Jump to content

xFlamingC17x

Member
  • Posts

    2
  • Joined

  • Last visited

Reputation

0

About xFlamingC17x

  • Rank
    Newbie
    Newbie
  1. Okay, thanks. When we use that strategy, the man with the Thundergun doesn't usually have a problem getting to the person to revive them (and quick revive is a MUST!), and the other person should have a ray gun or upgraded crossbow (acts like a monkey bomb) and quick revive at the least and upgraded ballistic knife at the most, which revives player by shooting him. The player who goes down then stays close to player w/ thundergun, and he protects him, until they get to juggernog, and once he buys jugg, he should be good to go get rest of the perks - this is just how I play. Thanks for the tip though
  2. I'm looking for a two player strategy to make it to round 30. A buddy and I use a stategy where whoever gets the thundergun circles around the stage, and the other player circles around the MP40 room/spawning room. we take the upstairs route, buy the MP40 (unless the box is either in the MP40 room or dressing room), and get to the stage. We usually wait to turn on the power until round 8 or 9, or unless we both have at least 3500 points. (Enough for Juggernog, and spin at the box.) We wait to Pack-a-Punch any round between 13-17, or unless we have low/no ammo. we NEVER open the door to the stairs by the M16, unless we absoloutly have to. Our furthest round is 29. (Not ever, but together on Kino.) We really want to pass round 30, so any help would we awsome! Nacht Der Untoten- 34 2 people Verruckt- 19 solo Shi No Numa- 22 with 3 people Der Riese- 32 solo Kino- 34 with 4 people Five- 18 with 2 people Ascension- 23 with 2 people Call of the Dead- 16 solo
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, Code of Conduct, We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. .