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Next map pack! (Full DLC prediction!)


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Alright, I got thinking about trayarch and the difference between past and future maps... (Not as in old maps vs maps that haven't been released but between 1960's maps and 2025 maps...)

So why not have a throw-back map-pack?

Included in the DLC:

Four all new multiplayer maps!

-Tower

- Civil

- Polar

- Times Square

Two new co-op zombies maps!

-Undergrave-Bace 12-Plague

-Survival-Thames-Plague

And a brand new attachment for multiplayer weapons!

-Over-arm fire!

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Let's start with the simplest thing: The new attachment...

Over-arm fire does exactly what you'd expect it to do... It takes your fire arm (Machine guns, and shot guns only) and rests the front of it over the wrist allowing for faster sights and more precision on hip firing... It also looks really cool with the RPD (feel like a real gangster!) But the biggest thing it does is allow a player to while walking aim faster and also allow sprinting and aiming at the same time! It DOES reduce your fire rate a bit, but it allows you to run just as fast and fire!

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Speaking of which here's the first map:

Times square: This map is an all-out brawl between new groups: The Black spades and the Saints...

This is set in today with older gangs... Your in times square in new York city, destroy the opposing team by any means... Not much more to add there... Looks cool!

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Now for map nombre dos!

Polar: We need more snow maps, so why not make a map in the coldest place on earth: Antartica! Specificaly a huge U shaped lake where the U is all ice! Here you'll not only have the problem of enemy troopers, but explosions will open up the ice as well, making Holes into the freezing water... One wrong step and your dead! Don't worry though, the ice will freeze back over soon...

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Map number 3! :

Tower: A huge early russian space station where teams will fight it out on the frame of a space launcher! On one hand you could take an elevator to the upper floors and snipe, but, there is also the factor of falling to your death and limited mobility!

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And the final multiplayer map:

Civil: A premitive map played at the preserved battle of Gettysburg site in 2025... Teams can use cannons left around to blast opponents, and teammates, in front of them to peices!

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And now for the good part: The zombies!

You may have noticed the two separate zombies maps, thats because there are two zombies maps! The survival map isn't actually reachable by the tranzit game mode: It's a island in the center of the Thames river! But what? An island in the Thames? Well that's because it's not ENTIRELY an island, not as much as just a GIGANTIC meteor that landed there...

The survival map is fairly small, as all survival maps are... And only contains 3 rooms: The meteor, the Westminster bridge, and the ferry.

You start on the ferry which has been wreaked into the side of the Westminster bridge, and on the dirrect other side is a massive meteor which has slightly broken the bridge.. The ferry will have boxes all over it.... However some of the supply's have flung their way up to the bridge and drifted along to the meteor... Some of these boxes contain perks, and the only way to find out which ones do is to wait for lighting to strike a box... Which it does once every while... When it does it blasts away the box leaving a nice perk for your use! The box has a location in each area and pack a punch spawns the same as the perks.... Some boxes contain weapons! The ferry's bow will have a 1000 debris to remove, however you need a shi-no-Numa style zip line to get to the meteor: 1500 for infinite use, needs 60sec recharge between uses...

Perks include:

Juggernog,

Quickrevive,

Doubletap,

Speedcola,

Mulekick,

Tombstone,

And the newest perk, avaible for only this survival map! : X-U-P Energy perk: Allows a player to see zombies through walls as well as players! Like zombie-vision in Turned!

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Now for the big one: Easter egg included! :

Undergrave!: The story map!

Characters: Samule, Misty, Russman, and Marelton!

Takes place after die rise!

New features:

Perks?: No new ones.. Saddly... Other then that you have the five origional perks (Jug, speed, quick Rev., Double, and PAP), Mule kick, PHD Flopper, deadshot 2.0, and who's who!

Wunder Weapons: (Spelled incorectly on purpose) The bubonic nano smg: A VERY deadly weapon that fires tons of nano-bite filled bulits into the zombies which will cause them, with enough shots, to cripple and burst with blood, when they do, they can cause a chain reaction, like in die rise with the seliquifier, that will spread the disease... Holds 35 shots in the barrel, and 200 in whole, very light and kills any zombie with a single shot, depending on the amount of shots will kill the zombie faster or slower...

