can almost always be countered. Some spells will be fast or slow, and they queue up in the middle of the battlefield according to their order. All cards are played out in turns, which is not something I'm used to seeing in digital card games. These spell turns are segmented into rounds, where one player will be on the offensive and the other defends. There are multiple turns in these rounds, where each player has a chance to play their characters and spells until the actual attack. This adds some interesting strategy--you can bait another person out by slowly adding to your arsenal, rather than playing everything at once. Then, the attack actually happens and unless a status on the card says otherwise, it's blockers choice. CHAMPIONS The champion cards have objectives on them, which allow you to level up those cards and become more powerful so long as they aren't taken out during the battle. You can choose to use one champion to build your decks around or add more--which is limited depending on the game style--and the idea is to create a synergistic playstyle. This aspect feels reminiscent of Magic The Gathering and the choices it offers in mixing colours for new playstyles. For example, a champion may level up after you've dealt a certain amount of damage to enemies and another may require you to have targeted a set number of enemies. Having both of these cards in the same deck would allow you to level them up and gain their heightened abilities at the same time, without wasting any resources. Perhaps stacking this deck with cheap cards so you can target enemies faster would help you level up even faster to gain an advantage. On the other hand, having different objectives might also offer more flexibility, so deciding how you build decks to achieve your own goals looks like it will add several layers or potential strategy to games. For fans of the lore behind League of Legends, there's also the promise of plenty of new narrative content. Fresh stories will also play out through Legends of Runeterra with plans to introduce new characters and champions as the game builds, which will also allow for new cards and playstyles. Legends of Runeterr and League of Legends share the same universe, so it's not some weird spinoff where everyone's just playing cards in a tavern. META AND MICROTRANSACTIONS Legends of Runeterra all plays quite well, and as someone who's quite familiar with different digital card games, I was able to pick it up quickly after a few rounds in the tutorial. It has the same drag and drop style you'll likely be familiar with, and getting into it is just a matter of learning all the new terms, quirks, and cards. The game definitely struck me as the kind that's simple on the surface, but with extra complexity stashed away in the deck-building meta, if that's your jam. The good, and somewhat surprising news is that when it comes to deckbuilding, there appear to be no purchasable random card packs. Legends of Runeterra is still a free-to-play game, however, and though you can't spend your hard-earned real money on random cards, you can instead pay a set price for "wild cards." These differ in cost based on rarity, but are a straight swap for whichever card you want in that tier. Even then, this system is limited to a certain number of purchases per week, and I was assured by Riot representatives that it's not the kind of game you can pay-to-win. Instead, the only way to get a substantial amount of cards is by playing, but it does look like these can be somewhat unpredictable. You can complete quests and level up to unlock cards from your chosen region, which can be changed at any time. Playing will also level up your weekly vault, which contains more chests full of more random cards. But the ability to pick and choose what you want to do to unlock cards was emphasised as a way to give players at least some agency over how they play the game. The idea appears to be that those who put the time in--regardless of what they do--will have the most cards and diverse decks, while still giving players on the other end of the spectrum the ability to obtain specific cards with a level of certainty. There did seem to be a fair amount of cards available from the onset, at least in the build we played, but how this system fares for more casual players is something we need to wait and see. You'll also be able to use real money on cosmetics, and Legends of Runeterra is an intensely visual game. The card art is stunningly detailed and the board is very Hearthstone-like, featuring little interactive touches. Cards animate when played and sometimes even emoji-style stickers will pop on the screen. When champion cards level up, they'll take over the whole screen to play an animation and even attacking seems a bit more extra than most other digital card games. I could still tell what was happening most of the time, so the flair doesn't feel like it gets in the way but, it is a visual feast. ONGOING SUPPORT While not being presented as an esport yet, Riot has promised regular monthly balance updates to keep the meta shifting, as well as a ranked system currently in development. The general synopsis seems bent against the level of randomness that can often be present in card games, so Legends of Runeterra could be quite competitive in a very different way to what we're used to seeing in the genre. If you're curious about Legends of Runeterra, the good news is you can pre-register for your chance to play it now, and unlock the exclusive Moonstruck Poro Guardian at launch. The announcement comes as a part of the League of Legends 10th anniversary celebration and you'll find a selection of folks with access streaming the game live as we speak. In a month's time, there will be a five-day preview where more people who pre-registered will be allowed in, and then a larger closed beta in 2020 before launch on PC and Mobile platforms sometime during that year. View the full article
