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New Zombie Map Idea


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So I was thinking about new idea's for new zombie maps in the future. One of my idea's was a Carnival.

It may just be like a little side map that has little to no impact on the zombie storyline.

 

Parts Of The Map

Midway: It's sort of like a arcade/booth area. Very close quarters and you can get trapped easily, has four entrances/exits are located in the north, south, east, and west of the building the midway is in. It has broken down arcade machines and has trash and blood all over the place to show that the zombie infection has made it's way here. Jugger-Nog and Electric Cherry are found here, Jugger-Nog can be found somewhere along the back of the midway has one enterance to it and one escape route, be very careful. Electric Cherry is found near the north entrance of the midway. Fire and Electicity traps can be found here, also this is the area where the power is most likely found, yes you heard me, most likely. This map includes a few new features, one of them is the power switch changes locations, another new feature is the point range. Every time you play a game each perk, trap, ride, wall weapon have a different price. Every perk's price range variey's from 1000 to 4000 points. Ride price points will be put down in the section below. Trap's price range variey's from 250 to 1000 points. Wall weapons prices variey's from 250 to 1500 points and wall weapons are random from past games.

 

Rides: This area is includes classic rides but however there are only a few as the rest have been destoryed, is slightly open to run around in. To activate the rides you must find the power first. A Roller Coaster, Ferris Wheel, Drop Tower, Octopus, and a Kidde Ride are the only operational rides. The Kidde Ride is one of the interactive rides, costs about 1000 to 1500 points. It's a little cartoony train that goes on a track and goes into a tunnel that protects you for a few seconds so you can catch your breath, it's very slow. The Octopus is another interactive ride, costs about 2000 to 3000 points, you can ride it for a few seconds and kills the surronding zombies that are close to it, you gain about 800 points for the zombies that are killed by the ride. But there is one flaw to this ride, it leaves your character dizzy and disoriented. When you get off the ride your screen is slightly moving and is blurry. This lasts about one minute. The Drop Tower is not an interactive ride, it costs about 500 to 1000 points. There is an opening inside of the ride, when the seats go up you can run inside, inside the ride there may be the power or the Pack-A-Punch. If the ride shuts down you can shoot the control panel through the metal to open the ride. I suggest not to stay and camp inside the ride as the zombies will climb the ride and drop down from the openning in the top. The Ferris Wheel is another non interactive ride, this is where Double-Tap and Speen-Cola. The ride costs about 250 to 300 points. The ride spins and you could get a seat with a perk or an empty seat. The Roller Coaster is a interactive ride, costs about 2000 to 4000 points. It has a big drop, a loop. It's a wooden roller coaster, in the center of the loop is a thin platform where the Pack-A-Punch or the power may be. You have a small amount of time to jump off the ride when it reaches the top of the loop. The way to make it off the ride is to jump back onto the tracks and run to the starting area of the ride but be careful you can get hit and knocked off the ride and either be downed or get a read screen depending on the perks you have. That is all that there is to this park of the map.

 

Picnic Area: A very open area to run around in, doesn't include much here. Der Wunderfizz is located here, costs about 1000 to 1500 points, includes every other perk thar doesn't spawn in the map. This is where the box is also located, the box doesn't move in this map. Also you can but semtexs for about 100 points.

 

Big Top: This is where you can obtain this maps Wunder Weapon. The weapon is calle the Saw Shot it's a weapon that shoots saw blades that you can pick up. Has 2 saw blades ready to fire, shoots one at a time, ammo capcity is about eight saw blades you can hit the zombies with it but there is a slight chance you may lose a saw blade. When upgraded it tuns into the Mutliator, ammo capcity now holds sixteen saw blades and has four saw blades ready to fire, shoot two at a time now. When the sawblade hits any zombie, special or not, sticks to it's body and wildly cuts deep and also moves on it's body. You can also use it as a chainsaw as the sawblades move while waiting to be fired. You can also saw down zombies if they get to close. Well that's the parts of the map.

 

Special Zombies

Clowns: If your afraid of clowns, you will absolutley love these brain munchers :D! They look like the zombie clown from the movie Zombieland. They are as big as the wardens in Mob Of The Dead. You do the most damage to the clowns by shooting there head but when you do it, there will be a honk sound as they have a huge read nose. They come after round ten and you will know when they come when you hear the following quotes that are said in a demonic tone, almost like pennywise from the movie It, "Who wants a balloon animal?", "Who wants to hear a good joke?", " Honk Honk".

 

Firebreather: This zombie looks like it was burnt in a huge fire, it's ash black and is very skeletal. When it gets close it blows a huge fire at you which does a ton of damage. When you come into contact with the fire your screen looks somewhat similar like when you run over fire in Tranzit. They appear after round fifteen. Their weak spot is the chest and head.