Upgraded it becomes: Nanacid darkness SmG, this not only kills zombies faster, but allows for downed team-mates to be revived with a few shots!

It's a slow killing weapon, but what's wrong with that? :twisted:

Buildables:

The nav card reader (obviously)

The wielding torch

The wood chipper

The subway:

- Iron plates

- Break cushions

- Second track chip

The average game: Staring!: White, Blue, Yellow, and Green!

The map was released yesterday by trayarch, all four of our heros are exited!

White, the weapons master, He's the leader and wants to get this game in serious gear!

Blue, the vehicleist, head of all things moving, Be it train, car, bike, or plane, he wants it, and he wants it at full potential!

Yellow: The perks fanatic! : He's got to have those perks! All of them! Likewise he also enjoys other types of zombies and finding their weaknesses!

Green: Our mechanic! Buildables are his deal! Parts are all his fort-ay! He also is the main Easter egg enthusiast!

Green has managed to get a list of acheivements and each player selects the one they want:

White: NURSE! COME QUICK!: Plague 10 zombies with the Bubonic nano smg..

Blue: Where we go no one knows!: Access the seceret subway rout...

Yellow: Ghost Busters: I ain't fraid of no ghost!

Green: Instructions...: Choose your side...

The four have been browsing the recent forums and have found that this map is set in England, other then that there is only a bit of information known, and only to White, who refuses to disclose the info to make the game more fun!

The game starts pretty normal... NOT! The first thing the four realize is that it's mid-morning and the fog has rolled in leaving a red horizon, making the ruined big Ben seem like it's burning...

Looking arround the players only find the ruined remains of the Westminister's bridge, and a huge meteor in the middle of the Thames...Theres an electronically locked gate as well... Quick revive of course is here... Not much else... Until blue finds a stairway to the subway... Overjoyed to find the mode of transportation!

Down inside they find the subway is composed of three cars, the two back passenger cars, and the driver's car which can be activated promptly at any point after a 60 sec recharge after a trip... But will also run on its own... no TEDD however... The Bus pistol is avaible here..

Blue is super happy to push the "Go" button, but then is horrorfied as the doors slam shut barely missing green! Then it quickly shuffles its way over the tracks and even a lava pit! All the way down until it reaches it's stop, along the way zombies hopped in from ceiling breaks and the windshield... When it stops all players are thrown forward into a prone position...

They've reached their stop and head on up to see whats out there:

And wa-la! We see we are now on the opposet side of the Thames... Quite near big Ben... While we can't exactly enter the clock tower, we can access a small window-washer's platform and ride it up to the top for 250 points per trip... Up here theres a door to the inside of the clock... As well as Double tap avaible from the side... Inside the structor, there is the first buildable: The nav card reader... But none of the peices can be found... An Mp5k can be found though as well as a strange iron plating peice...

Upon entry to the clock, Yellow: Playing as Samule, Hears richtofen say: Ah yes this will do... Listen Samule... You hear that? That's the sound of a spire ready to be built! You can't activate this one like you could the others... This one needs to be transformed into a radio tower before it can harness the 115 from the river! We need items for that! Go find them Stulenger!

Maxis will also say: Huamans, you need to listen to me... This clock is the final step in achieving our goal, it's age and structor are perfect for drawing energy from the meteor for our purposes! To accomplish what we need we must find more tools!

There's not much more that the group can do here...

So they head back down the lift to the subway... Yellow goes to push the button, but instead finds he can add the iron plating from the clock to the front of the subway! This will block zombie's from getting in from the front windshield! All is smooth sailing until everyone is flung to the front of the train again.... This time, the sub station isn't in as good condition, as a massive hole in the wall depicts lots of lava below the train and the tunnel... No matter, time to press forward!

This is an industrial district along the docks... Most of the warehouses are shut off, but one has been left slightly ajar and can be crawled under... Inside there are a few airplanes and a sort of satilite-dish thing... Also Speed cola can be bought in here as well... Beyond is a giant door for 1250, buy it any you have access to power! Flip it on and the previously-downed gate opens fully...