  5. A League of Legends shooter is in development. Riot Games today announced a brand-new take on the competitive shooter, and it looks a lot like Overwatch. The company also confirmed that it is working on a fighting game in the League of Legends universe. The game, which is in development under the working title Project A, is described as a character-based tactical shooter. Riot says it has assembled a veteran team to work on the title, which will offer players more creativity and expression than other titles in the market. The studio also said it is aware of concerns about ping rates and cheating, and it has been working since day one to make sure the game takes these matters seriously. Additionally, Riot said it is invested in the League of Legends shooter for the long haul. Riot will be going dark on the League of Legends shooter until 2020, so don't expect any news for some time. As for the League of Legends fighting game, it appears to be in a very early stage of development. It's being worked on under the working title Project L, and Riot has been working on it for a "little while," the studio says. Like the shooter game, Riot plans to stay heads down and work on the project for some time before talking more about it. Finally, Riot announced a new League of Legends animated series called Arcane which will debut in 2020. View the full article
  6. League of Legends is coming to consoles and mobile. Riot Games announced today that the incredibly popular MOBA will be released on consoles and mobile starting in 2020. The game's new version is apparently called League of Legends: Wild Rift. You can watch the announcement trailer below, but note that it features gameplay from the mobile edition. The Wild Rift website has the first details about the new game. The game drops the player count to 5v5 and it also features "revamped" controls. "Team up to take down the enemy Nexus on a new 5v5 map designed for new platforms, with faster games and revamped controls," reads a line from its announcement. There will be about 40 champions in Wild Rift at launch, with more to come over time. Like the PC version of League of Legends, Wild Rift is free-to-play, and players can unlock all the champions without spending real money. Players can, however, spend real money on various cosmetics and other extras. Developing... View the full article
  7. The latest event tied to Borderlands 3's month-long 10-year anniversary celebration has begun. Called Eridium Week, the event is aimed at increasing your amount of Eridium as well as the items you can use it for. The event is live across all platforms, so you can jump into it whether you're playing Borderlands 3 on Xbox One, PS4, or PC. During Eridium Week, there will be adjustments to Eridium drops for all enemies. Additionally, the items you can buy with Eridium will also lower in value, allowing you to buy more than you usually can. All of the changes are listed below. Borderlands 3 Eridium Week In-Game Changes All enemies drop Eridium, not just badasses, anointed, and bosses Eridium drops are increased more so than they already are in Mayhem mode Moxxi's Eridium slot machine will cost less to play Crazy Earl's assortment of Vault Hunter cosmetic skins and special guns will cost less Eridium Eridium has been an important in-game resource in the Borderlands series for a while now, but its role has fundamentally changed in Borderlands 3. In previous games, you use Eridium to purchase SDU upgrades, which allow you to increase your carrying capacity for your backpack, storage, and weapon ammo. In Borderlands 3, SDU upgrades became tied to cash, transitioning Eridium into an in-game currency for cosmetics and powerful weapons. In GameSpot's Borderlands 3 review, I wrote, "If you've never been a fan of the franchise, it's unlikely Borderlands 3 does enough things differently to change your mind, as the game best excels at continuing what the series has always done: deliver a humorous tall tale of misfits looting and shooting their way to heroism." View the full article
  8. Yesterday
  9. Epic's free-to-play battle royale game Fortnite is very popular, but not everyone knows what it is. Presumably in response to all the hype around Fortnite over its blackout and subsequent re-launch, singer Lady Gaga asked her 80 million followers, "What's fortnight?" The responses from big brands and personalities came in swift and were hilarious. The official Twitter Gaming account said, "It's the ARTPOP of video games," referencing Lady Gaga's album. Popular streamer Ninja helped out by replying, "Call me on the Telephone. I'll give you a Million Reasons to play. You and I." The New on Netflix Twitter account replied with a jab at people from Florida. "Florida with healthbars," it said. The official Dictionary.com Twitter account, meanwhile, linked to its definition page for "Fortnight" with the caption, "The good news is it won't take us two weeks to answer." Fortnite recently launched its much-anticipated Chapter 2 update that introduced a new island and a number of new mechanics including fishing and carrying downed teammates. There are also new challenges and a new battle pass, among other things. For lots more on Chapter 2, check out GameSpot's breakdown here: Biggest Updates In Fortnite Chapter 2: New Map, Battle Pass, And More Fortnite News Fortnite Map: 10 Landmark Locations For Chapter 2 Challenge Fortnite Chapter 2: Week 1 New World Challenges Revealed Fortnite Chapter 2: All The New Battle Pass Skins, Emotes, Bling, And More Fortnite Chapter 2 Patch Notes Are A No-Show Fortnite: Chapter 2 Update Out Now, Here's What's New View the full article
  10. Publisher Private Division has announced that developer Obsidian Entertainment's upcoming game, The Outer Worlds, will only be enhanced on Xbox One X. It's a surprising move given that most games available on Xbox One X and PS4 Pro are enhanced on both consoles. In a statement to Windows Central, a Private Division spokesperson said that The Outer Worlds would only support 4K "on Xbox One, no enhancements for PS4 Pro." This means that you will only be able to play The Outer Worlds in 4K on Xbox One X and PC, with the PS4 Pro capping at 1080p. Though neither Private Division nor Obsidian Entertainment added why PS4 Pro wouldn't support The Outer Worlds in 4K when Xbox One X will, it is worth noting that Microsoft acquired Obsidian back in 2018. That's not to say that Microsoft's relationship with Obsidian is the sole reason that this is happening--again, there's been no announced official reasoning--but it's good context to have when