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nystprwlmsm37

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About nystprwlmsm37

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  1. I am aware, that this is my first post in the community so I will briefly introduce myself. • I am Jay, 22 from New York, and I am a philosopher of sorts. • My CoD Zombie Education: consists of various personal gameplay on Black Ops (Kino der Toten, Five, Ascension and Call of the Dead), BO2 (Green Run (Tranzit)) Xbox 360 Console, reading various Wiki's, reading various forums and viewing over 200 hours worth of gameplay/commentary from YouTube. I know I might not sound credible, but my inner zombie hunter has been observing way too long and I would like to voice my opinions and take some initiative in figuring out the secrets on Green Run. Intelligent Communication is essential in figuring out the mystery. I wish there was a central database that contained all the clues and checked out facts about the EE (Entire Zombie Story) so that we can have the overall community on the same page. Informative players = Epic Gameplay in my opinion. In the world of Zombies, chaos surrounds us and its our job to systematically put order to this chaos so we can unlock/figure out w.e the alternative ending/information, other than death we are suppose to uncover. Anything I post below is purely my opinion and not trying to waste anyone’s time or send anyone on any pointless goose chases. If you feel like anything I said is plausible, try it out if it works we are one step closer (even if it fails). In Moon we uncovered a few interesting facts that I feel should be considered going into Green Run. (Based off of Samantha’s Quotes) 1. Richtofen Controls the Zombies (Blue Eyes) 2. Killing Zombies just makes them Stronger (Literally Witness this after Every Level) 3. The points we accumulate, helps Richtofen in some way shape or form. Interesting Aspects of Green Run pertaining to EE(?): Location 1: Bus Depot • Stop Rus (Stop Bus but the blood “conveniently” covers portion of the lower half of • NavCard found on the side of the Bus Depot • We first hear Maxis ? when constructing the Turbine • Bus / T.E.D.D • Part Located left side of mystery box (must be crouched) Location 2: Tunnel • “Him”/Avogadro cannot enter the tunnel (Not sure if he can be brought in by having him attack the bus on your way into the tunnel?) • Location of possible part for “Jet Gun” Location 3: Diner • Zombie Shield • Galva knuckles • Box Spawns here at start Location 4: Farm • Location of TV that picks up radio broadcasts • Turret • Fridge to Store One Weapon (Ray Gun cannot be stored) Location 5: Nacht der Untoten (Proto-type) • Possible Location for Parts “Jet Gun” & Tower of Babble Location 6: The Obelisk Tower (Spire?) • Tower Of Babble Portion of Easter Egg Location 7: Power Station • Power • Decision Point for Siding with Maxis (Power Off)/ Richtofen (Leave Power On) • Electric Trap • Huge Lava Pit (Any Signficance?) Location 8: Town • Workbench to create “Jet Gun” • Traffic Light • Bank o Deposit/Withdraw Points o Transfer Points as a Perk Drop o Access to Pack-A-Punch • Interesting Things can be found in the Room (EE significance?) • Has a building with a neon sign, which the working letters come out to “Moon” (Any Significance? –Cryptic Tweets from Developers?) • Part of “Jet Gun” Location 9: Hunter’s Cabin • Correlation to Space Monkeys from Ascension? • Bowie Knife *Notable Structures • Church (Piece of Spire? Any connection?) • Bill Board • Train Wreck (No Connections to EE?/Multiple Sources have Tried) Lamp Posts: • Turns Green when power is on or powered by turbine • When you bring a Denizen to the Lamp Post while it is shining green it will cause the Denizen to burrow into the ground and opens up a teleportation hole which teleports you to another lamppost • Essential in the Tower of Babble EE (Any further EE importance?) Get the Concept of Permanent Perks out of our Lingo, Its Persistent Perks! If one commits to being a medic after a certain number of revives (ranges from 12-17) A green mist appears and your able to have a variation of Quick Revive (without taking a perk slot and while reviving the words appear in purple). If you stop reviving for a few rounds that perk will disappear. If you’re committed on being the carpenter and you board up windows after awhile (150+ Boards where you accumulate points) a green mist appears and you’re able to drill metallic boards. This will slow down the zombies from ripping the new metallic boards off. When you stop boarding windows up after awhile you will loose this perk. If you are persistent on going for headshots eventually you will have a collateral and that will unlock deadshot daiquiri perk with a green mist. If you stop aiming and shooting at zombies eventually you will loose this as well for not getting a headshot. Apparently now there is a method where if you are holding no weapons (from losing it in packapunch by emp or not picking