Then maxis will say: Good, GOOD! I can rerout this power to all the areas you need! Just focus on finding more and more means of building a spire!

Richtofen: Ah grand! The power is on! Hmmm... That dish seems helpfull... I wonder if... Oh!!! Haha! Brilliant! It's oh so simple! Find more of these things Samule!

Also in the power room there is a buildable: One back-pack like canister, one torch, a wielding mask, and one wielding lighter!

Green is overjoyed to be holding the first buildable: The wielding torch! With it he can fuse barriers to make them even stronger, he can build other items faster, and he can open previously in-accesable areas! Like right outside! In another warehouse there is a boat which you can clime on, and purchase the closest thing to a new perk! Deadshot daquiri 2.0!

With new deadshot you now gain the same advantage from the multiplayer attachment! You can fire from your wrist to aim better! It also allows one to sprint and aim... As well as its normal function of headshot targets!

Another thing, in the shed is the plank for the nav card table! Yah! Peice one found!

Back on the train, the crew speeds off to the next stop: The shallow beach

Across the road outside the subway terminal is a small stretch of beach... In the waves there are small mounds of clay... However the water is lava... You remember this right? You'd run up to the water and it'd come reaching back for you? We same with lava... You've got a short time period to get to the clay before you go down... But on the clay you gain access to GASP JUGGERNOG! Yeah! (Says yellow)! Making it easy for you to return!

There's a cave in a nearby small cliff as well where you can find the radio peice and MULE KICK! But you have to buy it for 1000... Also inside is a cove for a ship with a broken metal mast and crows nest that makes it look like a satilite... It's been hooked up to a machine on the ship, which you can enter for another 1000 points...

When you enter maxis will say:

Ah yes a perfect substitute! We must power it up! I will send you the codes! It must be you to enter them!

Richtofen will say:

Ah I see.. But no maxis... We can't have that... Samule, please use THESE codes instead! That would be great...

If you wish to fallow maxis, you need to have marelton type into the terminal Beneith the mast, to fallow richtofen you must do the same, but with Samule! When your done you'll either receive:

Maxis: You are not LISTENING! TRY AGAIN! In which case you must then have mareton enter the codes to switch back the tower to maxis...

Richtofen: IDIOT! MY CODES Samule! Mine! Try again! In which case you would need to enter the codes as Samuel to revert the tower back to richtofen!

Afterwards, pick up the breaks computer chip from the inside of the ship and your done here, no need to come back!

Your newest part stops the breaks slower, making it so your not thrown forward every trip!

Speaking of trip, your next stop is the grand London eye! A magnificent feriswheel, now fused to its holds... And in the side of a building... Basicly you can wield the bace of the weel to help it spin again, to really get it spinning you need to have one person step in a car, the weight will then be enough to drop him down, lower then the earth, to the underground ruin where you can find Who's who and the 3rd part: The small eletric box, clearly placed on a table for our needs! Now, you can take the stairs back up but it cost 750... Or, if your smart, you can have another person step in the next car, which will drop him down and lift you up so you can reach the building! Here you can FINALLY buy PHD Flopper! Oh how we've craved this perk! :D Here, again you will find a computer, this time you just need to knife it and it will fix it's self.. Now there's only one problem: A huge switch...

Maxis will then say: Activate the terminal and push the switch DOWN! It does no good to us up! Trust me!

Richtofen will contrast with: Hmmm... This appears to power that... Thingy... We saw earlier... If you could just turn on the computer and flip the little switch up? Hmm? You think you can do it? No! Pity... See if you can get a stronger member if the group to help you...

To fallow maxis you need to have MISTY push the lever DOWN... As mareton isn't strong enough and Russ and stu want it Up!

To fallow Richtofen you need to have RUSSMAN push the lever UP as Samule isn't strong enough, and misty and marelton want it DOWN!

Once you do, maxis and richtofen will say either:

Now the first beam is fluctuated! Keep going!