viewing this situation. On PC, The Outer Worlds is a timed exclusive on the Epic Games Store. If you pre-order the game, you can nab it at a discount. For those looking to play the upcoming space RPG on Xbox One, The Outer Worlds will be available via Game Pass on launch day. The Outer Worlds has been marketed as the spiritual successor to the Fallout series--the game is being made by the studio helmed by the series' creators. However, rather than being set on the post-apocalyptic nuclear wasteland of Earth, The Outer Worlds is a futuristic science fiction story that takes place on several planets throughout the far reaches of space. Like many RPGs before it, The Outer Worlds emphasizes player choice--giving you the option of choosing your own destiny. Whether you become the universe's savior or conqueror is up to you. The Outer Worlds will launch for Xbox One, PS4, and PC on October 25. A Switch version of the game is scheduled to release at a later date. View the full article
  11. MinMax Games, the developer behind indie hits Space Pirates and Zombies 1 & 2, has unveiled GolfTopia, a "humorous" futuristic sci-fi spin on the classic SimGolf management formula. GolfTopia - which MinMax describes as a "retro-futuristic golf management sim, tower defense, pinball hybrid" in a post to Reddit - casts players as rulers of their own intergalactic golfing resort, tasking them with constructing holes and satisfying their visitors' needs in order to grow from a simple pitch and putt into a mega-successful tourist destination. "Place every tee, every hole and every devious sand trap," explains MinMax, "Lure in visitors, while keeping them fed, hydrated, and pacified. Make them happy enough and they'll turn into prestigious members, or drive them to madness in a fiendish golf gauntlet!". Read more View the full article
  12. The first Iron Banner of Destiny 2's Shadowkeep era--and of Season 8, Season of the Undying--is underway. The basics are still the same: This is a Crucible mode where, unlike usual, level advantages are enabled, meaning you'll want to come with your highest Power level gear. But the process for obtaining Iron Banner weapons and the new armor is different than it used to be, as you'll first need to make your way through a seasonal pursuit known as Scour the Rust. Here's what it involves. You initially pick up the Scour the Rust quest from Lord Saladin at the Tower, who should also have a set of four bounties (offering Pinnacle rewards, which will let you level from 950 to 960). But until you complete Scour the Rust, you won't be able to turn in Iron Banner tokens to purchase rewards packages from Saladin. As a result, any rewards you get from Iron Banner until the quest is finished will come from completing bounties and matches. Scour the Rust needs to be completed on each of your characters, but it will reward you with the new Iron Will armor for your class. The current instance of Iron Banner will end at 10 AM PT on October 22, but you have the full season to complete this quest. Upon picking up the quest, you'll see your first set of three objectives. Completing all of these will unlock the next portion of the six-part quest. You can see everything this entails below, courtesy of datamined info from Light.gg, but be aware that one of the final steps is bugged--as described below and on Bungie's Twitter account, the step you must complete is quite different from what you're told to do in-game. Spectacle Opponents defeated (30) Zones captures (10) Super final blows (3) Reward: Unknown Intent Matches completed (6) Zones captured (20) Pulse rifle final blows (25) Reward: Unknown Timing Fusion rifle final blows (20) Zones captured (30) Opponents defeated (100) Reward: Unknown Execution Submachine gun final blows (15) Super final blows (15) Zones captured (40) Reward: Unknown Conviction Zones captured (50) Matches completed (15) Super final blows (10) Note that this step is bugged. It's labeled Super final blows but shows a grenade launcher icon. In fact, neither of these is correct; you need to rack up 10 submachine gun final blows. Reward: Unknown Forgeborne Return to Lord Saladin Reward: Unknown Season 8 Iron Banner "Iron Will" armor View the full article
  13. The first Iron Banner event of Destiny 2's Year 3 has begun, and it coincides with the release of a new update. Today, Bungie released hotfix update 2.6.0.4, which as the name suggests is primarily concerned with fixing lingering issues that have been impacting the game, including crashes during Black Armory forge runs. Here's what's in the patch notes, as well as what to do if you get a "Destiny 2 servers are not available error." Update 2.6.0.4 went live following a brief period of maintenance. It should download automatically--it's less than a 100 MB download on Xbox One--but if it doesn't, you might receive the aforementioned error when logging in. If so, try manually triggering the update or restart your system to ensure it's installed; if it's not, you won't be able to get online to play. The patch addresses some serious issues. The Black Armory's Gofannon forge has been bugged since the release of Shadowkeep, causing the game to crash when the Servitor spawns. Because the four forges are now rotated through in a playlist, rather than being available individually, the forges have effectively been unplayable when Gofannon is in the rotation. That should now be fixed. Season 8 Iron Banner "Iron Will" armor setsOther fixes include those related to the use of certain characters in player or clan names and fields causing errors, Nightmare Hunts' Time Trial Master triumph not progressing, and a Powerful reward not dropping from Nightfall: The Ordeal. You can see the full patch notes below. These fixes will be welcome news for those who have been impacted, but for everyone else, the most notable Destiny 2 news is the arrival of Iron Banner. This is the first instance of it during Shadowkeep/Season of the Undying, and it brings some previously announced changes (as well as bonus Valor). There are just four bounties total to get from Lord Saladin at the Tower, but each one rewards you with Pinnacle gear--high-end drops that are the only way to advance your Power level from 950 to the current cap of 960. Those bounties each