it up / using the fridge in a unique method) and picking up a zombie shield and bashing zombies, a green mist will appear and your zombie shield will be invulnerable for a period of time. (Needs more testing and details***) The beauties of all these perks are that they don’t require points to acquire, does not take a perk slot & re-obtainable, as long as you commit to your actions. Also they can span over games as long as you commit to your actions. Essential Concepts in Unlocking the Continuation/Mystery: • Listen to your character cues. (Try to Note what Character Interaction Triggers your character to speak.) • Stick to a side (Team Maxis / Team Richtofen / Team Solo) and think and act accordingly. Team Maxis: Misty & Marlton ? - You Follow Maxis’ Methods - Power Off Team Richtofen: Samuel & Russman? - You follow Richtofen’s Methods - Power must be On - Samuel Can only Hear Richtofen’s Instruction* Team Solo: Any Player? - You Follow the instructions based on what the TV located in the Farm Tells you? - Apparently there is a method of destroying parts?? Maybe ties in with this team’s mission statement? Jet Gun: - Part of Richtofen’s Plan (Makes it get Overheated/destroyed but why??) - Interesting thing to Note: Jet Gun will Destroy Zombies but you get NO POINTS and yet it leaves you any green perks left behind. - Able to give your vertical lift of some sort? (Glitch? Or Further EE related?) - Unlimited Ammo but can be overheated and which will destroy it and you need to piece it back together in the workbench - You can cool it down faster by having it out and also by using a Turbine with it Interesting Theories: 1. So many references to 3. (scalene triangle, 123, 3 parts to build most build-ables, number of rockets fired on the earth from the moon?, 3 teddy bears to activate EE songs) Maybe there are 3 sides to this battle on Green Run? Hence Team Maxis/Team Richtofen/Team Solo? 2. The reason we are stuck are because we are doing things out of order & switching sides constantly. (If you activate the teddy bears out of order a different song plays? In a similar fashion to unlock the complete EE steps need to be done in order) 3. Stop Rus: How does one stop a character by killing them!! How does one assist in killing? (Grief mode taught us my using EMPs) Another interesting aspect they added in Green Run was the perk Tombstone. When you want to activate the perk, after you utilize it states something along the lines “feed yourselves to the zombies”? Why would one do that if they had trustworthy teammates to revive them?? Maybe Russ is supposed to be killed while he has tombstone he activates it and someone else EMPs the TombStone? i. One issue I see with this is the age on the tombstone is aged 20years and 11 months? and Russ is like the oldest character to date? And if that’s the case id guess Misty to be around that age? (I Know the name on the stone is part of the Zombie team) ii. Not that many Quotes I hear from Russ but I do get the feeling something is funny about him but no concrete evidence I can think off. 4. Try to study all the characters and who they represent and possibly side with i. Ex. Misty is a knife fighter? So give her a bowie knife and/or ballistic knife and see if that triggers anything Interesting Game Mechanics: o White sparkle mist (Richtofen laughs object disappears) o Green sparkle mist (Persistent Perk) o Green Burst (Perk Pick Up) Some sort of Game Mechanic causes a character to be invulnerable to zombie hits. I’m aware of the semtex glitch but I feel that this invulnerability has another purpose in the game? I could be wrong…. o The maximum # of denizens I see out, are like 4 at one time? o If you complete both sides of the Tower of Babbel the first one that you completed will be reset which feels like the game is saying just do one side? o But yet if you start a game with people who did one and a set with another the Obelisks shows both orange and purplish light ups (Needs Confirmation?) Interesting things to Note: • There is a rectangle-shaped opening, in the Power Room, located on the left corner of the wall (when entering the room), which contains the workbench for the electric switch. Does that opening need anything to be thrown in it to trigger something? (Emp/ Grenade / Cymbal Monkey or Something else?) Notable Debunked Theories: • The Red Dot that appears on the Last Player’s NavCard appears due to the Blood Splatter HUD located in the lower right corner I am sorry that I am unable to give credit to where credit is due because all this information was extracted by various resources. I am open to constructive criticism and if anyone has fruitful information or proof of more knowledge we can stir things up in the thread and hopefully figure something out. If anyone would like to add to this EE knowledge base or if I have posted anything incorrect please correct me so that I can eliminate it so I don’t contaminate the community with false information.
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