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What we want in Call of Duty Zombies 2015


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I like the grappling hook idea they have for MP. I  wish they hadn't have done it as I think that could have been something Treyarch could have done. I hope they can find something of their own that changes things, I would like a load of different things that made gameplay more parkour like, kind of like Titanfall but like with Grappling hooks.

Call of Duty: You Are The BATMAN!

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I like the grappling hook idea they have for MP. I  wish they hadn't have done it as I think that could have been something Treyarch could have done. I hope they can find something of their own that changes things, I would like a load of different things that made gameplay more parkour like, kind of like Titanfall but like with Grappling hooks.

Call of Duty: You Are The BATMAN!

 

 

Thats where I mostly got inspiration as I had the idea before Ascendance :P, it was when I was watching the Arkham Knight GP

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SH is not one of the worst selling cods lol it did quite well as far as I saw. Better than Ghosts for definite.

It could be just general series fatigue, but the COD franchise is selling far worse every year.

It would take a lot of digging to find the numbers, as Activision doesn't exactly make them publicly available. But there was a thread on Neogaf where somebody posted the leaked (so not official) numbers of all the COD's first month sales in the US, and AW was over a million lower than Ghosts. Could be a combination of things. Could be the exo suits, the wait and see approach because of Ghosts, or the franchise may have run its course.

If the pattern continues, BO3/WAW2 will be a terrible seller. Hopefully, that isn't the case. Complete faith in 3arc to make the best zombies to date, but a lot of the BO2 maps shake that faith.

@Mocking, COD you are the batman is absolutely hilarious lol.

Edited by BestOfAllTime32
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AW did better than Ghosts, its like a well known thing. To be honest, I haven't seen a series fatigue, its not like they are made by the same developers. 

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AW did better than Ghosts, its like a well known thing. To be honest, I haven't seen a series fatigue, its not like they are made by the same developers. 

 

also consider video game sales as a whole are flat to trending downward this year.  There are a lot of factors to take into account here.  Personally most of my friends didn't buy advanced warfare because some hadn't upgraded their console yet and knew we wouldn't play as much until we all are on next gen consoles (which will be for this years CoD)  some also avoided AW because it was not developed by Treyarch or Infinity Ward, weary of SHG's first attempt at CoD. 

 

So to say that CoD 2015 is going to sell worse than Ghosts or AW, is still a very long shot i would venture to guess.   Plus it is no secret that Treyarch is by far the best out of the 3 studios in community relations, marketing, social media, etc.  They are outstanding at creating unmatched hype for their CoD games

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Okay, Clay put it better than I ever could. I didnt even think about different consoles. Cod 2015 will probably sell as good as AW if not better. Theres been a long wait, but it may be worth it in the end. I hope it will at least. I think the wait may factor into cod 2015 having more sales than both Ghosts and AW, but I dont know as it obviously isnt out yet.

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AW did better than Ghosts, its like a well known thing. To be honest, I haven't seen a series fatigue, its not like they are made by the same developers.

also consider video game sales as a whole are flat to trending downward this year. There are a lot of factors to take into account here. Personally most of my friends didn't buy advanced warfare because some hadn't upgraded their console yet and knew we wouldn't play as much until we all are on next gen consoles (which will be for this years CoD) some also avoided AW because it was not developed by Treyarch or Infinity Ward, weary of SHG's first attempt at CoD.

So to say that CoD 2015 is going to sell worse than Ghosts or AW, is still a very long shot i would venture to guess. Plus it is no secret that Treyarch is by far the best out of the 3 studios in community relations, marketing, social media, etc. They are outstanding at creating unmatched hype for their CoD gamesSeems like the numbers don't back up any claim AW did well.

http://www.forbes.com/sites/insertcoin/2014/12/14/call-of-duty-advanced-warfare-us-retail-sales-reportedly-less-than-ghosts/

Piper Jaffray analyst Michael Olson says outright that based on the NPD data he’s seen for November, Call of Duty: Advanced Warfare has seen US retailsales decline 27% from Ghosts in 2013. Ghosts itself declined 19% from 2012′s Black Ops 2, which itself dropped 17% from 2011′s Modern Warfare 3. If you take all that data together, US retail sales of Advanced Warfare are down 49% from Modern Warfare 3. And though a rise in digital copies may be to blame for some of the disparity, Olson doesn’t believe it’s nearly enough to cover the gap.