need to be completed before Iron Banner ends with the weekly reset on Tuesday, October 22, but you can also make a progress on a season-long quest. This consists of a few of the objective types we've previously seen as bounties. However, one of the quest steps you'll encounter calls for you to land 10 Super final blows, but the icon shows a grenade launcher. In fact, the goal is to rack up 10 submachine gun final blows. You can see the new Iron Banner armor--known as the Iron Will set--above, but know that the process of obtaining it works different than in the past. Here's how Bungie outlines things: There is a new Seasonal pursuit, which must be completed prior to being able to turn in tokens to purchase packages from Lord Saladin This pursuit is character based and rewards the new S8 armor set Each step of the pursuit awards Iron Banner weapons or armor Most of the objectives within the pursuit track progress at any point during Season of the Undying, even if you have not yet acquired the pursuit Until the Seasonal pursuit has been completed, all rewards will be obtained from completing matches and bounties All rewards are weapons until the Seasonal pursuit is complete The existing seven bounties that offered powerful rewards have been adjusted to offer pinnacle rewards (960 Power max,) but only four are available per event We are tracking a bug in which the four bounties offered as pinnacle rewards rotate each day allowing more than four to be completed during a single event Destiny 2 Hotfix 2.6.0.4 Patch Notes Fixed an issue where certain characters in player names and clan fields could cause Squirrel and Weasel errors Clan names should no longer be truncated Fixed an issue where Nightmare hunts Time Trial Master triumph would not progress correctly Fixed an issue where Nightfall: The Ordeal would not drop a powerful reward for players who had already completed the Vanguard Strikes Challenge Fixed an issue that provoked the temporary deactivation of rally banners and the “Tire Game” in the Sanctuary vendor space on the Moon Fixed an issue where the Servitor spawning in the Gofannon forge could crash the game Fixed an issue where running the game as an admin could create a "steam_appid.txt" file that would cause a crash Tuned matchmaking in patrol destinations to increase player population View the full article
  14. Fortnite: Chapter 2 might have new ways to level up your Battle Pass, but it still offers challenges to complete for XP that helps you level up more quickly and get those new skins. Chapter 2's launch has brought a set of "New World" challenges that are available to all players, paid Battle Pass or not, and among the three that are revealed immediately is one that asks you to discover landmarks. You'll need to find 10 landmarks total, but the locations aren't listed on the in-game map--and with the map itself being new, you may wonder where you need to go. Fortunately, this challenge isn't especially difficult because there are more than 10 landmarks on the map. That said, you can't revisit the same landmark in different matches--you'll actually need to hunt down 10 different ones, be it in one match or across multiple rounds. Simply approaching a landmark should cause its name to pop up in the corner of the screen, which is all you need to do to register progress for the challenge. Fortnite Landmark Locations Landmarks are all around the map: They're essentially named locations, but smaller. You won't find them on the map, but wandering around on roads and paths away from named locations is generally the best way to find them. If you look at your in-game map, you'll see it slowly revealed as you explore during Chapter 2 for the first time. As such, you can head to a place that you know you haven't been and, odds are, you'll stumble upon a landmark. Alternatively, you can check out our locations map above, which points out many of the landmarks that we've been able to confirm. As already noted, there are more than 10 on the map, and any 10 will do, but this map should help to ensure you find enough to complete the challenge. Doing so will allow you to reveal more of the New World challenges and, after completing eight total from this set, will net you a new loading screen. View the full article
  15. After a black hole obliterated everything during Fortnite Season 10's "The End" event, Fortnite is back as Fortnite: Chapter 2, bringing with it a brand new map, fishing, and of course, the first week of challenges. There are 11 individual challenges that range from discovering named locations and landmarks to dealing damage with specific weapons. New challenges unlock as you complete them. Below you'll find a list of all Week 1 "New World" challenges in Fortnite: Chapter 2. Fortnite - Week 1 Challenges Amount Reward Discover Named Locations 10 14,000 XP Eliminations at Lazy Lake or Misty Meadows 3 14,000 XP Discover Landmarks 10 14,000 XP Ride a Motorboat in different matches 3 14,000 XP Deal damage with Assault Rifles to opponents 500 14,000 XP Search chests at Sweaty Sands or Retail Row 7 14,000 XP Eliminations in different matches 5 14,000 XP Catch a weapon using a Fishing Rod 1 14,000 XP Deal damage with SMGs, Shotguns, and Pistols in a single match 3 14,000 XP Carry a Knocked player 10m 10 14,000 XP Search hidden 'F' found in the New World Loading Screen 1 14,000 XP Each challenge will earn you 14,000 XP and completing 8 objectives will unlock the New World loading screen. Credit goes to Twitter user @Lucas7yoshi for the information. Discover Landmarks Challenge in Fortnite: Chapter 2 To find landmarks for Fortnite: Chapter 2's first week challenges, you simply have to discover them as you would any of the named locations on the map. You can consult our Fortnite: Chapter 2 map for some confirmed landmarks and where you can find them. Epic hasn't released Fortnite: Chapter 2 patch notes yet, but for now you can check out our roundup on what's new in Fortnite: Chapter 2, from skins to emotes to leveling up. View the full article
