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ZA TRAILER IS HERE! (In dutchlands)


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10 minutes ago, Nightmare Voyager said:

Compare the pictures I posted though...

Also I think that screen is showing the Armillary Sphere, it does look like the biodome but we know that building doesn't even exist in this timeline due to the new Moon loading screen.

Or it's just another portal somewhere else in the map.  Those images might help us predict where that portal leads out to.  

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5 minutes ago, TheNathanNS said:

TFW you're on Xbox and PC. :|

 

 

Ah well, I'll have custom zombies to give me my "new" zombies.

TFW the one, the only TheNathanNS posts on CoD Z.

 

Caught me off guard dude, how do you like the look of the map even though you won't be able to play it for a while?

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The main things that interest ME now are 

-Bounce pads

-Green portal things

-The new Gumballs

and upgrading the specialist item. 
I assume it's going to be either the spikes or the bow. If it's the bow, then it's likely just going to get an explosive advantage, maybe a monkey-bomb attract effect. If it's the gravity spikes, lord KNOWS what fun awaits us with that. I saw a very cool idea earlier about it having a defibrillator effect and would allow for instant revives with a slam. 

If... They're both specialist items though... I wonder if we'll be able to switch between the two or if it's choose one for the game.

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4 minutes ago, anonymous said:

Oh and that dragon head you see at the very beginning of the trailer, thats probably the sign on the wall where the dragon comes out. (like the dog head where the big hell hound came out in MotD).

If you look at the scene where it shows the close up of the green portal-map thing, the dragon's head is actually stone, not sure if this is before or after activation but it's stone then. 

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Just now, Stop Mocking Me0 said:

If you look at the scene where it shows the close up of the green portal-map thing, the dragon's head is actually stone, not sure if this is before or after activation but it's stone then. 

You're right, didn't saw that.

But what else can the dragon head mean?

A symbol for this map maybe?

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2 hours ago, Stop Mocking Me0 said:

Might just be there to look cool. 

I definitely think its the same symbol as what the dogs had. But obviously not for before the dragons are fed, as we know they are stone statues then, but after. It just makes sense really and is in the same style.

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3:50, denizen sound...

For earlier comment about this map being on base game, I'm sure i read somewhere before release how there might be a castle map on release but it could be pushed to DLC. And well while it could be BS, we have a castle map coming out in DLC and the base game only has 1 fucking map, and i cant believe everyone was expecting just 1 map (with no survival or grief within it) and that is all we'd get. BO1 had two maps, BO2 had Green Run which had a selection of different modes within it.

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I thought that was so hilarious, I can't believe they did it again! Seriously, he needs to be a zombies character. Also what is with the Panzer Soldat? When its mask is on, its green, when its off he has a head? The Denizen sound was in MotD too, it means nothing. That thing about a castle map is completely made up, when people leaked the beta files they found a castle map in it so it probably came fro ma fake leak. BO3 has a big map with more than enough content, DOA2 and a Nightmares. So, that isn't any justification whatsoever, what you heard was false dude, accept it...

 

Oh and in fact, the real like you were talking about was from a guy who said there would be an Egypt map that might get pushed to DLC, not a castle. I literally saw a video on it on Monday where someone talked about this leak that had no backing at all.

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That Replacers trailer was nice, great to see that guy back.

15 minutes ago, TimelordAlex said:

3:50, denizen sound...

The same sound can be heard in this TV Spot in the Zombies portion, and like Nightmare Voyager mentioned, the Mob of the Dead trailer.

https://m.youtube.com/watch?v=RdUak_vvNsk

I believe Treyarch include this sound in their trailers, because generally the Denizens sound more menacing and frightening than Zombies.

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5 minutes ago, Spider3000 said:

That Replacers trailer was nice, great to see that guy back.

The same sound can be heard in this TV Spot in the Zombies portion, and like Nightmare Voyager mentioned, the Mob of the Dead trailer.

https://m.youtube.com/watch?v=RdUak_vvNsk

I believe Treyarch include this sound in their trailers, because generally the Denizens sound more menacing and frightening than Zombies.

I wouldn't be surprised if they had started doing it because of the panic everyone got into the first time people heard it in the trailer.

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Very pleased to see the Replacer back, always enjoyed those ads before. And very interesting to see the hounds in this map, though I'm curious as to know now if they still have their own special rounds on top of spawning alongside zombies and where the Panzer will fit in with this. If we get multiples of each all at once then we're approaching SoE territory with an annoying clutter of enemies on the map at once. I would like to see the Panzer get his own round as sort of a complete opposite challenge to the normal dog rounds (one tough to kill enemy as opposed to several weaker ones), and they kind of just switch off every 5 rounds or so. If they must have all 3 (or more if there are other yet to be revealed enemies in the map) at once maybe pushing that back to much later rounds wouldn't be as bad as a way to scale the difficulty and make it more interesting for high round challenges.

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17 minutes ago, Lenne said:

I can appreciate the good pronunciation of the name by my friend Dempsey. @Slade

I really, really can.

Other than that: Nice trailer, 3arc. :miao48:

When he pronounced it like that, I had to take a double take because Dempsey, of all people, didn't mess it up and say "Der Icendracha" or something.

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