That's not exactly a good endorsement. It's impossible to guess the digital sales.

Just so we are clear, i'm not wishing doom on COD. I hope 3arc gets another 30 years to make zombies. There's just very few examples of games that last as long as COD has, and they certainly don't release a game every year. Sports games are really the only thing that is comparable to Call of Duty.

Edited by BestOfAllTime32
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AW did better than Ghosts, its like a well known thing. To be honest, I haven't seen a series fatigue, its not like they are made by the same developers.

also consider video game sales as a whole are flat to trending downward this year. There are a lot of factors to take into account here. Personally most of my friends didn't buy advanced warfare because some hadn't upgraded their console yet and knew we wouldn't play as much until we all are on next gen consoles (which will be for this years CoD) some also avoided AW because it was not developed by Treyarch or Infinity Ward, weary of SHG's first attempt at CoD.

So to say that CoD 2015 is going to sell worse than Ghosts or AW, is still a very long shot i would venture to guess. Plus it is no secret that Treyarch is by far the best out of the 3 studios in community relations, marketing, social media, etc. They are outstanding at creating unmatched hype for their CoD games Seems like the numbers don't back up any claim AW did well.

http://www.forbes.com/sites/insertcoin/2014/12/14/call-of-duty-advanced-warfare-us-retail-sales-reportedly-less-than-ghosts/

Piper Jaffray analyst Michael Olson says outright that based on the NPD data he’s seen for November, Call of Duty: Advanced Warfare has seen US retailsales decline 27% from Ghosts in 2013. Ghosts itself declined 19% from 2012′s Black Ops 2, which itself dropped 17% from 2011′s Modern Warfare 3. If you take all that data together, US retail sales of Advanced Warfare are down 49% from Modern Warfare 3. And though a rise in digital copies may be to blame for some of the disparity, Olson doesn’t believe it’s nearly enough to cover the gap.

That's not exactly a good endorsement. It's impossible to guess the digital sales.

Just so we are clear, i'm not wishing doom on COD. I hope 3arc gets another 30 years to make zombies. There's just very few examples of games that last as long as COD has, and they certainly don't release a game every year. Sports games are really the only thing that is comparable to Call of Duty.

 

 

 

that article is from december though, and reports have said that AW sales have picked up and had more longevity than ghosts..

 

AW was tops in digital sales for February 2015 with $31.6 million in sales... in february alone.

source:http://www.ign.com/articles/2015/03/25/call-of-duty-advanced-warfare-grand-theft-auto-5-top-digital-console-sales-in-february

 

I think it is safe to say that Ghosts' poor reception, and the hesitancy over a brand new developer contributed to the poor numbers at launch and shortly after, but it seems to have rebounded well, and like I said, treyarch and their proven track record of quality games and very good marketing, will in my opinion see sales numbers higher than ghosts and AW at launch

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Well it did because they were from December. Clay is right about the lower numbers but AW did better than Ghosts, its a fact. Anyways I think we need to get back on topic.

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Below are 13 ideas I have thought up of/found that I believe would be a great improvement to the next generation of Zombies. Keep in mind, most of these ideas are relating to Black ops 2 Zombies, as Exo-Zombies is disgusting.

 

 

#1. No more future

            Lately the Call of Duty franchise has drifted towards progressively making the games based off of future times. World War 2, Present time, and 100 years in the future. When has it gone too far? We don’t want a copy of Halo without Halo suits; we want good old Call of duty. Sure, futuristic games have their specialties and new ideas to introduce; but it’s just going too far.

 

#2. Better ranking system

            The ranking system in Black ops II zombies was very difficult to understand and to this day, still confuses many Codz players. If the ranking system did mimic it’s previous system from Bo2, a better reasoning for ranking/de-ranking would be appreciated.

 

#3. Resetting stats

            If you’re like me, you got Black ops 2 and experienced Zombies for the first time. This meaning, you probably got tons of downs and all around terrible K/Ds. But after being bad for so long, once you begin to actually start becoming good at Zombies, your ratio is damaged beyond repair. Meaning you can get a 2000/1 ratio and only go up around 1-2 ratio-wise. Resetting stats would be helpful for players to get a second chance at Zombies and actually achieve the higher ranks they’ve always dreamt of.

 

#4. Solo Easter-Eggs.

            Black ops II zombies based all it’s Easter-Eggs around teammates. And with regular zombies luck, you get paired up with randoms that leave the second after they’re downed. Having a way to do Easter-Eggs as a single person would be a nice addition.

