Jump to content

Developers Explain Prince Of Persia: The Sands Of Time Remake's Visuals


Recommended Posts

  • Administrators
Admin

The Prince of Persia: The Sand of Time Remake was confirmed during the Ubisoft Forward presentation on September 10. Though fans were excited for the return of the classic action-adventure platformer, some haven't been quite as impressed with the game's character models and expressed their dissatisfaction online. Many wondered what led up to the design and release of the visuals seen in the Prince of Persia Remake's trailer.

In a statement to The Mako Reactor, Ubisoft India gave a few answers addressing why the game looks the way it does. Game director Pierre Sylvain-Gires stated that they made a specific stylistic choice to differentiate Prince of Persia from other fantasy games on the market.

He said, "If you take the game that was made 17 years ago, there's definitely room for improvement in terms of graphism and we really wanted to give a unique look to the game because Prince of Persia: The Sands of Time is actually a fantasy story...So we decided to go for a unique visual treatment to make this game standout from other games. It's not another Assassin's Creed, it's not like the same Prince of Persia from 2008. It has to be unique. This magic, this fantasy is shown through the saturation, through the light, so it is also a challenge to redefine the visual identity of the game with this remake."

Continue Reading at GameSpot

View the full article

Link to post
  • Recently Browsing   0 members

    No registered users viewing this page.

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, Code of Conduct, We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. .