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ZaTaisho

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About ZaTaisho

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  1. I made a little edit to the IDEAL System, so that it doesn't seem like it's a leak. BTW, thank you. I just know what to do with the perks in all honestly. However, If I heard it right, Treyarch took out perks that helps your weapon, like Sleight of Hand, Steady Aim, etc... from a previous Tweet a long time ago. I might create another system where there are no perks that help your weapon. I got some new ideas in mind.
  2. PLEASE READ FIRST! Please note that the following information is MY IDEAL system! The Perk System below is created by me, ZaTaisho. If by any chance the admins want this topic removed, please PM me for removal. I will immediately remove all information within this thread. Thank you! ======================================================================================================== IDEAL System: [*:1b9faijl] Each perk has 2 Pro abilities, instead of 1. [*:1b9faijl] "Pro 2" is disabled at start unless players are to enter Prestige mode at least once! [*:1b9faijl] Each Pro ability has their own separate challenges to unlock. [*:1b9faijl] Players can only choose 1 of these 2 abilities. [*:1b9faijl] Players cannot obtain both Pro abilities, unless using the Specialist Package. [*:1b9faijl] The first 2 perks in each Tier are available at Level 4 with Create-A-Class. [*:1b9faijl] Proficiencies are not affiliated with the Perks in this System. [*:1b9faijl] The Item Package is another version of the Care Package, granting items such as Body Armor, Ammo, Death Machine, Grim Reaper, and etc... [*:1b9faijl]The Specialist Package: [*:1b9faijl] You can only obtain earned Pro abilities when unlocked and selected. [*:1b9faijl] You can only obtain all Pro abilities at the Specialist Bonus when unlocked. [*:1b9faijl] 4 points = 2 additional perks [*:1b9faijl] 6 points = 3 additional perks [*:1b9faijl] 8 points = 4 additional perks + all Pro abilities [*:1b9faijl] 2 points = 1 additional perk [*:1b9faijl] Equipment can be deployed one at a time (except C4) [*:1b9faijl] Scavenger can replenish ammo, grenades, and explosive equipment when "available": [*:1b9faijl] Replenish weapon ammo by default; 1 magazine [*:1b9faijl] Replenish Launcher and Underslung attachment ammo ONLY if the fallen enemy had any kind equipped. [*:1b9faijl] Grenades and Equipment can only be replenished if, and ONLY if the fallen enemy has Lethal grenades, Tactical grenades, or equipment remaining in their inventory. = IDEAL Perk System 3.0 =
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