 

#5. Custom Maps

            Personally, this is my most-wanted addition to Zombies. Having players be able to make custom maps and upload them for other players to play would be amazing! Of course, people can say it won’t be added because people could ‘out-map’ their DLC’s, which leaves a simple solution. Make custom map tools purchasable? Going off of that, if you had an unlockable to convert multiplayer maps to zombies without any Easter eggs, it would be very exciting. Just think, playing Zombies on Hijacked. Beautiful.

 

#6. Custom Games add towards Leaderboards

            Title says it all. As long as no options are modified, what’s wrong with getting with your friend and trying to get a new record for highest round with 2 players?

 

#7.  Saving

            Self-explanatory. Ever made it to a new record for your zombies game, but you need to go? You need to take a break? The solution is saving! Of course, the saving feature would only save until you die. This would mean players couldn’t simply reload a save just because they died. It’d be used only for saving a game where you are and coming back later.

 

#8. More melee weapons

            Besides the few melee weapons already in zombies, it would be nice to introduce some other melee-based weapons. Maybe even purchasable weapons off the wall or in the mystery box! Ranging from a katana to a chainsaw, adding more of these close-quarter weapons would spice things up.

 

#9. Zombie counter

            A zombie counter would basically just be an area on your screen that would display the amount of zombies left in the match. This could help players tell how long the wave will last and how many trains they need to blow through.

 

#10. Fix de-spawning

            We’ve all been through the point where we need to get shit done without a round going on. Simple solution: Save a zombie/crawler and lead it around until you are finished. This seems like a good idea of course, but since your crawler is slower than cement, it’ll de-spawn the second you leave its vision. This can happen with zombies that are sprinting as well. Yes, no one wants to finish their mission and then play hide and seek with a crawler; so just make your crawler/zombie re-spawn close to you after a short period of time without being close to it.

 

#10. Fixed/New Zombie gamemodes

            With black ops 2, new gamemode’s were introduced with Zombies that include Grief and turned. This increased the selection of Zombie gamemodes up to four, leaving regular, survival, turned, and grief. However, turned was only added onto two maps and got stale FAST. Grief was a good idea, but there was nothing to really help your team strive better than the next team. Maybe if there was more actions to screw up the opposing team, grief would be a big hit. But since the only way you can actually screw up your zombie-surviving opponents is smacking butterflies out of them, it’s not very aggressive. Going off of that, I will share my opinions on how to fix these modes to be more enjoyable, and what modes should be added to the list!

            Turned: Instead of making turned only feature the few players that join, why not take an entirely different turn on the gamemode? Think about it this way; what if Turned was a single-life survival, just like normal, but when you die and lose your only life, you will be reincarnated as a zombie/boss zombie. There would be a cooldown to your spawning as a zombie, and you would be able to choose where and when you would like to spawn during a round, just to ruin your friend’s lives. Spawning either as a sprinter in an ‘only walking’ wave, to spawning in as a Warden/Panzer, this would be an enjoyable mode to introduce.

            Grief: Just like the original Grief mode, there would be two teams consisting of 2-4 players that would compete to see who could last the longest. But instead of having the bland and stale ‘knifing butterflies out of people’, why not add more ways to mess with your loving opponents? This could include: Disarming the mystery box/perks until the other team can fix it, actually being able to shoot at your opponents (Damage would be very decreased so it would not be bland player vs player), or maybe even perks that could be saved for just the right moment to blind the enemy’s team for a short period of time.

            Hardcore: All players only receive one life to tamper with. Mystery box no longer distributes machine guns or ray guns. Wall weapons found inside the map are randomized to anything that could normally be found inside of the mystery box. Zombies progress in health/speed 2x faster than normal. Zombies can get to the point of ‘galloping’ on all fours after the player, which would result in zombies that are just as fast as the regular person. Perks are nerfed. (Ex. Juggernog makes players die after 3 hits instead of 4) Pack-a-Punch has a chance to break down and give you the wrong gun.

 

#11. Second pack a punch

            Pack-A-Punching your gun twice was introduced in Black ops II, although not In the way players expected. Packing a weapon twice only resulted in a new clip or a new attachment, which most players did not care to waste their money on. Of course, we don’t want players getting maxed out weapons early on, so limit packing to 2 times and add a “Round2Reach” system. Meaning a second pack-a-punch was only accessible after a certain round. (Ex. Round 30) Packing twice would give the gun a badass camo (like in origins) and the usual upgrades produced from packing.