  16. Chapter 2 of Fortnite has arrived, marking a new beginning for the hit battle royale game. That means instead of continuing with Season 11, Epic has kicked off Chapter 2, Season 1, and there's already a set of challenges for players to complete. The first batch of missions is called "New World," and it's available to everyone, whether or not you've purchased a Chapter 2 Battle Pass. Most of the tasks have you exploring the new map to discover landmarks, among other objectives. As was the case last season, only a handful of the challenges are initially available, with more unlocking as you complete them. One of the later tasks in particular may give you some trouble; it asks you to search the hidden F found in the New World loading screen. If you're not sure where to look, the guide below will help you find the hidden F and complete the challenge. Where Is The Hidden "F" Location? As the challenge states, the F's location is hidden in the New World loading screen, which you'll unlock after completing eight of the New World challenges. The loading screen in question is the main piece of keyart for Chapter 2, featuring a group of characters standing on a cliff overlooking Fortnite's new map. You can see the screen below: If you look closely, you'll be able to spot the F near Lazy Lake, one of the new named locations that appeared with the start of Chapter 2. The town is nestled in the southeast portion of the island--that's where you'll need to go to find the F. You can see exactly where the letter is located on the map below. How To Complete The Challenge Once you know where the F is hidden, you'll need to head to Lazy Lakes to retrieve it. The letter will appear on a hill just east of the town. Make your way up there, then interact with the letter once it pops up to collect it and you'll complete the challenge, netting you 14,000 season XP. There will be a new hidden letter to find every week in Chapter 2, Season 1, so be sure to return to GameSpot as the season progresses for more challenge guides. To catch up on everything else that's happening in Fortnite, be sure to check out our other coverage below. View the full article
  17. NOTE: You may pre-download this game, but it will not be playable until the release date/time: 02/03/2020 – 4:00 PM (check the product page for release date/time in your region). Product Info: Developer: Rebellion Publisher: Rebellion Website: Zombie Army 4: Dead War Twitter: @Rebellion / @zombiearmy View the full article
  18. After a few days of confusing silence and nothingness, Fortnite has emerged from the black hole that engulfed the game with plenty of new changes in tow. Fortnite Chapter 2 isn't a completely different beast from previous seasons--it's still the battle royale you remember--but there's still lots of new content to weed through. Below, we've outlined the biggest changes. For those who haven't been keeping track, Fortnite: Battle Royale recently disappeared into a black hole and went offline. After more than a day of nothingness and the occasional appearance of random numbers, the battle royale returned with a major update across all platforms. Rather than follow tradition and transition into Season 11 however, the battle royale took a more transformative approach and pushed forward into the first season of its second chapter. Timeline: Start Date, End Date Fortnite Chapter 2 is officially live across all platforms, so you can jump into the new content right now regardless of where you play Epic's battle royale. Fortnite: Battle Royale is available on PC, Xbox One, PS4, Nintendo Switch, and mobile. Season 1 of Chapter 2 continues until December 12, which is slightly shorter than the traditional Fortnite season. Remember, seasonal rewards are only available during their respective seasons. If something catches your fancy this season, you have until December 12 to earn it. For more: Fortnite Chapter 2 Patch Notes Are A No-Show New Map, More Water The most notable change for Chapter 2 is the brand-new map. Granted, the map isn't entirely new, as Chapter 2's map utilizes several of the landmarks from Fortnite's original battleground--such as Salty Springs, Pleasant Park, and Retail Row. There are adjustments to their overall layout, but many sections are just repurposed from the original map. So this new map isn't new to the same extent as Call of Duty: Black Ops 4's Alcatraz or Apex Legends' World's Edge. That said, there are some noticeable changes in the layout of Fortnite's new map. Specifically, the new map places a larger emphasis on water, adding several interconnected rivers, lakes, and beaches. This creates an added emphasis on positional awareness, as your escape from the approaching zone wall or planned flank of an enemy squad has a higher chance of being impeded by water. If you don't want to glide over the water or swim across it, Chapter 2 introduces a new vehicle to Fortnite: the boat. Boats can carry a squad and they're much faster than swimming. However, they're noisy, alerting all nearby squads to your position with their loud motors. For more: Fortnite Season 11 Is Here In The Form Of Chapter 2 Update With A New Map Fortnite Chapter 2's New Map: Here's What's Different You Can Fish Now Water isn't just an added navigational obstacle to the new map, though. It presents a brand-new way to acquire resources as well. With a fishing rod, you can now hook yourself some impressive loot--ranging from Epic-tier weapons to magically healing fish. Fishing also helps you level up in Chapter 2, Season 1's battle pass. For more: Fortnite Chapter 2 Has Fishing: Here's How To Fish And What You Can Catch Brand-New Battle Pass And Challenges Speaking of the battle pass, there's a new one for you to level up in. Just like with previous seasons, the battle pass costs 950 V-Bucks (roughly $10 USD) and offers 100 tiers of rewards to earn, including cosmetic skins, wraps, back bling, loading screens, and a whole lot more. If you want a head start, you can purchase the first 25 levels with the battle pass bundle for 2,800 V-Bucks (roughly $30 USD). As usual, completing weekly challenges will allow you to level up in the battle pass and unlock its rewards. However, Chapter 2, Season 1's battle pass offers a bunch of new ways to rank up--such as the aforementioned fishing--providing several alternative avenues for acquiring the rewards you want. Other than fishing, you'll also rank up in the battle pass by looting chests, killing opponents, harvesting materials, and surviving