 

Knifethrower: This zombie doesn't have a distinct look. It can really mess you up if your not ready for the guys. The only way you can tell them apart is the a distinct dark blue hat that they wear. They have straps like the ones that hold bullets but these straps hold knifes. They can throw knifes from a distance but they have a chance to miss you.

 

Other Things

The song for this map was something I really didn't put much though into so just suggest songs in the comments :D! But to activate the song you have to activate all the rides. All of the melee weapons are included in this map. Drops are the usual including zombie blood, fire sale, bonfire sale, random perk bottle,( appears only if you kill the special zombies with melee weapons) and blood money. Buildables on this map include: a zombie shield, and a brand new one called the auto-arrow. Now this one is a turret but shoots arrows that impales zombies fire rate is moderate, you can also upgrade it which is another new feature in this map. When you upgrade the shield it can now have a gun slot for you to shoot through and lasts longer and blocks more zombie attacks. When the auto-arrow is upgraded it is now able to shoot metal poles and the saw blades you can get from the Saw Shot it fires faster and when you run out of special ammo for it, it shoots arrows till you obtain more special ammo for it. Speaking of special ammo this map includes special bullets for every weapon you get, including the Wunder Weapon. Each ammo type include shock, poison, incendiary, armor percing and explosive rounds. Which you can find around the map. Shock, poison, incedndiary, and explosive ammo can be added to the Saw Shot. When you use the explosive ammo type with the saw blades you lose how many saw blades you use it with( and yes I did get the ammo type idea from CoD: Ghosts and the game Dead Island)

 

Well that's one of my idea's, I'll post more Idea's when I think of more and I'm sorry for punctuation and spelling errors. Tell me what you think!!!!

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FINALLY! It's halfway through ghost's Season and this is one of the few new map ideas I've seen sense the release of Origins!  :lol:

 

Some things you may want to include: 

 

-A perk list

-Storyline

- Electric cherry should remain a "wonder fizz only" perk, as it IS only located in hell and I find the idea of being able to pull drinks from hell using that machine fascinating. Swap it out with either Deadshot, or maybe a new perk. 

-Power should be necessary for rides to work. 

-Drops could be a bit more balanced, as bonfire sales, zombie bloods, and random perk bottles by themselves are already OP. 

 

It is a great idea map, I like the idea of ride-related traps. Perhaps one could even add build able upgrades to these rides for even more zombie slaying awesomeness! ;)

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  • 1 month later...

My zombie map idea is called Concentration. It is a concentration camp in germany. The zombies are nazis. There are prisons that have jews in them that you have to rescue and get to the front gate. Everyone spawns at the gate. There is a guard that comes every 5 rounds that tries to put the jews back in the prisons. To turn that power you have to fill generators with zombie souls. There are 5 generators. The generators change spots. There is a new perk called Cola Clone. It creates a clone of your character that distracts the zombies for 30 seconds. To activate it you have to push down on the d-pad. It shows an outline of a body. It has to recharge. The wonder weapon in this map is called H.E.A.T50. When upgraded it is called the Hot Explosive Atom Thumper 5000. It is a Grenade launcher. To activate the song on this map you have to activate all the sirens.

 

 

 

perks

 

Juggernog

quick revive 

stamin-up

speed cola

tombstone

double tap

 

Wunderfizz Orb- allows you to get the perks that arent placed in the map. It also lets you get the other perks for cheaper price.

 

 

 

Traps

 

There are incinderary,electric, saw blades, toxic gas, and gravity spike traps. 

 

The gravity spike traps are 1000 points. These traps are found in buildings. There are spikes on the ceiling and when activated any zombies that step into the area where the trap is it makes them float up into the spikes.

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Here is my idea for a zombies map. The map name is called Undead Chicago.

Information

This map takes place in the famous Windy City, Chicago in 1925 during the prohibition era. Four gangsters are brought back from the dead, Al Capone, Bugs Moran, Lucky Luciano, and Enoch "Nucky" Johnson in the call of duty zombies dimension and are forced to fight hordes of undead officers and mobsters while trying to figure out a way to escape the dimension in which they are trapped in.

Additions/Changes

- Changes the Python to a snub nosed revolver used by an officer in the 1920's and names it the .38 Special Revolver and when pack-a-punched, it's called "SnubShooter"

- New perk added called SaveSelf Soda which when drank, if you get down and aren't revived you do not lose your weapons, money, or perks when spectating. It is 10,000 points and it is allowed to be carried with 4 perks as a 5th perk but if you drink Superjump Whiskey, it will replace the perk with the recently drank perk.

- New perk also added called SuperJump Whiskey which allows you to jump higher than a zombie, preventing you from getting down when cornered by a zombie horde. The perk's price is 4500 points. It is allowed to be carried with 4 perks but works the same as SelfSave Soda.

