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joecompt9

Just started mapping, need assistance.

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Right, a couple of days ago I started creating my first map, I've finished the majority of the map but I want to add a few thing.

In my map I want the following, I just want to know how to do them. I know most are possible as they're in other maps.

- Normal pack-a-punch weapons (For the guns actually in the game) Every gun I pack a punch turns red. I'm not sure why, but I wish they went into the normal gun.
- I want Black Ops (1/2) weapons in my map, from both the wall and the random box. I've seen this in most custom maps I've played, and I want it in mine.
- Black Ops 2 perks. I have a few already included in a package I downloaded, but I want more. Also, they don't show their little logo in the bottom left, a generic grey square is shown (Not sure why? Maybe there isn't a little logo included, i'm not sure.)
- More drops, I want to have drops such as the random perk drop, infinite ammo for 30 seconds etc. I've seen so many drops in other maps that I'd love to put in mine, but I'm just not sure how. 
- Random upgraded weapon box, I've seen this in a map I recently played. It costs 5000 for one, and I think it's a cool feature to include.
- Lighting. I'm struggling with this, my map always looks really dark.

I've got my map created, It's only an early version as I'm new to all this, but I really enjoy it and I want to make my map enjoyable to play. If someones willing to help, please add me on Skype. My Skype name is Joecompt

Thank you for reading

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Donor

For PaP weapon problem, its caused by not having reflection probes in your map. It usually makes the whole PaP camo red and some parts of stuff on map too. You would need BO1/2 to port guns from or ask other people to share, but I recommend first option. BO2 perks, there are some tuts across Internet and someone posted 3 BO2 perk scripts in UGX. You probably either didnt precache the material for shader or its not being set correctly in script, I guess its the first option. For drops there are some tuts in ZM and UGX, but UGX ones are more reliable. Not sure about how to do random upgraded box, not a scripter. http://wiki.modsrepository.com/index.php?title=Call_of_Duty_5:_Worldspawn_Settings This should help you on making maps lighting better, I suggest also messing around with vision files http://wiki.modsrepository.com/index.php?title=Call_of_Duty_5:_.vision_file Hopefully this comment helps :)

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Donor

I'd suggest learning some C++ or similar code language as scripting in new drops, different weapon boxes, and more perks is relatively easy once you know some coding. 

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Thanks for the replies guys, helped a lot. One more thing though, I don't really want to buy BO/BO2 for the gun porting, I only bought Cod5 so I can make my own maps and experiment with it. Is there any links to the guns?

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Donor

Thanks for the replies guys, helped a lot. One more thing though, I don't really want to buy BO/BO2 for the gun porting, I only bought Cod5 so I can make my own maps and experiment with it. Is there any links to the guns?

​Only can say Google is your friend, sorry. Dont think its allowed sharing links to raw assets here

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- Normal pack-a-punch weapons (For the guns actually in the game) Every gun I pack a punch turns red. I'm not sure why, but I wish they went into the normal gun.
- Lighting. I'm struggling with this, my map always looks really dark.

 http://wiki.modsrepository.com/index.php?title=Call_of_Duty_5:_Worldspawn_Settings This should help you on making maps lighting better, I suggest also messing around with vision files http://wiki.modsrepository.com/index.php?title=Call_of_Duty_5:_.vision_file Hopefully this comment helps :)

 

​You will need a proper skybox as well http://wiki.modsrepository.com/index.php?title=Call_of_Duty_5:_Skybox. I see a lot of people saying to just use the caulk texture on the box part, but that is incorrect. Make sure to use a sky texture. There isn't a sky texture for every skybox model, so just pick the sky texture that is as close as possible to your skybox model. The sky texture won't actually be seen in game so long as you have a skybox model.

A light grid is needed too http://wiki.modsrepository.com/index.php?title=Call_of_Duty_5:_Gridfile

And some information on basic lighting http://wiki.modsrepository.com/index.php?title=Call_of_Duty_5:_Lighting

As well as information about reflection probes http://wiki.modsrepository.com/index.php?title=Call_of_Duty_5:_Reflection_Probes

Honestly, just get to know that site. It's a very good place to reference.

As for weapons I'd say learn to port them yourself. A lot of weapons put up for download are either for COD4 or poorly ported or both. Also those weapons often include attachments you don't need for your purposes which adds more images and more memory usage toward the game's limits. So basically downloaded weapons will hold you back in quality.


 Also, they don't show their little logo in the bottom left, a generic grey square is shown (Not sure why? Maybe there isn't a little logo included, i'm not sure.)

​Make sure you included the material for each shader in your mod.csv and have the images placed in your mods images folder and they are checked in the IWD list of the mod builder tab.

Good luck.

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