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perish_logo.png

 

Set your feet to the solid grounds of New Paris to unfold its mysteries. Will you find your way or will you perish in the darkness?

 

 

 

Features:
- Fully non-Black Ops 1 weaponry, such as some World War 2, Infinite Warfare, Modern Warfare Remastered, Killing Floor 2 and Payday 2 weapons
- Black Ops 3 characters to play as
- New enemies, Buildables, Time Trials, Dig Sites and more
- Ten perks with one being custom
- In-depth main Easter Egg and various smaller ones lying around

 

Screenshots:

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Download Links:
Version 1.1.0

Installer:

https://mega.nz/#!x08xhC5D!ZvOEcJ82BOqrBeIpLYbr0N25uIXIszsrNfPiv2wVvGo

 

Manual:

https://mega.nz/#!kp82FSoB!6GsskQIo0EpBdqbu9wHIAgMgh06hqvOSjP6XVX331Yc

 

Note: Installer will install game_mod for you, but if you are using manual download, you NEED to install newest version of game_mod first.
You can download it from here: https://github.com/Nukem9/LinkerMod/releases

 

Credits:

  •     SE2Dev
  •     Nukem
  •     DTZxPorter
  •     Ege115
  •     Harry Bo21
  •     BluntStuffy
  •     MAK911
  •     Z0mbie1337
  •     Fruckbatt
  •     lilrifa
  •     Scobalula
  •     ZeRoY
  •     ElTitoPricus
  •     The Meh
  •     CHN
  •     treminaor
  •     Gildor
  •     Spy
  •     Tom-BMX
  •     Treyarch
  •     Infinity Ward
  •     Sledgehammer Games
  •     Raven Software
  •     Tripwire Interactive
  •     Starbreeze Studios
  •     Behavior Interactive
     

Voice Actors:

  •     Syphon
  •     TheWubstepBrony
  •     Emlbrough
     

Music Provided By:

  •     Dillinger Escape Plan
  •     Bl00dBox
  •     Michel F. April
  •     RichaadEB
  •     ToxicxEternity
  •     Blonde Redhead
     

Alpha/Beta Testers:

  •     Fruckbatt
  •     Z0mbie1337
  •     lilrifa
  •     johndoe
     
Spoiler

Update 1.0.1:
- Pause Menu now shows what Buildable Parts or other items you are missing/have gathered via text list
- Elemental Batteries are now purchasable after Quest is done, if no one has the current battery you are trying to buy
- Fixed gamebreaking issue when using Marshal 16's/AA-12 with Double Tap 2.0
- Fixed Nova Crawlers not spawning when having too many zombies alive during Miasma Upgrade Quests
- Fire Trap is now always one hit kill after half a second of getting ignited
- Moved "For The Damaged Coda" track under Music settings from SFX
- Takeo & Richtofen no longer revert to their dumb old selves when getting hit by a crawler
- Buffed Miasma Device's & all its upgraded variant's radiuses
- Buffed damage on Bane Gun 2.0 & Ranger
- Gave PaP'd MacTav-45 more ammo
- Few other small misc bug fixes

 

Update 1.0.2:
- Box lag seemingly fixed
- Bane Gun 2.0 now features new animation set to embrace the meme
- Miasma Device & all its upgraded variants now track ammo like Der Eisendrache's bows
- Miasma Device & all its upgraded variants now effect all zombies when they enter projectile's radius, not just one at a time
- Fire/Flinger Traps are also patched with above fix
- Buffed damage on Miasma Device to be one-hit kill until round 25 and upgraded variants have infinite damage
- Increased radius of soul portal in second step of Main Quest to work better with buffed radiuses of Miasma Device's upgraded variants from previous update
- Boss Fight's missile barrage attack now has 1-2 missile chance rather than 1-3, if you have more than two players
- Decreased fire time on MK32 & its PaP version (more on PaP version), & sprint times on Grease Gun
- Overall optimization on entities/performance
- Few other small misc bug fixes

 

