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Immortals Fenyx Rising Lets You Go Anywhere From The Start, Doesn't Level Restrict


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For Immortals Fenyx Rising (the new name for Gods & Monsters), Ubisoft is aiming to tell a story that doesn't have you exploring the world in a linear manner. Coming off the heels of Assassin's Creed Odyssey, the team behind Fenyx Rising wants the player to have agency in how they explore the world, choosing where to go and when to do so right from the start of the game.

"I would say this is quite a bit different from Assassin's Creed Odyssey," Immortals Fenyx Rising game director Scott Phillips told me. "We present the entire world to the player. We give them their main quests right from the beginning, and let them go free. We didn't want to level restrict. We didn't want to guide you through the world as we did on Odyssey, where we sort of said, 'Okay, go to Argolis, and then go to Phocis, and then go to this other area.' We wanted to be much more like, 'Here's four giant regions. Here's four gods you need to go save. Go for it, and figure out how you want to approach that.'"

Frankly, it all feels very reminiscent of The Legend of Zelda: Breath of the Wild. With only a general idea of where you need to go, it's largely up to you in how you get there. Protagonist Fenyx can climb practically anything, sprint, tame wild horses for fast transportation, and jump from cliffs and glide. The only thing limiting your progress is your stamina, which you can improve by completing combat and puzzle challenges hidden in small tombs scattered across the map. Nothing is revealed to you until you actually see it, so you can't just climb a tower and get a bunch of markers added to your map in traditional Ubisoft open-world style.

Continue Reading at GameSpot

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