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List of ALL known Persistent upgrades


dargonfly

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As far as i know, players can only have 3 persistent upgrades at a time, it may be 2 but im unsure.

Inroduced In Tranzit:

- Quick Revive

Revive players significantly quicker

- Recieve by: Getting 15 Revives in 1 game.

- Metal Boards

Zombies take 3 seconds to take off a window board

- Recieve by: Repairing 20 - 30 window board after round 10 in 1 game.

- Deadshot

Zombies heads explode no matter how killed, suggested extra head damage

- Recieve by: Scoring 2 headshots with 1 bullet.

Inroduced in Die Rise:

- Insta-kill

All zombies touching the player die instantly

- Recieve by: Getting an Insta-kill power up and not killing any zombies.

- Carpenter

All window boards are repaired with metal boards

- Juggernog

Zombie hits take 4 hits to down a player, 6 with real Juggernog

- Recieve by: Getting downed, revived, then downed again quickly.

- Points Refund

When purchasing a perk player will receive 1000 points

- Recieve by: Buying a perk and go prone immediately 15 times.

Inroduced in Buried:

- PhD Flopper

Diving to prone with ignite an explosion

- Recieve by: Taking Fall damage and surviving 1 - 3 times.

- Mystery Box

Increased Chance of obtaining a better weapon

- Recieve by: Pulling 1 - 4 sub-par weapons from the box consecutivly.

- Perk Save

After being downed player will only loose 1 perk a opposed to all perks

- Recieve by: Unknown to me as of yet.

- Double Points

While double point is active everything is half price

- Recieve by: Unknown to me as of yet.

Note: I have seen Perk Save & Double Points persistent upgrades myself and can provide video if requested, but for now i do not know how to get them.

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THANK YOU! This is exactly what I was looking for, very informative! I've also noticed while flying out of upstairs courthouse with the paralyzer & land on top of the box it sometimes appears you get a perma perk, not sure what it is though.

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Trying to one up me huh? Son, I've been Persistent hunting since they were discovered.

You can have as many Upgrades as you can maintain at once.

Inroduced In Tranzit:

- Quick Revive

Revive players significantly quicker

- Recieve by: Getting around 15 Revives in 1 game.

- Lost by: Failing a revive once it's started.

- Metal Boards

Zombies take 3 seconds to take off a window board

- Recieve by: Repairing a large amount of windows in 1 game.

- Lost by: Not repairing any boards in a round.

- Headshot Damage

Extra headshot damage, heads explode on any kill.

- Recieve by: Scoring 2 headshots with 1 bullet.

- Lost by: Unkown.

Inroduced in Die Rise:

- Insta-Kill

All zombies touching the player die instantly for the first half on Insta-Kill

- Recieve by: Getting an Insta-kill power up and not killing any zombies.

- Lost by: Taking damage during Insta-Kill

- Carpenter

All window boards are repaired with metal boards

- Recieve by: Killing a zombie in a window while a Carpenter is repairing windows.

- Lost by: Failing to kill a zombie in a window while a Carpenter is repairing windows.

- Juggernog

Zombie hits take 4 hits to down a player, 6 with real Juggernog

- Recieve by: Getting downed around 15 times in solo.

- Deactivates but still kept at round 15.

- Lost by: Getting downed after round 15 unless it causes game over.

- Points Refund

When purchasing a perk player will receive 1000 points

- Recieve by: Buying a perk and go prone immediately around 15 times.

- Lost by: Not proning after buying a perk.

Inroduced in Buried:

- PhD Flopper

Diving to prone from height causes explosion. No self damage.

- Recieve by: Taking a large amount of cumulative fall damage.

- Lost by: Taking fall damage without flopping.

- Mystery Box

Increased Chance of obtaining a better weapon.

- Recieve by: Taking weapons from box prior to round 10.

- Lost by: Reaching round 10.

- Perk Save

After being downed player will only loose 1 perk.

- Recieve by: Unknown.

- Lost by: Unkown.

- Double Points

While double point is active everything is half price.

- Recieve by: Getting around 3000-5000 points in 1 Double Points.

- Lost by: Gettin any points during a Double Points.

dragonfly, I'm not trying to mock or insult you in any way. Just trying to help spread the knowledge of Upgrades. :mrgreen:

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THANK YOU! This is exactly what I was looking for, very informative! I've also noticed while flying out of upstairs courthouse with the paralyzer & land on top of the box it sometimes appears you get a perma perk, not sure what it is though.

Since you dropped a decent distance, probably Flopper.

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Trying to one up me huh? Son, I've been Persistent hunting since they were discovered.

You can have as many Upgrades as you can maintain at once.

Inroduced In Tranzit:

- Quick Revive

Revive players significantly quicker

- Recieve by: Getting around 15 Revives in 1 game.

- Lost by: Failing a revive once it's started.

- Metal Boards

Zombies take 3 seconds to take off a window board

- Recieve by: Repairing a large amount of windows in 1 game.

- Lost by: Not repairing any boards in a round.

- Headshot Damage

Extra headshot damage, heads explode on any kill.

- Recieve by: Scoring 2 headshots with 1 bullet.

- Lost by: Unkown.

Inroduced in Die Rise:

- Insta-Kill

All zombies touching the player die instantly for the first half on Insta-Kill

- Recieve by: Getting an Insta-kill power up and not killing any zombies.

- Lost by: Taking damage during Insta-Kill

- Carpenter

All window boards are repaired with metal boards

- Recieve by: Killing a zombie in a window while a Carpenter is repairing windows.

- Lost by: Failing to kill a zombie in a window while a Carpenter is repairing windows.

- Juggernog

Zombie hits take 4 hits to down a player, 6 with real Juggernog

- Recieve by: Getting downed around 15 times in solo.

- Deactivates but still kept at round 15.

- Lost by: Getting downed after round 15 unless it causes game over.

- Points Refund

When purchasing a perk player will receive 1000 points

- Recieve by: Buying a perk and go prone immediately around 15 times.

- Lost by: Not proning after buying a perk.

Inroduced in Buried:

- PhD Flopper

Diving to prone from height causes explosion. No self damage.

- Recieve by: Taking a large amount of cumulative fall damage.

- Lost by: Taking fall damage without flopping.

- Mystery Box

Increased Chance of obtaining a better weapon.

- Recieve by: Taking weapons from box prior to round 10.

- Lost by: Reaching round 10.

- Perk Save

After being downed player will only loose 1 perk.

- Recieve by: Unknown.

- Lost by: Unkown.

- Double Points

While double point is active everything is half price.

- Recieve by: Getting around 3000-5000 points in 1 Double Points.

- Lost by: Gettin any points during a Double Points.

dragonfly, I'm not trying to mock or insult you in any way. Just trying to help spread the knowledge of Upgrades. :mrgreen:

No problem glad to know there's someone else keeping proper info, no 1 up intended. : )

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May I add that on the Double Points half price one, it allows a little points to be made during the half price one. For instance, earlier I was training in the maze, and got the double points and went to see if I could PaP for 2500, and I did. However, on the way there I did shoot a few zombies but kept it. So, maybe if you make less than say 1000 points? I know I didn't make a lot, only killed 3 or 4 zombies with my Sassafras.

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