Jump to content



#0
Guest

User Menu


Sign In

Sign In



Or sign in with one of these services

Sign Up

Forum Menu


More Staff Online



Register now to gain access to all of our features. Once registered and logged in, you will be able to create topics, post replies to existing threads, give reputation to your fellow members, get your own private messenger, post status updates, manage your profile and so much more. If you already have an account, login here - otherwise create an account for free today!

Sign in to follow this  
S.O.P.H.I.A.

Microsoft xCloud Now Being Tested By Capcom And Other Game Devs

Recommended Posts

Admin

Microsoft has offered only occasional updates on Project xCloud since debuting it last year, to the point that we assumed we had heard the last of it until at least E3 2019. But with the big event mere weeks away, Microsoft has shed a little more insight on the progress of its streaming service.

In an update from gaming cloud VP Kareem Choudhry, Microsoft noted that it has deployed its xCloud tech to 13 Azure regions, allowing game developers like Capcom and other devs to test games using the xCloud platform. This follows an earlier employee take-home program that served as the first real-world test.

Microsoft notes that Project xCloud has the potential to stream more than 3,500 games already, across the three generations of Xbox. An update to the Xbox One version of any game would populate across xCloud immediately without any additional work for developers or downloads for consumers. Microsoft also boasts another 1,900 games in development for Xbox One, which could be put on xCloud easily.

Much of this is similar to Google's pitch for its Stadia platform, though Microsoft is stressing the ease-of-use with tools developers are already accustomed to if they've been developing on Xbox One architecture. The blog also notes that it has updated its developer kit with a new "IsStreaming" API, which allows a game to adjust certain options if it detects that it is being played through the cloud. It could, for example, adjust font sizes for smaller displays like a phone, or matchmake multiplayer games from the same server.

The news that Capcom is one target for Microsoft's streaming tech makes sense, as Capcom has already been experimenting with streaming games in Japan. Microsoft and Sony also recently announced a strategic partnership on gaming and cloud services, though it's unclear exactly how that will manifest itself--especially since the announcement apparently took the PlayStation team by surprise.

Microsoft is preparing to "go big" at its E3 2019 presentation, which is widely expected to begin debuting its new console hardware and streaming plans. Check out the full E3 press conference schedule to plan your viewing parties, and then take a look back at how Microsoft has debuted new gaming hardware in the past.

View the full article

Share this post


Link to post
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

About Us

Call of Duty Zombies is a fan-managed gaming community centered around the popular Call of Duty franchise with central focus on the Zombies mode. Created in 2009, CoDZ is the ultimate platform for discussing Zombies theories, strategies, and connecting players.

Activision, Call of Duty, Call of Duty: Black Ops titles, Call of Duty: Infinite Warfare titles, Call of Duty: WWII are trademarks of Activision Publishing, Inc.

We are not affiliated with Activision nor its developers Treyarch, Sledgehammer, or Infinity Ward.

Partners & Affiliates

Interested in becoming an affiliate/partner or looking for business opportunities? Shoot us an email at [email protected] to join the CODZ family. While you're here, show our partners some love!

Social Links

Facebook Group Join
Twitter Follow
Youtube Subscribe
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, Code of Conduct, We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. .