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Origins Achievements and Theories.


Speedylecor

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In this post I would like to start a discussion about some possible theories. I will two ways to relay this information, video and text. The theories are in BOLD. Let me know what you guys think!!

I REALIZE THAT YOUTUBERS HAVE UPLOADED EARLY GAMEPLAY OF ORIGINS. NOTE: I HAVE NOT WATCHED ANY OF THE GAMEPLAY NOR DO I PLAN TO. DO NOT SPOIL IT FOR ME.

So if you don't feel like listening to me talk, then I have included the text.

So, let’s start with the first achievement on the list “Little lost girl” The objective of this achievement is to release Samantha. Now how is it possible that Samantha is even alive, when this map is dated to take place in 1918. Now, let’s recall back on some old information about Samantha, Maxis, and Richtofen. In 1945, Richtofen locked Samantha and Maxis in the teleporter with the Demon dog Fluffy. Rather than being mauled by Fluffy, they teleported – Maxis to a jungle and Samantha to the MPD at Griffin station, or moon from Black Ops 1. So if we assume that Samantha is no more than 15 years old at the time that she assumes control of the zombies, then that would mean that she was born on 1930, which is 12 years after the alleged events of Origins. And the reason I used the word alleged is because, this assignment will only make sense if time travel were involved with this achievement. And this is assuming that we’re only using elements that we’ve already seen before, such as the purpose of time travel in Shangri-La. So if time travel were used, then we could go forward into time and release Samantha from the MPD, or free her from her impending doom with Fluffy inside of the teleporter, or maybe some other place.

Well, this is the only explanation I have for this achievement, but let me know what you guys think in the comments section below. Do you agree, or do you think there is some other method that we’re going to be using to “release Samantha?”

So let’s move on to the next achievement “Not a Gold Digger.” The objective of this achievement is to share a weapon that you’ve dug up. So, obviously we will be able to dig up weapons with maybe a shovel or something. But I’m a little more curious as to why we will need to dig up weapons in the first place. Maybe we’ll be digging up weapons that have been used in previous wars or battles, or, now this relates back to the time travel theory that I’ve speculated about before, we can bury weapons in 1918, move forward in time, and dig them back up in a later date, possibly that date in which we will need to “release Samantha.”

Now let’s move on the achievement “All your Base,” which tells us to activate all four generators without allowing one to stop. Maybe there are generators for different parts of the map. Since this map does take place on a WWI battlefield, I’m assuming that there is no established form electric system. Most likely there are only generators that provide power to certain areas of the map.

The next achievement on the list is called “Kung Fu Grip,” where we have to free ourselves and another from the panzer Soldat's claw. Now I’m taking this description of the Panzar Soldat from the CallofDuty wiki, so it may not be %100 true.

The Panzer Soldat (German for Armored Soldier) is an enemy that appears in the Call of Duty: Black Ops II Zombies map Origins. It takes the appearance of a zombie in an armored suit, and will drop in from the sky to attack players. The Panzer Soldat takes the appearance of an orange/yellowish eyed zombie in a large armored suit. The suit has several weapons, such as a rotating claw. It also appears to be very powerful, and can apparently withstand heavy falls and extreme damage. The suit shows signs of damage, such as cracked glass on his visor. According to the confirmed achievements, the Panzer Soldat is able to grasp multiple players with its claw at a single time.

I wonder how you’ll be able to free yourself and teammate from this zombie.

The next two achievements are “Playing with Power” where you have to build all elemental staffs in one Game, and “Master Wizard” where you have to wield all of the ultimate staffs in one Game.

So obviously we will be able to hold all of the staffs at one point, whether at the same time, or individually, but I doubt that one person can hold all four staffs at the same time.

The next achievement “I'm on a Tank” states that one needs to ride the Tank around the map without getting off. Now I’m assuming that this map, including the tank will have a “tranzit” feel to it, with the tank being the bus and “No Man’s Land” being the misty/foggy areas around the map.

The next two achievements are “Saving the Day... all Day” where you have revive another player four different ways in one game, and “Master of Disguise” where one has to use Zombie Blood to revive three players and activate a Generator in one game. So, obviously we can revive players with zombie blood, but for the achievement “Saving the Day…all day,” one has to use four different ways to revive a player. So far, we know that one can be revived through regular reviving, sticking someone with the Pack-A-Punched Ballistic Knives, and Zombie Blood. But what about the fourth way? Let me know what you guys think in the comments section below?

The last achievement is “Overachiever,” and it tells us to complete all four Challenges in one game. Now we don’t know what these challenges are, so there really is no way to discuss this achievement, but let me know if you guys have any ideas of what types of challenges that could be included in Origins.

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