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MotD: a masterpiece


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MotD is, in my opinion, the best Zombies map by far. It is pretty damn close to perfect. The map's size is perfect, not to big yet not too small, and all the areas intertwine so navigation is simple and never tedious. There are no cheap wide-open training areas that alienate the rest of the map. The difficulty level is perfect, it provides a challenge but the new afterlife feature keeps players from dying on a high round and not being able to get back on their feet. The balance between wall weapons and box weapons is also spot-on, with neither being the obvious way to go. And the atmosphere: this is the first map where I've genuinely been frightened, and the dynamical characters and deep background story revealed by the easter egg just blow me away. This is EASILY Treyarch's finest work in Zombies.

The map is so good that it makes Die Rise and especially TranZit look "okay" at best. Looking back, you have to admit, TranZit was a bad map. Basically a handfull of small maps disguised as a huge map. Hell, 80% of the map was empty space with those annoying Denizens always on your ass, and the individual areas were small and the atmosphere was very drab. There were no particularly interesting new features, except for buildables, some of which were useless, and some of which shouldn't even have been buildables (e.g. power switch), with only 1 or 2 being of use. Die Rise was better but also had some serious issues. The atmosphere was a bit more interesting but the one-way map layout was awkward and tedious to navigate through, and the wall weapons were so overpowered that they rendered the box useless. Not to mention that the characters from these two maps are honestly kind of boring.

What's your opinion? How does MotD stack up with the other BO2 maps and with Zombies as a whole?

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