 

#12. Upgraded MysteryBox

            Alright, what if there was an Easter-Egg/Process that players could go through in each map that would upgrade the Mysterybox? An upgraded mystery box would produce a randomized Pack-A-Punched weapon for the cost of let’s say… 4500? This could be a big gamble to sacrifice that much money in exchange for what could be a packed Five-seven, but you may just get lucky and receive a Porter’s Raygun!

 

#13. Buildables

            The buildables in Bo2 ranged from all parts in one room for something good, to all parts scattered around the map for something utterly useless. First of all, I almost never build the Machinegun-Lawnmower in Tranzit, due to it needing a turbine to power it and I’m pretty sure that it can kill you. Not to mention that the Jet Gun parts are so scattered throughout the map, that it’s actually a hassle to obtain it. Then the JetGun just breaks within 20 seconds of using it.

            In Buried, you had so many buildables like the Jet Gun rock, the Chainsaw glued to a wall, and the tramplesteen. Having all of these made Buried incredibly easy to camp in a one-way area such as the top floor of the saloon and the Juggernog area. If buildables were to be added again, I’d prefer the buildables to not be so plentiful, and to be more within range. Also, stop adding the zombie shield ffs. Something more unique would be nice.

 

Alright. That's my input on this. =)

Edited by Accelerate
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i dont like the idea of saving, if that was the case people would be able to go to round 300000000. it defeats the purpose of patience and endurance.

 

custom games dont count because if they did it would divide the community up. there would be no reason for public matches to exist anymore as most players would be in private matches from day 1

 

the zombie shield is the best

 

everything else i can agree with though

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Full Mod tools won't ever be released again IMO, and they are missing a major trick there, I won't go into it because that would be a whole new topic :rolleyes:

 

Half of the features you mentioned (zombie counters, 2nd PAP, despawning, buildables, solo EEs) are also already in a lot of custom maps. And if you would like to try some new gamemodes try out Project Viking, that has a bunch of new custom gametypes :)

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They wont release mod tools, if luck is on anyones side they will release the Black Ops and Black Ops 2 ones down the line but not new ones. 

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Below are 13 ideas I have thought up of/found that I believe would be a great improvement to the next generation of Zombies. Keep in mind, most of these ideas are relating to Black ops 2 Zombies, as Exo-Zombies is disgusting.

 

 

#1. No more future

            Lately the Call of Duty franchise has drifted towards progressively making the games based off of future times. World War 2, Present time, and 100 years in the future. When has it gone too far? We don’t want a copy of Halo without Halo suits; we want good old Call of duty. Sure, futuristic games have their specialties and new ideas to introduce; but it’s just going too far.

 

#2. Better ranking system

            The ranking system in Black ops II zombies was very difficult to understand and to this day, still confuses many Codz players. If the ranking system did mimic it’s previous system from Bo2, a better reasoning for ranking/de-ranking would be appreciated.

 

#3. Resetting stats

            If you’re like me, you got Black ops 2 and experienced Zombies for the first time. This meaning, you probably got tons of downs and all around terrible K/Ds. But after being bad for so long, once you begin to actually start becoming good at Zombies, your ratio is damaged beyond repair. Meaning you can get a 2000/1 ratio and only go up around 1-2 ratio-wise. Resetting stats would be helpful for players to get a second chance at Zombies and actually achieve the higher ranks they’ve always dreamt of.

 

#4. Solo Easter-Eggs.

            Black ops II zombies based all it’s Easter-Eggs around teammates. And with regular zombies luck, you get paired up with randoms that leave the second after they’re downed. Having a way to do Easter-Eggs as a single person would be a nice addition.

 

#5. Custom Maps

            Personally, this is my most-wanted addition to Zombies. Having players be able to make custom maps and upload them for other players to play would be amazing! Of course, people can say it won’t be added because people could ‘out-map’ their DLC’s, which leaves a simple solution. Make custom map tools purchasable? Going off of that, if you had an unlockable to convert multiplayer maps to zombies without any Easter eggs, it would be very exciting. Just think, playing Zombies on Hijacked. Beautiful.

 

#6. Custom Games add towards Leaderboards

            Title says it all. As long as no options are modified, what’s wrong with getting with your friend and trying to get a new record for highest round with 2 players?