- Has a buyable Ending but no easter eggs.

- has every perk machine in the game

- You can carry all perks EXCEPT SelfSave Soda and SuperJump Whiskey.

- Adds in a new wonder weapon called the Magma Rifle (See my first post to get information about the Magma Rifle)

- Adds back in the QED.

I will leave it up to you to design the map

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Here is my idea for a zombies map. The map name is called Undead Chicago.

Information

This map takes place in the famous Windy City, Chicago in 1925 during the prohibition era. Four gangsters are brought back from the dead, Al Capone, Bugs Moran, Lucky Luciano, and Enoch "Nucky" Johnson in the call of duty zombies dimension and are forced to fight hordes of undead officers and mobsters while trying to figure out a way to escape the dimension in which they are trapped in.

Additions/Changes

- Changes the Python to a snub nosed revolver used by an officer in the 1920's and names it the .38 Special Revolver and when pack-a-punched, it's called "SnubShooter"

- New perk added called SaveSelf Soda which when drank, if you get down and aren't revived you do not lose your weapons, money, or perks when spectating. It is 10,000 points and it is allowed to be carried with 4 perks as a 5th perk but if you drink Superjump Whiskey, it will replace the perk with the recently drank perk.

- New perk also added called SuperJump Whiskey which allows you to jump higher than a zombie, preventing you from getting down when cornered by a zombie horde. The perk's price is 4500 points. It is allowed to be carried with 4 perks but works the same as SelfSave Soda.

- Has a buyable Ending but no easter eggs.

- has every perk machine in the game

- You can carry all perks EXCEPT SelfSave Soda and SuperJump Whiskey.

- Adds in a new wonder weapon called the Magma Rifle (See my first post to get information about the Magma Rifle)

- Adds back in the QED.

I will leave it up to you to design the map

You should just make your own thread about this in the custom game section.

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Another map idea  Wasteland.

 

Wasteland is just like Nuketown Zombies. It has characters that dont go with the zombie storyline, but there is a secret spot that makes you think it is part of the zombie storyline, just like in Nuketown zombies. The bunker that marlton is supposed to be in.Wasteland is an abandoned scrapyard.

 

 

Characters

 

Scrapyard Owner- Anthony- Wears white t-shirt with a leather vest, jeans, bandana, and work boots. 

Anthony's Son- Elliot- Wears white t-shirt with blood stains, work boots, jeans, leather gloves, and a baseball cap worn backwards.    

Customer- Adam- Wears cop outfit. A cop that needed parts for his cop car.

Worker- Micheal- Wears white t-shirt, ripped jeans, necklace, beanie, and work boots. Mom died in car crash.

 

 

Map Design

 

Wasteland is a scrapyard. It has different floors i guess you could say. You can climb up the stacks of cars and get to perks and/or guns. When climbing stacks of cars some cars will fall off of the stack. When that happens you either have to jump so you dont fall or try and run to the next pile. You spawn in the office. It isnt very big. There are tunnels that go underneath the scrapyard to get perks, guns, or parts for buildables. 

 


Buildables

 

Zombie shield

Turret

Turbine

 

New buildable(s)

Bear Trap

 

Perks

 

Juggernog is found by the entrance of the scrapyard.

Speed Cola is found in a tunnel by the office.

Stamin-up is found towards the back of the scrapyard.

Mule Kick is found in a tunnel near the entrance.

Quick revive is outside of the office.

Double tap is on top of a pile of cars.

Wunderfizz Orb is on top of a pile of cars.

 

New perk

 

Hoof-It Hotsauce- It allows you to run through a horde of zombies without taking a lot of damage from the hits. This perk is good when cornered and you cant get out or you need to get to a door to buy and there are zombies in the way.

 

Bosses 

 

Hell Hounds- Come every 5 rounds.

 

Junkyard Dog- A zombified dog that comes every 10 rounds.

 

 

New wonder weapon

 

FT21- It is a Flamethrower. Pack-a-punched it is called Hollenfeuer- which means hellfire in german - and has to recharge after a while.

 

Easter Egg song- To activate the song you have to turn on the sirens and collect parts of a CD. Once the parts are foun you have to go to the office build the disc and put it in the CD player.

 

Achievements

 

" Down With The Sickness"- Get infected by a zombie. Playing with a full team.

" Escape The Fate"- Exit the office without buying the door.

 "Burn It Down"- Kill 10 zombies with one spray of the FT21.

"Bring Me Back"- Bring a teammate out of zombie mode.

"Must I Do It Myself"- In solo bring yourself out of zombie mode

 These are all of the achievements i could think of. If you have anymore ideas just leave a comment about them.

 

There is no easter egg.

 

Easter egg song- Beauty Of Annihilation 

Edited by MonkeyBomb97
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