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How Super Mario 3D All-Stars Adapts Its Games To Nintendo Switch

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With the release of Super Mario 3D All-Stars, we finally have Super Mario 64, Sunshine, and Galaxy on Nintendo Switch in glorious HD. But given the particular control styles of those games, you might be wondering how some of these games work on Nintendo's console-handheld hybrid. How will FLUDD work in Sunshine without the GameCube's analog triggers, and how will you play Galaxy without the Wii remote's motion controls? Below we offer a breakdown of each Mario game's unique control changes and detail how they've been adapted to play on Nintendo Switch. If you'd like to watch a video showcasing everything we discuss in this feature, watch the video version below.

As mentioned, Super Mario 3D All-Stars includes Super Mario 64 (originally on the Nintendo 64), Super Mario Sunshine (originally on the Nintendo GameCube), and Super Mario Galaxy (originally on the Nintendo Wii). If you're keen to come back to these Nintendo classics, you don't have to wait long, as it's coming to Nintendo Switch on September 18, 2020. For more coverage on Super Mario 3D All-Stars, read our review for our full thoughts about the collection.

Super Mario 64

Let's start with Super Mario 64. This entry is probably the least different of the bunch, but some changes are still worth mentioning. First, you can use the right stick to move the camera, but it still clicks to fixed positions like you're hitting one of the c-buttons on the N64 controller, so you can't freely move it around in full 360 degrees. If you played the Wii and Wii U Virtual Console versions of Mario 64 previously, this should be familiar to you, but it's something to note if you haven't played the game since the N64 version or are playing it for the first time.

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