 

#7.  Saving

            Self-explanatory. Ever made it to a new record for your zombies game, but you need to go? You need to take a break? The solution is saving! Of course, the saving feature would only save until you die. This would mean players couldn’t simply reload a save just because they died. It’d be used only for saving a game where you are and coming back later.

 

#8. More melee weapons

            Besides the few melee weapons already in zombies, it would be nice to introduce some other melee-based weapons. Maybe even purchasable weapons off the wall or in the mystery box! Ranging from a katana to a chainsaw, adding more of these close-quarter weapons would spice things up.

 

#9. Zombie counter

            A zombie counter would basically just be an area on your screen that would display the amount of zombies left in the match. This could help players tell how long the wave will last and how many trains they need to blow through.

 

#10. Fix de-spawning

            We’ve all been through the point where we need to get shit done without a round going on. Simple solution: Save a zombie/crawler and lead it around until you are finished. This seems like a good idea of course, but since your crawler is slower than cement, it’ll de-spawn the second you leave its vision. This can happen with zombies that are sprinting as well. Yes, no one wants to finish their mission and then play hide and seek with a crawler; so just make your crawler/zombie re-spawn close to you after a short period of time without being close to it.

 

#10. Fixed/New Zombie gamemodes

            With black ops 2, new gamemode’s were introduced with Zombies that include Grief and turned. This increased the selection of Zombie gamemodes up to four, leaving regular, survival, turned, and grief. However, turned was only added onto two maps and got stale FAST. Grief was a good idea, but there was nothing to really help your team strive better than the next team. Maybe if there was more actions to screw up the opposing team, grief would be a big hit. But since the only way you can actually screw up your zombie-surviving opponents is smacking butterflies out of them, it’s not very aggressive. Going off of that, I will share my opinions on how to fix these modes to be more enjoyable, and what modes should be added to the list!

            Turned: Instead of making turned only feature the few players that join, why not take an entirely different turn on the gamemode? Think about it this way; what if Turned was a single-life survival, just like normal, but when you die and lose your only life, you will be reincarnated as a zombie/boss zombie. There would be a cooldown to your spawning as a zombie, and you would be able to choose where and when you would like to spawn during a round, just to ruin your friend’s lives. Spawning either as a sprinter in an ‘only walking’ wave, to spawning in as a Warden/Panzer, this would be an enjoyable mode to introduce.

            Grief: Just like the original Grief mode, there would be two teams consisting of 2-4 players that would compete to see who could last the longest. But instead of having the bland and stale ‘knifing butterflies out of people’, why not add more ways to mess with your loving opponents? This could include: Disarming the mystery box/perks until the other team can fix it, actually being able to shoot at your opponents (Damage would be very decreased so it would not be bland player vs player), or maybe even perks that could be saved for just the right moment to blind the enemy’s team for a short period of time.

            Hardcore: All players only receive one life to tamper with. Mystery box no longer distributes machine guns or ray guns. Wall weapons found inside the map are randomized to anything that could normally be found inside of the mystery box. Zombies progress in health/speed 2x faster than normal. Zombies can get to the point of ‘galloping’ on all fours after the player, which would result in zombies that are just as fast as the regular person. Perks are nerfed. (Ex. Juggernog makes players die after 3 hits instead of 4) Pack-a-Punch has a chance to break down and give you the wrong gun.

 

#11. Second pack a punch

            Pack-A-Punching your gun twice was introduced in Black ops II, although not In the way players expected. Packing a weapon twice only resulted in a new clip or a new attachment, which most players did not care to waste their money on. Of course, we don’t want players getting maxed out weapons early on, so limit packing to 2 times and add a “Round2Reach” system. Meaning a second pack-a-punch was only accessible after a certain round. (Ex. Round 30) Packing twice would give the gun a badass camo (like in origins) and the usual upgrades produced from packing.

 

#12. Upgraded MysteryBox

            Alright, what if there was an Easter-Egg/Process that players could go through in each map that would upgrade the Mysterybox? An upgraded mystery box would produce a randomized Pack-A-Punched weapon for the cost of let’s say… 4500? This could be a big gamble to sacrifice that much money in exchange for what could be a packed Five-seven, but you may just get lucky and receive a Porter’s Raygun!

