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The Meh

I'm rewriting "Unity". (The map, I mean.)

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Hey. Meh here.

Figured I'd make this post before I forget to, because I know it's well worth being made.

 

So... some news regarding Unity, indeed! That being, I'm... rewriting the original map.

...and somehow, I thought this post would be longer...

 

Anyone paying relative attention to the series is likely to ask why I might be deciding to do that. Why I'd change it up, all that nonsense. If I'm being honest, I have an incredibly simplistic answer for that:

 

The post was made in 2014. It was my first map, and the one I look back to and think is flawed by design the most. When I conceptualize maps, I like to envision it as if this map were a real one. As if, by some miracle, I were able to play it myself. As if it were a Custom Map. Coincidentally, I've dreamed of having all these maps be custom maps for years now. That all said, a map containing all maps isn't a realistic concept anymore, and... while Unity very much is still going to be that, I want to condense it. Reform it. A lot of design choices in the past few games have influenced me in a way that I think would benefit the overall story of Unity going forward, and better follow its narrative. That said, I don't think I'll do much to... well, "retcon" it. Though, this version will be the preferred version, and the "Final Draft", of sorts. The bonafide, "canon" version.

 

I've still got everything else in the works, but I want to make sure that the building blocks supporting it won't crack before I place them. So... with that said.

 

Per aspera ad astra.

-The Meh

 

 

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I forgot to add:

Yes, the original will stay up on CoDz, as will its Director's Cut. In all their juicy, cringey glory...

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