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REBIRTH ZOMBIES MAP


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I'm starting this off with that fact this is Fake. I've made my own loading screen in photoshop for this map which I will post if it lets me but this topic is to describe my idea. We'll start with a few basics. 

 

The Map will be bigger than Transit and not just four/five areas with a road connecting them. It is all detailed and different and NO FOG #LastGenProblems. I'm getting off topic here.. Anyway its a large city/town destroyed in England however its based in the past. You spawn with a blade (like in multiplayer gaming when you choose not to have any weapon) in a safe house and around you is a dark room with a couple of flashing light bulbs hanging from the roof. There is a huge grey heavy defense door with a small bit of thick glass (showing Pack a punch is behind it) and one of the characters usually will say, "We need to power up this door." The second door in the room is just opened by holding X on it and once you open it and step out Round one starts. Zombies from this round will be near the safe house already just wondering around (for a bit more realism) and couple will start trying to spawn in. 

The power system is three huge generators you power up. Each generator powering a big area in the map, Similar to the way origins generators each powered their own perks ect. The first of the three generators isn't too far from spawn. If you follow the first curved street to the end you'll come to a huge generator just noticeable behind a building ignoring any any other routes, paths and alleyways you see. You'll need to clear the debree and open a few doors to get to the generator. The cost of the shortest route would only cost about 3000 in total. 

 

Heres the trickier side to it which you'll find is quite simple but its a new concept for activating power. The generator will have huge wires leading off it to power sources with the wires broke/not complete and you find the part to fix it. Theres usually only 2/3 parts for the generator all found in the same area/room as the wire it goes too. Holding X to pick it up and holding X on the wire to fix it. Once all the wires are fixed and providing power the Generator can be turned on. Simply walk to the switch on the side of the generator and switch it on. This will cause a loud electrical noise to happen and a visual notification of power being delivered to the local perks and other mysteries ;). The First generator will power up JuggerNog in the nearby building and Quick revive in a nearby alleyway. The other two generators actually power up more between them cause their further away. Once all Generators are powered up this will send of an alarm or noise notification that all generators are powered up. 

 

If you return to the safe room (Spawn) and you'll notice the Pack a Punch door is powered up (but still not open) this is a defense mechanism. You have to shut the door pressing X which you opened to start the game and you'll be in this safe room and the round will go transparent to represent the round is paused while the door is shut with all the players inside. once the door is shut the light on the pack a punch door will light up green and everyone holding x will open it. This allows players the chance to all co-ordinate and work to getting into this room together and shutting the door for a peaceful packapunching. 

However, poor teamwork could lead to zombies getting in to the room due to someone not shutting the door or someone not returning to the room in time as you need everyone in the room to shut it. Alarms and red lights flash inside the safe room if zombies are inside until you kill them all or die there (or escape and zombies follow you). Pack a Punch now offers you the original 5000 point upgrade and now 10000, 20000 and 50000 point upgrade. Each upgrade increases the damage from the gun by 30% after the first upgrade.

 

Staying on the subject of weapons, this map includes 4 wonder weapons. It has the Raygun Mark I and II.  The Winters Howl (which fits the snowy theme), a brand new wonder weapon which will be explained shortly and the Wonder waffe DG2. Each area on the map has its own mystery box which can only have one of the wonder weapons in it. (not including the wonder waffe which is collected through the EE). The three areas are each powered by there own generator, have their own mystery box which several mystery box spots for it to move too. So it isnt in one spot in that area cause the map is quite large. So.. the wonder weapon. This wonder weapon is a shotgun experiment which was tested on with 115 (story/EE related), Its a pump fire shotgun which fires out a burst of flammable liquid covered bullets which explode the impacted zombies and set them alight. burning nearby zombies (not killing but damaging the nearby ones). 

 

The map will have lots of interactive things around it like free doors that can be opened/closed, explosive barrrels, items and flammable liquids on the floor ect. 

 

Zombie Boss/Bosses? Hell Yeah there is! This boss can spawn at anytime like the Mob of the dead Boss however it grows out the ground like a zombie snow creature. It emerges out of the ground at a random time and runs at the safe room building and starts to hit the wall and it will eventually break down the wall (It takes alot of hits). You can shoot to kill him eventually but great ways to get rid of alot of its health is shooting barrels near it or shooting flammable object near him or the shotgun wonder weapon. 

 

The Easter Steps:
Step one: Fix the wires/Turn on the Generators.
Step Two: Some one needs to get the winters howl ( available in the 1st Generators mystery box) 

Step three: find the green diamond hidden (this diamond will be in a noticeable alley way behind some fire. The winters howl is used to take out the fire to reach the diamond)

Step Four: Place the diamond in one of the three spots in the safe room.

Step Five: This is the hunt fr the blue diamond, the next step is for you to go to each generator (which will all be lighting up a lot more due to the first diamond being activated)  and you must kill zombies around it powering each generator up with souls and the more you power it up you start to hear the voice of Richtofen start to appear. Once all of them are powered up you here Richtofen speak for a while. All the character remain confused as the the voice stops.

Step Six: A tower in the map will be made available to the players and the green diamond is under neath it.

Step Seven: Place the diamond in its spot.
Step Eight: Listen to Richtofen who returns but mucuh more clearly and says "I need more power, MORE!"
Step Nine: The player is not told how to do this but must figure out the tower is connected to Richtofen and they must find a way to supply it power. Aka connect it to the generators.

Step Ten; Once the tower is up you hear Richtofen Shout "Get to ze saferoom". So you all get in the safe room and shut th edoor
Step eleven: Explosions and lights and Richtofen talking then the room shaking lets you know youve completed the EE. The achievement pops up as the final Diamond appears in place. (90G - Here Comes The Doctor!)
Bonus Step: if you take the Golden Diamond (the final diamond that appears in the final slot) by holding x and place it in the pack a punch, the pack a punch shakes and smokes until a wonder waffe comes out. An xtra achievement shows up (20G - Acquire the Waffe)

 

Achievements available with this map:
Power Crave - 10G - Power up all the generators
Explorer - 15G - Use a mystery box in each area at least once.
Melt the Beast - 30G - Kill the Boss zombies (~unnamed~) before breaching the safe room.
Acquire the Waffe - 20G - Get the Wonder Waffe
Here comes the doctor - 90G - Release Dr Richtofen 

Flames of the undead  - 10G - Set five zombies on fire through one -unnamed shotgun wonder weapon- shot

 

 

Leave me any ideas improvements, critisms compliments and names for the few unnamed items.
-Ash

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