 

#13. Buildables

            The buildables in Bo2 ranged from all parts in one room for something good, to all parts scattered around the map for something utterly useless. First of all, I almost never build the Machinegun-Lawnmower in Tranzit, due to it needing a turbine to power it and I’m pretty sure that it can kill you. Not to mention that the Jet Gun parts are so scattered throughout the map, that it’s actually a hassle to obtain it. Then the JetGun just breaks within 20 seconds of using it.

            In Buried, you had so many buildables like the Jet Gun rock, the Chainsaw glued to a wall, and the tramplesteen. Having all of these made Buried incredibly easy to camp in a one-way area such as the top floor of the saloon and the Juggernog area. If buildables were to be added again, I’d prefer the buildables to not be so plentiful, and to be more within range. Also, stop adding the zombie shield ffs. Something more unique would be nice.

 

Alright. That's my input on this. =)

 

1,2,4,6,8,10,& 11 i think are good ideas

 

the others, not so much.  zombie counter is a bad idea.  i dont think the upgraded mystery box is a good idea.  stats resetting is bad.  im sorry that you had a rough go starting out in BO2, but your stats are your stats.  im sure you'll be much better in cod2015 zombs ;)

Im against buildables, so i hope they are removed for the most part.

 

i like the solo EE, more melee weapons, and second PaP are the best ideas that you listed.  I would love to see all of those

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Ok here we go...

1: the future is limitless. Honestly to a game designer the future is GOLD. They can take a series wherever they want and do as they wish. This opens up SO many gameplay mechanics. However, the past also is quite fun after the future has been warn to the bone. I'd be fine with either.

2: Yes. So many innovations for this have been discussed by many users here. If grey arch (too lazy to fix typo, yet somehow not lazy enough to write this explanation of the typo) has heard our plea to bring back Easter-egg teasers, surely they've heard the ranking system plea as well.

3: This is desirable. But put a limit on it of course, or a waiting period between wipes.

4: activision is in bed with Xbox. Multiple players needed for the Easter egg means higher XBL sales. I know I used to ONLY get XBL to do the moon, shangri-la, and COTD EEs.

5:Mod tools returning are desirable. But TBH the AMAZING map creators who have just been working with WAW will create the tools for COD 2015 mechanics anyways.

6: No. Just bring back private matches alongside custom matches. Custom matches themselves should also have a "Party" mode where you and 4 others are dropped in a map with randomly picked customizations.

7: In solo? Sure. But I doubt they'll do it.

8: I think the Bowie and galvaknuckles are great now. Perhaps being able to PAP them to last an extra 3-4 rounds? That'd be nice.

9: I think a zombie counter should be a perma perk. (In my system, perma-perks can be equipped at a max of 3. However the more OP the perk is, the less metaphorical XP you receive)

10: Turned and Greif could use some tweaks. But hardcore mode is a bit too hardcore. I mean, zombies that move faster alongside 3 hit jug and NO MGs or ray guns? No one would make it to round 20. Perhaps just zombies in greater numbers and more expensive purchases? (3000 for jug, 6000 for PAP, ect.)

11: How a bout instead of making a player wait til round 30 (which I never have the time or patience to do either way unless in co-op) you just add more epic attachments: under barrel ray-gun, flame thrower, mini-thunder-key-launcher.

12: No, a PAPed five seven is still a great weapon and worth more then 6000 points. Furthermore the upgraded box would make players never stuggle: Out of amo? Just get another weapon from the box.

13: I highly disagree with you about most of this, while YES transit's style was tedious and un-rewarding and should never be repeated, buried's style I think was the best: A player has the ability to carry multiple types of parts but only 1 of each type, MOTD and Origin's style is also admirable, but with too many buildables can become a hustle. Furthermore, i think more buildables would be wonderful and I actually REALLY like the zombie shield!

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Not many people liked the N4 so I doubt they would do that, especailly since Richtofen and Samuel are fan favourites of both groups. I think they will keep four players, I think now Treyarchs mentality needs to be: Don't fix something that isn't broken, but always add on to it.

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I'd like to see the return of both groups personally...

 

Me too as I like the new four but it seems like they are dead and Buried at the moment.

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Well they were dead in die rise too... And presumably transit...

 

Nono I meant it as a metaphor- Dead and Buried- for now anyways as I already made a theory on their deaths

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Oh... Metaphors aren't my forte...

 

Thats fine :) Also at the end of Origins they were left under a set of draws so I thought that meant they were not in use anymore.

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