Update 1.1.0:
- New weapons/equipment added:
    - World War 2 Blunderbuss
    - Killing Floor 2 HX25
    - Killing Floor 2 MKb.42(H) (replaces Black Ops 2 STG-44)
    - Payday 2 Brenner 21 (replaces Black Ops 3 Dingo)
    - Payday 2 Chimano 88 (replaces Infinite Warfare Hornet)
    - World War 2 Sterling (replaces Infinite Warfare Trencher)
    - Modern Warfare Remastered AK-74u (replaces Black Ops 2 AK74u)
    - Upgradable Shockwave Claymores
    - World War 2 N° 74 Grenades
- Extended Pack-a-Punch area, added more detailing on some bare areas & overall ambient changes added
- For a cheap price, you can now swap PaP camo on your weapon, except on Dual Wield weapons/Shockwave Claymores
- Multiple weapon changes, including:
    - Multiple buffs/nerfs on weapons to work as they should, such as adjustments to firetimes, damages, hit location multipliers etc.
    - Finetuned Miasma Device & its upgraded variants to strike a balance in power
    - All weapons that were missing diving animations now have them
    - Applied animation fixes on multiple weapons
    - Added Battlefield 1 inspired sprinting/mantling/diving crosshairs & hitmarkers
    - New muzzleflashes/crosshairs/sniper overlays added for almost all of the weapons
    - Added regular ADS for Ranger due to gameplay/visual reasons
    - Payday 2 reticles added for all of the PaP'd weapons with sights & their color changes depending on PaP camo
    - Added new sounds for swapping weapons, dryfiring, shell ejects & Frag Grenade explosions
    - Increased PaP'd shotgun effects' chances of happening (from 33% to 50%)
    - Few PaP'd weapons have new names, new attachments &/or improved PaP camo placements now
    - Fixed most of third person weapon bugs
- Added new Perk/Powerup icons
- Fixed an exploit with Shockwave Claymores & After Stock
- Added zombie count check on specific Main Quest-steps so you can do certain steps sooner (checks if next/current round is dog round and zombie count > 24 rather than just next/current dog round)
- Fixed a bug where rounds wouldn't continue if you finished Terminal Minigun-step during a dog round
- Some triggers now require you to hold down Use-button (longest time on a trigger is 1 second)
- Teleporter now works by just having all alive players on it
- Added more model variations for zombies
- Added looping music for Dog Rounds
- Doctor Faye's Round 2 quote only plays once on the first time it can be heard even after multiple restarts (does not save on game exit)
- Multiple visual/sound/optimization changes/additions on most of the Quests
- Increased souls required for Elemental Batteries during upgrade Quests & also in first Main Quest-step
- In Boss Fight, Boss cannot do same attack twice in a row anymore
- Mule Kick icon now moves up if you are holding the third weapon
- Fixed Minigun pickup glitch
- Crusader Zombie cannot affect more than five zombies during a taunt now & taunt has new effects for Crusader/taunted zombies
- Crusader Zombie cannot spawn during dog rounds anymore (but he can be alive during one)
- Added hitmarkers for when you can damage Crusader Zombie
- Electric Cherry can now trigger Electrifying Torment's Nova Crawler step
- Overall improvements on textures used in weapons, map's geo, prop models etc.
- Reworked a lot of HUD like Time Trial's timer, fonts etc.
- Added multiple new enemy spawns inside Terminal/Generator/PaP-areas
- Fixed some sounds being under wrong sound settings
- Added version numbering in main menu to remove confusion with what version you are running on
- Multiple other small misc bug fixes/additions

 

 

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Looks sick. Especially the "thunder claymore things".

This might be a stupid question, but Imma ask anyway: There are no official mod tools for BO1, so how is this possible? And how more difficult is it to build a map on BO1? Nice to see this though, cause in my opinion BO1 is the best zombies game, because of it's core mechanics.

Good job to you and everyone involved.

 

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25 minutes ago, Lenne said:

Looks sick. Especially the "thunder claymore things".

This might be a stupid question, but Imma ask anyway: There are no official mod tools for BO1, so how is this possible? And how more difficult is it to build a map on BO1? Nice to see this though, cause in my opinion BO1 is the best zombies game, because of it's core mechanics.

Good job to you and everyone involved.

 

LinkerMod was created using Beta Mod Tools accessable through Steam, World at War Radiant and a lot of rewriting including compiler and numerous other things by SE2Dev and Nukem. All of it is accessable through GitHub: https://github.com/Nukem9/LinkerMod The project has been going on for more than five years and two of the years were for perfecting map compiling using Perish as a test/showcase map. As for creating map, as difficult as making a map in WaW, all of the knowledge can be transferred over pretty much. And the Claymores are from Ghosts campaign (Shockwave Claymores), never seen them in a custom map so I thought why not, lmao

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Looks insane, Hitman! Alot of time and effort put into this one it seems. And what an outcome. I have no Black Ops or any CoD on PC, yet I am curious to this map, the egg and the story. Are there gameplay videos of it? As what characters do you play, for example?

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3 hours ago, anonymous said:

Looks insane, Hitman! Alot of time and effort put into this one it seems. And what an outcome. I have no Black Ops or any CoD on PC, yet I am curious to this map, the egg and the story. Are there gameplay videos of it? As what characters do you play, for example?

There are only few videos and streams, but nothing yet from bigger English speaking Youtubers. You play as Black Ops 3/Primis crew in this map and there is background story on what is/was happening in the map, but it isn't directly connected to existing story

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49 minutes ago, HitmanVere said:

Map has been updated to 1.1.0 version! Full Changelog in main post under spoiler tag

Very cool, I'll give it a downloadski!

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