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PHD- Slidder?


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Alright, It's been confirmed that sliding seems to be the name of the game in BO3 for MP and campaign. This brings up some issues with PHD flopper, a perk that relies on dolphin-diving mechanics. Here are 3 of my solutions to this problem (removing flopper is not an option-once a perk, always a perk... Unless you're who's who...) 

 

1: Zombies runs on old-school mechanics. 

What I mean by this is what everyone wants: Zombies gets no slides, no thrust jumping, and no futuristic advantages. Of course, this is taxing for treyarch to build a second movement function system just for zombies. 

 

 

2: PHD Slider: A similar perk to PHD only made for the new system. Non-movement based perks are still included: No splash or fall damage. But instead of flopping to get the desired effect, when one slides it pushes one forward much further, like a boosted slide. This pushes zombies out of your way and causes minimal damage, making it useful for escapes, but not as deadly as a flop. Furthermore if one slides into a wall from close range an explosion occurs like a Flopp, only the radius is limited to the wall, making it effective against zombies that are directly near-by or behind a baricade, but otherwise zombies will be unaffected by the slide. 

 

 

3: Duel slides and flopping: 

Like this, crouch (B/O)  while running (tap) to slide, hold to dolphin dive. 

 

 

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I thought of PHD Slider back around Ghosts! Sliding with explosions, it sounds so cool. But I think we are going to get normal movement, it won't be making a whole new movement system if they just upgrade the old one.

Edited by Nightmare Voyager
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If it's running on the old movement set, they'll just copy paste the movement from BO2's code. Takes like maybe half an hour.

Hopefully they'll just remove PhD again.

​We have the ability to add infinite perks on the map with the wonderfizz, plus flopper is a good perk. #4 right after jug, speed, and stamina up for me. Why the hate? 

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