into the late-game of each match. This new battle pass does go beyond level 100 as well, though it's unclear what you earn for doing so. For more: Fortnite's Chapter 2 Battle Pass Is Easier To Level Up Than Before Fortnite Chapter 2: All The New Battle Pass Skins, Emotes, Bling, And More Weapon Upgrades The materials you find in-game are no longer solely used for creating structures. You can now use them to upgrade your weapons via an upgrade bench. You can find one in Craggy Cliffs, with others scattered throughout the map. We have yet to determine if there's a randomness to where they spawn though. To provide an example, say you have a weapon with a Common rarity and plenty of leftover materials. At an upgrade bench, you can exchange that Common weapon alongside 50 wood, 50 stone, and 50 metal to acquire an Uncommon variation of the weapon you submitted. For more: Fortnite Chapter 2 Lets You Upgrade Your Weapons View the full article
  19. Do you crave the exhilaration of questing through enchanting lands? Do you thirst for the thrill of ravaging enemies with hybrid battle systems? Do you live for epic stories riddled with plot twists and tons of feels? Well, look no further. With the HD remasters of GRANDIA and GRANDIA II, you’re invited to experience the classics in ways like never before. Here are six ways both GRANDIA HD Remasters will awaken the grit and heart of the legendary adventurer within you. Real-time, turn-based action - Experience and employ the action bar system for real-time fighting with distinct characters Magic-based combat - Gather Mana Eggs to learn and use magic-based skills, ranging from elemental attacks to character-enhancing magic for defense and offense stat boosts Illustrious worlds to explore - The vibrant worlds in GRANDIA HD Remasters include nostalgic starter cities such as Parm (GRANDIA) and Carbo Village (GRANDIA II) to iconic fields and areas such as The End of the World (GRANDIA) and Valmar's Moon (GRANDIA II) Gather Skill Points and ATTACK! - SP or Skill Coins can be used to earn incredibly intense moves that make for an extraordinary fighting experience Eclectic Enemy Encounters - The worlds of GRANDIA and GRANDIA II bring forth a plethora of challenging and epic enemies in the wild, as well as main storyline bosses Ear-Indulging, Melodious Compositions - Experience world exploration, momentous battles, and legendary in-game experiences in beautiful harmony with musical compositions from acclaimed Japanese composer Noriyuki Iwadare GRANDIA has won the hearts of millions the world over as one of the original RPGs to revolutionize the genre, but what they’re truly remembered for are their captivating stories. Quest with Justin, a young and wondrous adventurer from the port town of Parm, and his band of friends in GRANDIA. Progress through the world, explore various continents, and encounter sinister enemies such as General Baal, supreme commander of the Garlyle Forces, or Lord’s Ghost, haunter of the Castle of Dreams. Tap into enlightened magical abilities by gathering Mana Eggs from dungeons to advance magic and Mana Points (MP) that provide exponential advantage in fights. Gain Skill Points (SP) from winning tough battles to unlock party members’ distinct abilities and tap into different kinds of power. Dive into the riveting story of GRANDIA and engage in a four-player party system that uses the innovative battle system that defined the series. Follow the story of Ryudo, a Geohound mercenary, to stop the revival of the god of evil Valmar in GRANDIA II. Join Ryudo, his talking bird companion Skye, and a variety of diverse party members to traverse the large, sweeping world and chase the parts of Valmar. Once again using the refined turn-based action bar battle system, combat is evolved and more satisfying than ever with executions and mechanics. Cast magic moves and incredible special attacks all set to iconic compositions from the series’ outstanding soundtracks. BONUS Facts! Both GRANDIA HD Remaster and GRANDIA II HD Remaster will feature a variety of new and improved elements from the original titles such as: GRANDIA features Enhanced details to UI, sprites, and texture art Original cinematic videos receiving visual enhancements Widescreen support and customizable resolutions (only for PC) Addition of sharpened visual effects Audio in Japanese and English Language Support: Original English plus New French and German translation Gamepad and keyboard support with remappable controls (only for PC) GRANDIA II features Enhanced details to UI, sprites, and texture art Original cinematic videos receiving visual enhancements Widescreen support and customizable resolutions (only for PC) Audio in Japanese and English Language Support: Original English plus New French and German translation Celebrated for its cast of memorable characters, gripping storyline, and unique battle system, GRANDIA HD Remaster and GRANDIA II HD Remaster will bring back treasured gameplay features in addition to new surprises and stunningly enhanced visuals. Come experience the classic RPGs that have helped to shape the genre into what it is today. Are you ready to embark on something grand? GRANDIA HD Remaster and GRANDIA II HD Remaster will be available for individual sale on PC via Steam ($19.99) on October 15, 2019. GRANDIA HD Collection was released for the Nintendo Switch ($39.99) on August 16, 2019. For more information, please visit the game’s official site, social pages Facebook, Twitch, Twitter, YouTube, and online stores. View the full article
  20. Google announced today that its bold entry into console-less gaming will arrive on November 19. With servers launching at 12 p.m. Eastern/9 a.m. Pacific, fans will either have to preorder the Founder's Edition or subscribe to the Stadia Pro plan. At $9.99 a month, The Pro subscription gives players access to 4K resolution, better sound, and access to a growing library of free titles, starting with Destiny 2: The Collection. The Founder's Edition of Stadia comes with a three-month subscription of the Pro plan, a Chromecast Ultra, an exclusive controller, a buddy pass to share with a friend, and first crack at a unique username for the service, for $129. Fans wanting to test out the service without paying for the Founder's Edition or Pro subscription will have to wait a bit longer, though. Google has stated that Stadia's base plan won't be available until next year and won't have access to perks such as 4K gaming or the free games the company will provide with the service. Over the last year, Google has garnered support from major developers such as CD Projekt Red, Gearbox, and Bungie, but time will tell if it can overcome the technical limitations of today's digital landscape. [Source: Google] View the full article
