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favourite class for blops 2 zombies?


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hay I just was wondering what perks, guns, equipment, etc everyone likes to have. so If you reply to this shape it like this:

gun primary:galil (pap/no pap)

attachment (only if papable twice)

gun secondary:ak74u (pap/no pap)

attachment (only if papable twice)

grenade primary:Semtex

grenade secondary:monkeys

equipment:zombie shield

perks:juggernog,tombstone,stamin-up,speed cola

knife:galvaknuckels

if I missed anything please add it to the class.

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Primary: RSIRT (upgraded LSAT (nuketown only))

Attachment: The Reflex with the pony reticle :mrgreen:

Secondary: Mustang and Sally

No attachments

Lethal: I prefer frags

Tactical: Monkeys

Equipment: Claymores

Knife: Bowie (galvaknuckles are soooo mainstream (JK))

Perk 1: Quick revive

Perk 2: The nog of champions

Perk 3: Double-tap 2 (my favorite perk btw)

Perk 4: stamin-up

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Primary Gun: Skullcrusher (PaP'ed M16)

Secondary Gun: Mustang & Sally

Grenade: Frags

Tactical: Monkey Bombs

Equipment: Zombie Shield

Perks: Juggernog, Stamin-Up, Speed Cola, Quick Revive

Melee: Krause Refibrillator (PaP'ed Ballistic Knife)

Yeah, I'm more of the team medic whenever I play zombies. Strange, because I'm usually the last one to go down in the later rounds, yet I'll go down around Round 2. :P

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gun primary:Skullcrusher (M16A1 papd)

gun secondary: Mustang and Sally depending on when pap gets open if not Voices of Justice (Executioner papd)

grenade primary:Semtex

grenade secondary:monkeys

equipment:zombie shield

perks: Jugg, stamin-up, double-tap, speed cola (if you seem to go down more thn 2-3 times a game swap the last for tombstone best 2k u can spend)

knife:galvaknuckels

Perfect for training in Tunnel. Group and head shot with skull crusher and when insta-kill comes jus pop off one mustang and kill the whole group in on bullet (Two technically because of the revamped double tap :lol:

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Like I said before, the Skullcrusher might be good for running a train in the tunnel, but I personally don't consider running in a circle for 40 hours the time of my life. No, I would abandon my Skullcrusher and my train for some good old LSAT Bruce Willis style runnin' and gunnin' if the monotony started gnawing at my sanity. So my point (as I said before) is that while using a Skullcrusher might be the BEST class, my FAVORITE is one with an LSAT.

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Primary: SLDG HAMR or Strain 25

Secondary: Ray Gun or MP115 Kollider

Lethal: Semtex

Tactical: Monkeys

Perks (Solo): Jugg, Speed Cola, Double Tap 2, Quick Revive

Perks (MP): Jugg, Quick Revive, Stamin-up, Tombstone (Sort of like a medic)

Knife: Galvaknucks

Equipment: Zombie Shield or Turbine (Never really do that great on Transit)

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Primary: Dead Specimen Reactor 500 (pap'd DSR 50, preferably iron sights.)

Secondary: NUKETOWN ONLY: FSIRT (pap'd LSAT.) or Mustang and Sally.

Lethal: Frags

Tactical: Monkeys

Perks (Solo): Jugg, Speed Cola, Double Tap 2, Quick Revive

Perks (MP): Jugg, Double Tap II, Tombstone, Speed Cola.

Knife: Galvaknuckles

Equipment: Claymores.

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Like I said before, the Skullcrusher might be good for running a train in the tunnel, but I personally don't consider running in a circle for 40 hours the time of my life.

[brains][brains][brains][brains][brains][brains][brains]

using a Skullcrusher might be the BEST class

[brains][brains][brains][brains][brains][brains][brains]

Never noticed a Ray/M&S or Ray/LMG or Ray/Galil is good (nuff ammo even though you might have to use the Jettie or Fridge once) up to 50 and afterwards the Skullcrusher is simply not of any use anymore due to 2minutes needed for a wave? Therefore, the Skullcrusher or any other wallgun just slows the game down.

Favorite TranZit

Primary: Galil upped

Secondary: Voice of Justice

Equipment: Shield

Lethal: Semtex

Tactical: EMP

Perk 1: Jug

Perk 2: Double Tap II

Perk 3: Speed Cola

Perk 4: Stamin Up

Favorite All Black Ops

Primary: Galil upped

Secondary: JGB ;)

Equipment: Hacker

Lethal: Semtex

Tactical: Gersh

Perk 1: Jug

Perk 2: Double Tap II

Perk 3: Speed Cola

Perk 4: Mule

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Never noticed a Ray/M&S or Ray/LMG or Ray/Galil is good (nuff ammo even though you might have to use the Jettie or Fridge once) up to 50 and afterwards the Skullcrusher is simply not of any use anymore due to 2minutes needed for a wave? Therefore, the Skullcrusher or any other wallgun just slows the game down.

You must consider that (between us champs) there are less fortunate souls who couldn't dream of passing round 50. It is just beyond their capabilities. In this case, for MOST players it would be the best. Even beyond round 50 I prefer playing it safe and taking my jolly old time than risking entering "the pants-down zone" as I sometimes call it. I'd rather have unlimited ammo of a decent gun than severely inconsistently present ammo in a great gun.

