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Just like my other "Moar of..." threads, the idea here is to suss out some viable survival maps for short games in Revelations. I attempt to find areas that are fun to play or have interesting ideas, which is not always successful. Some ideas may create longer games as well, but most ideas will avoid PaP, Keeper, and Shield as they require too much of the map to be open for the purpose of quick survival maps.

 

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#Start Room: Start Room Challenge option. Running this small area with RK5 and Shieva should be a relatively short game, depending on skill and GGs. QR option available.

 

Start Room Options: Opening either Start Room door for a little more space is not really a good idea. But if you do the Corruption Engine ritual, you can add Juggernogg and NDU to your Start Room map. LCAR9 and Vesper in NDU.

 

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##Knife to Meat You. Easy and quick camping or training with Bowie Knife (or similar).

 

Open Stairs door in Start Room. Jump over to Shangri section. Open Stairs in Shangri section, open 'wunderfizz cavern' door to Kino section. Buy Bowie Knife and ICR1 in Kino, camp the steep steps early, move up by Widow's Wine camp spot later, or simply train the Stage. Possible ?Box locations. QR option.

 

Option: Add Jugger by doing Start Room Corruption Engine.

 

Option: Open Eisendrache section, do that Corruption Engine, Allow W'sW to be bought, and Wunderfizz is allowed if in this cavern. Jugger allowed. Stamin Up allowed. QR option. (Having 4 perks in this build makes the map feel complete).

 

Option: Do speed runs to aquire the speed run melee weapons from the top of the Shangri steps.

 

Shangri section has KRM and LCAR9.

 

First section of Eisendrache, by Wunderfizz cavern has Kuda and VMP.

 

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##Camp until Crash. Open Start Room Steps, jump to Shangri, go through Kino, jump to Verrücktish island. Do that Corruption Engine. Go up long steps from CE through 'trap' doorway, stop and camp in corner. Buy Juggernog and Speed Cola. Buy whatever guns and Bowie Knife on way. Trap option. QR option. Speed Runs for melee option.

 

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###Apothicon Pit: Activate all Corruption Engines, enter and stay in the Apothicon Belly. Come prepared and never leave. Long game.

 

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#Sh Angri Pit: Open Start Room Steps to jump pad, jump to Shangri section. Do not open doors nor leave. How much you set up first is up to you. 

 

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#Origins Pit: Open the GG door from Start Room. Jump to Origins area, never leave nor open doors. How prepared you are for this is up to you; go in all pimped out, or head there straight from Start like a Start Room Challenge. KRM and Pharo.

 

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#MotD Cafeteria Pit: Jump from Verrücktish island to MotD cafeteria. Never leave this space. Come prepared, or race there with bare-bones loadout.

 

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###I Love the Mystery Box: ASAP, get to the box. You may only buy ?Box guns. You may only play on the "island" that currently has the ?Box. You must move the ?Box to be allowed on other "islands". If you must move through an 'illegal' space to get to the ?Box, you can not buy anything in that illegal space unless door opening is required, then you may only buy those required doors. At any time, you may do the Corruption Engine of the current ?Box island, but you can not enter NDU unless the ?Box goes there. (You could pop into NDU to check for the ?Box location, if unsure of its current location after it moves, but don't buy anything or do anything else in NDU unless the ?Box goes there). Longer game if you survive it.

 

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(Work in progress...)

 

 

Happy surviving!

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