  21. Any update released for Fortnite is typically accompanied by a set of patch notes from developer Epic Games. And yet, despite releasing what's arguably the biggest update ever for Fortnite: Battle Royale--hence the game now being dubbed Fortnite: Chapter 2--there have been no patch notes whatsoever. Instead, Epic has released a comically short "what's new" blog post on its website, which seems deliberately brief. It simply states, "Added: Chapter 2. Take your #FirstDrop and discover everything new." What's new in Chapter 2 is a whole lot. The most significant addition is precisely what leaks and datamines have suggested for some time now: Fortnite finally has a new map. But with it come boats, the ability to go fishing and swim in rivers, a system for upgrading weapons, a new means for leveling up the Battle Pass, and a whole lot else that we're going to have to continue finding out for ourselves due to the lack of patch notes. The last few days have marked a notable shift from Epic, which usually communicates a great deal. The End event on Sunday, which saw a black hole effectively delete the game and render it unplayable for more than a day, was not detailed or explained by Epic. And now, it's seemingly made the choice not to release patch notes. Whether this is a short-term strategy or not remains to be seen. One Redditor suggested it's Epic treating this as a new game launch--you don't necessarily have patch notes when first releasing a game. Whatever the case, it's yet another way in which Fortnite: Chapter 2 feels different from what we've become accustomed to over the last two years. View the full article
  22. Fortnite has launched Chapter 2 of its Battle Royale mode, a huge revision that includes new mechanics, a new map, and other refreshes. One big new addition is an upgrade bench, which lets you upgrade weapons using gathered resources. A player on the Fortnite subreddit noticed the crafting bench, with the ability to upgrade a Common rarity weapon to a Uncommon one in exchange for 50 wood, 50 stone, and 50 metal. That bench appears in Craggy Cliffs, but others appear to be dotted throughout the map and it's unclear if they always spawn in the same locations. This signifies a pretty big shift to the in-game economy, since it gives you a more flexible way to get the best loot. That could make players less dependent on random drops, since you can farm for resources more reliably. The new season of Fortnite is a significant change to the game. Rather than usher in Season 11, the game went down for a while and reemerged as "Chapter 2." That came alongside an entirely new map with new locations to be discovered, which don't show up on your in-game map until you visit them for the first time. Other changes include a revised Battle Pass and aquatic mechanics and activities like swimming and fishing. The fishing mechanic adds yet another way to acquire resources. There may be more changes that are invisible to us so far, though, because the patch notes are no where to be seen yet. View the full article
  23. Developer Remedy has revealed that its inter-dimensional administrative office adventure, Control, will be getting its previously announced Photo Mode tomorrow, 16th October. And it's also shared some details about the upcoming free Expeditions mode. Photo Mode is, obviously, pretty self-explanatory, enabling players to capture their favourite moments of brutalist architecture and encroaching supernatural terror for posterity, whether that be to share with friends or to scrutinise during moments of silent contemplation. Writing on the PlayStation Blog, Remedy community manager Vida Starcevic explained that players will have control over aperture, focus distance, and field of view as part of Controls new photo mode, and will also find options to roll the camera by degrees. Additionally, Remedy has included ten filters that can be applied to shots for that extra bit of photomagical oomph. Read more View the full article
  24. Fortnite has emerged from the never-ending opaque nothingness of the black hole, launching the game into the first season of its second chapter. Fortnite Chapter 2 introduces several additions, including a brand-new battle pass. The headliner of Chapter 2, however, is the new map, which offers new ways to play Epic's battle royale--including fishing. If you and your squad are looking to catch some fish, you'll first need a fishing rod. If you're with a squad, the easiest way to find enough fishing rods for everyone is to head towards the beach or lake-like locations on the map and look for barrels. They'll typically hold three or four rods. You can also find individual fishing rods in chests or via floor spawns--both of which are random drops so neither is ideal if you want to fish. Once you have your rod, you just need a body of water. Anywhere will do, but if you want the best rewards, look for points on the water where there's a collection of bubbles--those signal a location where there's a good catch. Cast out and you'll catch one of at least four items: a bundle of materials, a random weapon, a Flopper, or a Slurpfish. Most of the weapons caught with the fishing rod so far seem to be Epic rarity, but we haven't confirmed if you can catch much rarer prizes. The two fish can be used as healing items. The Flopper heals about as much as a bandage. The Slurpfish heals a lot more, restoring 50 points to both health and shields. Both fish take about the same amount of time to use, so you ideally want to replace any Floppers you catch with a Slurpfish. You can get more out of fishing than items to use in a match though, as participating in the activity is one of the many new ways to advance in Fortnite Chapter 2, Season 1's battle pass. View the full article
