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Greif map ideas: Verrućt and Der Reise...


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Der reise:

Here your placed into the Hell version of der reise, NOT THE REAL LIFE DER REISE...

It's like MOTD, but with no afterlife mode, and with different characters...

The two teams are:

935 M

- This team must listen to maxis, not richtofen, and consist of those who would rather help him...

1: Sophia------- Maxis's sweat heart

Harvey Yena-------- Simply sided with Maxis, knows about how richtofen "killed" maxis

H. Porter-------- Maxis allowed him to continue his work with the ray gun to inovate richtofen's origional invention, richtofen finds it offfencive and removes him of his team...

Yuri Z. -------- Neutral, but dislikes gersh for killing him, so he sides against him

935 R

-These players all support richtofen

Groph----- Was given head control of griffen station by richtofen he gladly serves him because maxis never offered him such power....

Shuster---- Loyal to richtofen, as they both worked against maxis on the teleporters and griffen station and the mpd

Gersh----- Was freed by richtofen and torchered by samanthia, naturally he sided with richtofen...

Peter McLain------ Richtofen didn't give away his position even when he KNEW there was something wrong with him and Harvey Yena

Now many will say: These people wernt alive at these times! And your right, but they all worked for 935 and their branches, and all feel how they should react to this situation...

So it starts off like der reise... But slightly different:

A: Alot of the grounds have changed, Harvey's writing is gone, and some things are on fire...

B: Teleporters are now two way, but from the mainframe the teleportation is random and they must be linked first,,,

C: Eletric cherry can now be bought as well, and mule kick (from the black ops map) Jug,SC, DT, and QR are also all here...

D: The box is now the hell-crate

E: Wall weapons are replaced with the black ops 2 equivalents: Kar-98k---> M14, Gewer---> Olyimpia, stg---> Chicago typewriter, Bouncing Betty's----> Boucing Betty's from black op 2 MP that don't effect crawlers...

F: There are now tasks to compleat...

G:Characters no longer speak as much, as that would be a lot to comprehend: Meaning characters will speak 1/10th as much as a normal game...

You all start off under the die glock... Here you'll hear the Satonic anouncer say: Here they come! Ahaahhaaha....

Nothing is really different until you reach the power switch, once that's on richtofen and maxis's will begin to speak, richtofen's guys will hear him and maxis's guys will hear maxis... They will start giving you mini-game objectives... Such as killing zombies near a certain area, or teleporting from a specific area, or stoping the other team from compleating their goals...

Maxis: Excellent! Now I need you to power die glock with 115, and we should all know by now where that comes from.... (beeeep....)

Richtofen: NEIN! We must stop maxis from powering that device! Quickly! Lead as many zombies you can AWAY from the glock! Use an eletro-magnetic pulse if too many get in!

So the four maxis guys will now attempt to kill all they can under the glock, while the other 4 try and keep zombies away... A timer will appear and signify how long the richtofens have to hold off... If they succeed, they win the battle, if they let too many through, they loose...

Also if a richtofen had begun killing to many zombies under the glock richtofen would say: WHAT ARE YOU DOING?!? HOW DARE YOU BETRAY ME! And a little "kill him" sign will appear above his head.... Meaning your team must shoot and kill him... He will respawn the next round however...

As a reward for Compleating a task you are given the following:

One task: Carpender/nuke/points

Two tasks: Double points

Three tasks: Insta kill

Four: Max amo

Five: Perk bottle drop! :D

Six---> repeat cycle

Now these all have to be IN a row, so if the opposing team wins one, you have to start all over...

This game isn't determined by who lasts longer as well.., this game is determined by how many tasks you compleat, as signified by the counter above your HUD where the afterlife symbol would be... Whoever has the most tasks when everyone goes down, wins, if it's the same, all players respawn with their weapons and amo...

I hope you all liked die rise, verrućt will be up soon...

Verrućt :

Much like Der reise, verrućt will offer you with a normal greif mode, in which one team starts on eather side of the doors, makes their way to power and are offered the 4 normal perks, no pack a punch, and the usual traps and what not...

This is a hell map BTW, and the two teams are the nazi soldiers and the American soldiers, nazi have recycled richtofen quotes in a different voice ( I take thine head shvine!, RRRRRRRAAAAHHH!, nothing that actually says he's the doctor or anything like that... Sense NONE of these people are richtofen...), and the Americans have the origional WAW quotes of the soldiers...