Damn it! We've lost the first dish to MAXIS! Get it working again or so help me!

NO! We've lost the beam! You can't trust richtofen he....

Good! Exellent! One down, TWO TO GO!

Again if you want to switch sides, simply have the correct character use the switch again...

You arrive at last at the first location... Now that the gate is unlocked you can explore more! Inside the gate is a big round circular hole in the ground. (railed off) And of course, arround it are two seperate fields on the floor... You can see from here that the two satilite dished you previously activated are powering the tower... But it needs just a bit more:

Maxis: The time has come for the ultimate sacrafice! A normal blood slaughter won't be enough, we need the soul of an even more damned being...

Richtofen: We need power... Lots of it! But I'm afraid, there is just not enough power in the zombie's to activate the spire! You need the soul of a true bastardly being! And I can't get Dempsky down there... I apologize...

For this you need to kill the BOSS zombie! (Yellow's just JUMPING for joy here!) This time it's an awful roaming boss zombie... From the time you turn on the power he's been after you... Slowly... He walks through the subways wearing a dark cloak and his face is that of a scarred menace... The zombie form of jack the ripper... He comes for you ever so slowly... You know when he's near by the other zombie's... They dare not yell above him... And are silended.... Just a deep breathing in your ears... Closer and closer... Once he sees you, run! He going to come sprinting after you! Your only hope is to trick him into running into this new buildable, only avaible here!: The wood chipper!

The first downhill operated trap! By placing it down zombies can run into it, but will only be harmed if the touch the front.., any other zombie will just break it... But if you place it on a slope, the zombies will have no choice but to be run over by this amazing weapon! Built from wheels, a big blade, a funnel, and a power box... All found here...

Once you kill him maxis and richtofen will say:

At last! To finish the spire! We need but one more thing: A central point to join the three beams! You must find the center and activate it propperly!

Oh good job! Wunderbar! We're so close! Just one last little step! We need to find the point of origin for this spire! That train-thing of yours can take you there! HURRY!

Yellow cheats for his goal is accomplished!

Now there is one more thing here: In a safe which you can open with your wielding torch, you will find a chip... If you insert this chip into the subway it will take a different path!

Here blue is thrilled to achieve his goal!

Instead of leading you to big Ben it will instead lead you to DIRRECTLY under the meteor in a hidden research lab! Here there is one final wielding door, and behind it lays Pack a punch! Here is where you make your final choice... If your other two beams are for maxis, have any charracter use the red glowing terminal... If its for richtofen, use the bluish purple glowing terminal... Then they will say this last message:

Good! Good! That's all we can do now! It's up to the others to determine our fates,,, may god bless them..

You have failed me Samule stulinger... May maxis have mercy upon you...

You have been unable to fallow simple instructions! These were EASY tasks! And you so blindly fallow richtofen? He will....

And that's enough of you maxis! Oh can you all hear me now? Good! Thank you so much for your help! We just need to link the towers together and all will come out peaches and cream! Oooohhhhh what fun! As long as you Fallowed my orders on those other spires... You did didn't you? You really should have...

Green is super happy for his acheivement get! (And all perks!)

But what about white?

The four return to Big Ben and build the last table, then white finds the box behind the bell tower's front... And first shot gets him the brilliant wonder weapon! The bubonic nano smg...

Soon a horde of zombies scale the tower at an alarming rate, only to be shot at by white! Soon the entire horde has bleed out, leaving the crew feeling accomplished, each having received their goals! (acheivement get white)

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Soon after the Experience the crew link all the nav cards and hear this:

The last thing to do is supercharge the main spire, I have a group there already soon to do just that!

The last bit of relay depends on them! They MUST Succeed!

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And the last thing: If you return to the survival map, the back door to one of the crates on the ferry will be open now... Enter it and flip the switch... Return to the meteor and kill 100 zombies on it without stepping door off.... Then a brilliant light will emit from big Ben streight into space! But why? What's it doing? Where is it going?

All questions answered in dlc 3... :lol:

I hope you enjoyed! It's a bit lengthy, but you should like it! Stop out!

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