In every game? My favorite class would be

SCAVENGER

WAVE GUN

MUSTANG AND SALLY

GERSCH

FRAGS

SPIKEMORES

ALL PERKS (Easter eggs or special bosses FTW)

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Map: Green Run

Mini-Map: NA

Mode: TranZit

Primary Weapon: Porter's X2 Ray Gun

Secondary Weapon: point gun

Primary Grenade: Semtex Grenades

Secondary Grenade: Monkey Bombs

Equipment: Claymores

Melee Weapon: Galvanuckles

Buildable: Thrustodyne Aeronautics Model 23

Perk 1: Juggernog

Perk 2: Speed Cola

Perk 3: Double-Tap Root Beer

Perk 4: Quick Revive

Perk 5: Stamin-Up

Map: Green Run

Mini-Map: Bus Depot

Mode: Survival

Primary Weapon: Ray Gun

Secondary Weapon: point gun

Primary Grenade: Frag Grenades

Secondary Grenade: Monkey Bombs

Melee Weapon: Knife

Map: Green Run

Mini-Map: Farm

Mode: Survival

Primary Weapon: Ray Gun

Secondary Weapon: point gun

Primary Grenade: Frag Grenades

Secondary Grenade: Monkey Bombs

Melee Weapon: Galvanuckles

Perk 1: Juggernog

Perk 2: Speed Cola

Perk 3: Double-Tap Root Beer

Perk 4: Quick Revive

Map: Green Run

Mini-Map: Town

Mode: Survival

Primary Weapon: Porter's X2 Ray Gun

Secondary Weapon: point gun

Primary Grenade: Semtex Grenades

Secondary Grenade: Monkey Bombs

Equipment: Claymores

Melee Weapon: Galvanuckles

Perk 1: Juggernog

Perk 2: Speed Cola

Perk 3: Double-Tap Root Beer

Perk 4: Quick Revive

Perk 5: Stamin-Up

Perk 6: Tombstone Soda

Map: Green Run

Mini-Map: Farm

Mode: Grief

Primary Weapon: HAMR

Secondary Weapon: point gun

Primary Grenade: Frag Grenades

Secondary Grenades: EMP Grenades

Melee Weapon: Galvanuckles

Perk 1: Juggernog

Perk 2: Speed Cola

Perk 3: Double-Tap Root Beer

Perk 4: Quick Revive

Map: Green Run

Mini-Map: Town

Mode: Grief

Primary Weapon: SLEDGE HAMR

Secondary Weapon: point gun

Primary Grenade: Semtex Grenades

Secondary Grenade: EMP Grenades

Melee Weapon: Galvanuckles

Perk 1: Juggernog

Perk 2: Speed Cola

Perk 3: Double-Tap Root Beer

Perk 4: Quick Revive

Map: Nuketown

Mini-Map: NA

Mode: Survival

Primary Weapon: Porter's X2 Ray Gun

Secondary Weapon: point gun

Primary Grenade: Semtex Grenades

Secondary Grenade: Monkey Bombs

Equipment: Claymores

Melee Weapon: Galvanuckles

Perk 1: Juggernog

Perk 2: Speed Cola

Perk 3: Double-Tap Root Beer

Perk 4: Quick Revive

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Map: Pretty much all of them

Mode: Pretty much all of them

Primary: Assault Rifle

Secondary: Fu***** Assault Rifle

Primary Grenade: Assaul- Semtex Grenades {Where applicable}

Secondary Grenade: Monkey Bombs

Epuipment: Claymores (Where applicable}

Melee Weapon: Galvaknuckles

Buildable: Turbine

Perk 1: Double Tap II

Perk 2: Juggernog

Perk 3: Stamin-Up

Perk 4 Solo: Speed Cola

Multi: Quick Revive

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For Green Run TranZit (solo), I like to use what I call the "Justice and Punishment" class;

Gun primary: Relativistic Punishment Device (upgraded RPD)

Gun secondary: Voice of Justice (upgraded Executioner)

Grenade primary:Usually just stick with the regular grenades

Grenade secondary: EMP

Equipment: Zombie shield

Perks: Juggernog, Double Tap, Stamin-up, Speed Cola

Melee: Galvaknuckels

The Voice of Justice will kill zombies in one shot until round 30 if you're shooting them in the chest, and has no splash damage (unlike the Raygun or Mustang and Sally, making it the perfect secondary for killing any zombies that get in your way while running circles), and the upgraded RPD remains effective into the 40's if you go for headshots. I prefer the EMP grenades over Monkeys because they make the electric zombie a complete non-issue. Usually you can kill him with the knuckles before the round even starts, but sometimes he will spawn somewhere out of reach and close in during the round. While you could throw a Monkey to distract the zombies and punch him twice with the knuckles, throwing an EMP just makes it so easy to get rid of him. And since I usually run in front of the farm, I don't really have to worry about disabling any perks with them.

Highest round achieved is 46, 0 downs. I just don't have the patience for 50+. I've tried a couple times, but when I get into the early 40's I just start getting really bored. Round 46 is the longest I've gone before quitting the game.

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gun primary: Porters X2 Raygun(Upgraded Raygun)

attachment: None

gun secondary: Rocket Propelled Grevience(Upgraded RPG)

attachment: None

grenade primary: Semtex

grenade secondary: monkeys

equipment: zombie shield

perks: Juggernog, Staminup, Speed Cola & Double Tap/Quick Revive (Single/Multiplayer)

knife: galvaknuckels

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