This map also comes with an alternative mode: Deathmatch

In this form of death match a few more things are added to the map:

1: Dog heads

2: Courtground and pack a punch (more on this later)

3: Shootable opponets

4: Krause Refibulators

5: Tactical insertions

6: Sheilds off the wall

This is a VERY perilous game mode, NOT for the faint of heart....

The whole time your basicly separated by the two haves of the map... Turning on the power causes the (metaphorical) floodgates to let loose causing mass caios!

All team members in this mode start off with both a M1911 pistol AND a Krause Refibulator, you'll see why in a minute...

The nazis and the Americans are COMPLEATLY hostile in this mode... As in they can, and will try to kill the other!

All the characters have Weasle sized health against the opposing team's bulits, but still the same amount of health against zombies...

If you get shot down, your teammates can revive you with their KRs, or by conventional means...

So be SUPER carefull when you turn on that power switch!

Now, there is a dog head on this map, that will spawn either in the showers, the **** please report this topic, post ****, or the dental office once the power is on... You can feed this dog 20 zombies, and once full, it will open its mouth and gobble up the nearest player...

Don't worry, your not the monsters lunch... Being eaten by the dog simply spits you out into the court yard... The court yard BTW is protected by glass and safe from enemy players... While in the courtyard, a player has the ability to use pack a punch and buy a sheild... Pack a punch is located IN the fountain

An (actually a real riot) sheild will protect one from bulits and zombies from behind, as well as block enemy players and zombies...

A player can not pick up an enemy player's sheild and they can't destroy it, but zombies can... A sheild can also take infinite bulits but only 12 zombie swipes...

Now note: The dog respawns immediately, so you may not have the longest period of rest in here... And if you go down in here you may not have your freinds to revive you... So to get out, simply feed the wolf inside the pen 5 zombies, and you will be spat out of the other dog...

Now I should also mention that invisible tactical insertions are avaible from the box as well:

A tactical insertion will give the player a gersh-device like item and when thrown will latch into the ground and turn invisible to the opposing team, once one device in down another device can be thrown in a different location... Now how this works is, if a player kills a zombie close to the second device, it will warp to the second device and randomly appear In front of an enemy player ( or where the first device is) for awsome surprise attacks. Now an opponet can not see or destroy an invisible device, however they can see and destroy the visible one, and once they do the second one is destroyed in a claymore explosion that can harm everyone (both teams)...

Lastly, it should be noted zombies that are warped after death do NOT award points when shot to either team... So they really are the WORST type of monster.

So here's a typical game:

Everyone spawns in and kills zombies the best they can, both teams move up to the power switch and let's say the American side has the dog in the dental office, but the nazis have the box in the power room... One nazi goes in for the kill and try's to attack the opposing team with his new s-12... But he is overpowered and ends up downing himself, so his other nazi freinds appear and revive him with the Refibulator.. (which is always held in the 3rd weapons slot and can not be replaced), making him temporarily invinsible, but can't shoot... So they retreat back to the power room...

Then the Americans feed the dog enough causing on of their mates to be sucked into the courtyard, where he buys a sheild and quickly returns.

Then the dog moves over to the **** please report this topic, post **** where the nazi hold it AND the box... The Americans then deside to invade, and after a blood brawl, the Americans have the box but the nazis are right next to them with the dog... If either side trys anything funny... BAM! Then an American gets a tactical insertion... So he sneakily places the invisible one DIRRECTLY under the dog spawn in the bathroom... Then both the box and the dog move to the bathroom entrance area... Using his sheild correctly, the nazis are forced to travel around the back of the map (the long way) to the dog/box...

Then the Americans act like the nazis have pushed them out, but in reality they have a plan...

Once the nazis are stationed, the Americans place down their second device and begin killing zombies, the zombies then take all the nazis by surprise leaving the Americans to beat the game by lasting the longest!

Hope you liked verrućt and der reise! Please comment your ideas...

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I do like it! I personally think that the winners should be determined by who lasts longer, not by who completes more tasks. Love the idea of easter eggs like that in grief, but I feel like they should only provide rewards, not change the entire goal of the game. Other than that, its great. I would LOVE to see a reincarnation of Der Reise into BOII

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