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Survivor Side Missions [ Concept ]


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A long time Ago I made a concept for Rescue and Conspiracy.

A set of game modes that had you escorting Survivors to a safezone and another that had you search the map for survivor camps and killing them to keep the conspiracy going. 

 

In Lockdown 2012 I introduced Quick time events in which survivors would appear when a door is opened and you needed to shoot the zombies around them to save them. One event involving babies got NV russled but also got him theorizing as to why it was important in the long run . And while he was right it was important, I never really gave any in map rewards for saving survivors. 

 

Then I saw the New infection trailer that survivors are not only in the main map and need to be escorted instead of just killing zombies around them once and then they leave. I decided to create a hybrid Concept using everything and mashing it up together. This is what I Came up with....Survivor Side missions. Time to Up the Ante! 

 

So here it is. A small part of my upcoming map concept ( To be revealed later ) which I like to call. Survivor Side Missions.

 

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Survivors Still appear in the Main map when you open the door to the room they are in. They also don't respawn so it's a one time thing only. If killed all players lose 100 to 500 points depending on the round. Some survivors need only to be saved while other survivors require you to take part in a small side mission such as escorting them or giving them a weapon to defend themselves. Some survivors have scripted fates while others are simply left ambiguous as to what happens to them

 

 

Judith: Judith is a Survivor that appears almost immediately as the Doors to the van open on round 1. She is being pulled on by 2 Zombies. One is pulling her legs the other is Pulling her arms. If you are not quick enough the zombies will rip her in half and begin to eat her. If saved she will reward you with a double points powerup. She will then run away past the map boundaries.

 

Tom: Tom is a 12 year old boy that appears back in the Town. When first encountered he can be seen being dragged by his feet into a sewer gutter. Kill the zombie pulling him down to save him. If you do not save him in time he will be pulled into the sewers. You will hear a scream and the sound of bones crunching. If saved he will ask for his mother. You will need to escort him to a certain area in the map where he last saw his mother. When you get there he runs into the area and finds that his mother has become a zombie and he gets eaten. You still get 500 points for completing the side quest.

 

Knives: Knives is a Gangster and says he will Hook you up With some special Weaponry if you can escort him back to the Don's car. Escort him through the hoards of the undead and make it to the car which is parked in the parking lot. The Don is dead but the car still works. Knives will then give each player a Tommygun for their help. ( Only way to obtain the Tommygun). He will then get in the car and drive away . 

 

Bruce: Bruce is a Special Ops Soldier that appears in the map. He is first seen being swarmed by zombies. Killing the zombies in time will start his side mission. You will need to escort him to the Rooftop of the Bar where a helicopter is coming to pick him up. He is wounded so he will walk slowly and limp. Once you get him to the evac zone a Helicopter will arrive and take him in. He says he will send back help and tells players to use this to stay alive till he returns ( Nuke ). As the Helicopter rises into the sky suddenly it begins to crash as Bruce has turned due to his injury which turns out to be a Bite. The Helicopter crash lands outside the boundaries of the map but it will stay where it crashed for the rest of the match as scenery

 

 

 

 

 

 

 

 

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An even longer time ago I designed a map complete with over 20 separate AIs each with their own motives and goals. You could save who you wanted, but the situations presented typically meant at least one guy died. I suggest when you're done with this, make a map set in a battlefeild. Your goal is to save as many survivors as you can. But not everyone is peachy with everyone else. 

 

 

This is good so far and has great promise!  ^_^

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An even longer time ago I designed a map complete with over 20 separate AIs each with their own motives and goals. You could save who you wanted, but the situations presented typically meant at least one guy died. I suggest when you're done with this, make a map set in a battlefeild. Your goal is to save as many survivors as you can. But not everyone is peachy with everyone else. 

 

 

This is good so far and has great promise!  ^_^

I would love to read that concept! Sounds like a Hell of a good read!

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