  25. I would function even less than I already do without music. Any reason why?
  26. At a time when we seem to be flooded with battle royale games, it's been increasingly hard for new ones to find their place. Fortnite remains leaps and bounds ahead of all others in terms of popularity (which just launched a slew of new features in its Chapter 2, Season 1), and Apex Legends stands on solid ground as the premier FPS in this space. However, there seems to be room for games to offer fresh takes on the last-person-standing subgenre, and judging from our time playing the latest build of Spellbreak, developer Proletariat's magically infused battle royal seems to do just that. Many elements of Spellbreak may be familiar to you if you've spent time with any of the battle royale games out there: you jump into large-scale deathmatches on a big map where everyone has one life and scavenges for good gear, and a ring gradually closes in on a random location, forcing fights between remaining players. But Spellbreak forgoes guns in favor of magic, and it's this premise that allows the game to be different. (See our gameplay video above where we won a match that came down to the wire.) You start with a choice between six classes, each of which determine a roster of perks for a certain element-type and a starting magic gauntlet (the game's weapons). When you drop into a match, though, gauntlets of any element can be found as loot in the field, of which you can equip two simultaneously (one on each arm). Every element of gauntlet offers its own unique basic attack and special cooldown ability. For example, the fire gauntlet allows you to shoot chunky fireballs, and its special attack casts a wide wall of fire in front of you--or the wind gauntlet, which shoots fast, low-damage gusts and has a special that summons a tornado that can trap enemies. Now take those two elemental gauntlets I described, and think about how they can interact with each other. A devastating combo would be to cast a tornado and light it up with a fireball to turn it into a damage-dealing firestorm. On the flipside, wind attacks can dissipate walls of fire to create a safe opening in your own or get past one from an enemy. There are other secondary effects to consider; the sniper-like frost gauntlet shoots deadly arrows, but when launched from the air, it leaves a trail of ice that players can skate across to traverse even faster. And with a poison gauntlet, you can turn that ice trail into a harmful strip of terrain that deals damage-over-time. The elements of Spellbreak's combat are all reactive, no matter who's casting, and further possibilities open up when you begin coordinating spells with teammates. Combat feels a lot less predictable and more varied than traditional firefights you get from other battle royale games. You have to be measured in combat, though. Both basic magic attacks and jumping great heights cost mana, and this prevents you from simply spamming attacks and hopping or floating around everywhere. While mana regenerates extremely fast, managing the resource in fast-paced battles is the key to playing smart, and a sensible substitute for scavenging and juggling ammo types. There is one other important piece to the game's gameplay dynamic, one it has in common with a fellow battle royale. Spellbreak's runes are non-offensive capabilities that can be extremely helpful for survival and work similarly to tactical abilities or ultimates in Apex Legends. Runes that proved most useful during my demo include the dashing technique that grants temporary invisibility and a howl that detects (and tracks) enemies through walls for a short period. In practice they are very similar to Wraith's Into the Void run or Bloodhound's Eye of the Allfather scan from Apex Legends, respectively. The catch is that runes are pickups you have to find while looting rather than predetermined character abilities that are dependent on who you choose. Thus, you never know what you may end up with or what you'll be up against in each match. One thing was certain in my session; Spellbreak delivers that particular thrill of battle royale, fighting to be the last player, or squad, alive. And once you adjust to the basics of its combat, you can then open yourself up to the nuances of its system of magic. What I felt, however, was less pressure to conceal myself or rely on cover. Of course, it's never a good idea to hang out like a sitting duck, but you're not as vulnerable as other battle royales when you're out in the open by nature of the ability to bob and weave through the air and the projectile style of spellcasting. Spellbreak feels less like a game of cat-and-mouse since magic spells emphasize positioning and proper timing more than having pure precise aim. I felt free to engage in open skirmishes and it's a relief in a genre that has relied on a sense of foreboding to heighten its stakes. Nearly all other battle royales have revolved around guns--having the right one for the situation or straight up dead-eye aim. But Spellbreak's magic-based elements and their reactive nature to one another offers a new way to think about combat in the crowded genre full of lookalikes. From our brief experience with Spellbreak's beta build, it seems to be incorporating parts of other battle royale games in smart ways while providing an identity of its own. The objective is the same, but the means for achieving it are much different. Spellbreak is currently in closed beta for PC, and you can sign up for a chance to jump in. View the full article
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