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Five-Green Run Theory


Hannibal

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In Five, there is a door/wall that says something about access needed. I haven't played Five much, but I have played TranZit. Now, I think that the Navicard could be used in the Five map, but the characters have to get it back in time to the Pentagon. There will be another door. Just a theory.. I could be wrong.

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Its the exit of the War Strategy boardroom (don't know what to call it?) which holds the Pack-a-Punch. There are 4 switches (on the walls of the room your in) 2 upstairs, 2 downstairs which if you active all of them it turns it to DEFCON 5, hence, opens the War Room. Teleport in there from the main large room that your in? (can't remember)

Prior to flicking the switches that door says security 115 (sorry thats a pretty poor explaination, I haven't played FIVE in ages.

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