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Zombie Gun Tier List


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I have one, but it is not map specific. Here. I'll also include the reasons why.

Assault Rifles

1. Galil -Does 577,500 total damage, upgraded.

2. AUG -Does 489,120 total damage, upgraded.

3. FN FAL -Does 468,000 total damage, upgraded.

4. Commando -Does 420,000 total damage, upgraded.

5. STG-44 -Does 270,000 total damage, upgraded.

6. G11 -Does 252,000 total damage, upgraded.

7. M16 -Does 225,000 total damage, upgraded, plus 1,200 in explosives.

8. M14 -Does 249,600 total damage, upgraded.

9. Famas -Does 202,500 total damage, upgraded.

Equipment (Explosive)

1. Claymore -One-hit kill up to Round 27.

2. Spikemore -One-hit kill up to Round 25 but awards more points.

3. Bouncing Betty -Weaker than the other two.

Equipment (Tactical)

1. Hacker -Can be used to do many useful things.

2. Pressurized External Suit -Needed for survival in a vacuum.

Grenades

1. Semtex Grenade -Does 2,400 damage per Grenade. Can be used tactically to stick to things.

2. Frag Grenade -Does same damage as Semtex Grenade.

3. Stielhandgranate -Does 1,600 damage per Grenade.

Knives

1. Bowie Knife -Does 1,000 damage per slice.

2. Sickle -Does same damage as Bowie Knife but is just slightly slower.

3. Knife -Does 150 damage per slice.

Launchers

1. China Lake -Does 54,000 total explosive damage, upgraded.

2. M72 LAW -Does 30,000 total explosive damage, upgraded.

Light Machine Guns

1. Death Machine -Does 1,800,000 total damage.

2. HK21 -Does 567,000 total damage, upgraded.

3. RPK -Does 337,500 total damage, upgraded.

4. FG42 -Does 153,120 total damage, upgraded.

5. BAR -Does 43,200 total damage.

6. Deployable BAR -Does same damage as the BAR, but its more expensive.

Rifles

1. M1 Carbine -Does 198,000 total damage and is fully automatic, upgraded.

2. M1 Garand -Does 42,840 total damage. Can't be upgraded, but it falls between the M1 Carbine and Gewehr 43, un-upgraded.

3. Gewehr 43 -Does 218,400 total damage, upgraded but is very weak when not upgraded.

4. Arisaka -Does 19,250 total damage. It has better aiming than the Kar98k, even though it can't be upgraded.

5. Kar98k -Does 136,000 total damage, upgraded. It does the same as the Arisaka, un-upgraded.

Shotguns

1. M1897 Trench Gun -Does 504,000 total damage, upgraded.

2. Sawed-Off Double-Barreled Shotgun w/ Grip -Does same damage as Double-Barreld Shotgun just with better range and spread.

3. Double-Barreled Shotgun -Does 396,800 total damage, upgraded.

4. SPAS-12 -Does 230,400 total damage, upgraded.

5. HS10 -Does 211,200 total damage, upgraded.

6. Stakeout -Does 168,000 total damage, upgraded.

7. Olympia -Does 148,800 total damage, upgraded.

Sniper Rifles

1. Dragunov -Does 900,000 total damage, upgraded.

2. L96A1 -Does 800,000 total damage, upgraded.

3. Scoped Kar98k -Does 165,000 total damage.

Special Weapons

1. Crossbow Explosive-Tip -Can be used to distract Zombies in emergencies, upgraded.

2. Ballistic Knife -Can be used to revive teammates, if there are any, upgraded.

Sub-Machine Guns

1. Type 100 -Does 308,000 total damage, upgraded.

2. AK74u -Does 304,000 total damage, upgraded.

3. Thompson -Does 290,000 total damage, upgraded.

4. MP40 -Does 256,000 total damage, upgraded.

5. Spectre -Does 175,500 total damage, upgraded.

6. PM63 -Does 175,000 total damage, upgraded.

7. MP5K -Does 168,000 total damage, upgraded.

8. MPL -Does same damage as the MP5K, but less points are given and is weaker un-upgraded.

Pistols

1. M1911 -Does 67,200 total explosive damage, upgraded. It is deadly and can quick fire for emergencies.

2. CZ75 Dual Wield -Does 357,000 total damage, upgraded.

3. Python -Does 324,000 total damage, upgraded.

4. CZ75 -Does 273,000 total damage, upgraded.

Wonder Weapons (Grenades)

1. Gersch Device -Although distracting only for 8 seconds, it allows instant teleportation.

2. Monkey Bomb -Distracts Zombies for 8.33 seconds.

3. Quantum Entanglement Device -Can give some pretty awesome things, but sometimes it does not.

4. Matryoshka Dolls -Highly explosive. Not much else special.

Wonder Weapons (Guns)

1. Zap Gun Dual Wield -Kills up to 796 Zombies, but its even better because it has two forms plus can be used when down, upgraded

2. 31-79 JGb215 -Kills up to 1152 Zombies, but it is even to not actually reach that figure, upgraded

3. Thundergun -Kills up to 672 Zombies, upgraded.

4. Wunderwaffe DG-2 -Kills up to 360 Zombies, upgraded.

5. V-R11 -Kills up to 24 Zombies and has numerous uses, such as giving Insta-Kill, upgraded.

6. Scavenger -Does infinate damage up to Round 35, where it becomes finite.

7. Winter's Howl -Deals respectable damage and is able to slow down Zombies, effectively making crawlers any Round.

8. Ray Gun -Does 480,000 total explosive damage.

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Can you please explain what you mean by "tier list"? Do you want someone to rank the best guns for that map?

Yes a tier list is a ranking of the best guns exactly like he did it there. I would love a map specific one for der riese!

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I have one, but it is not map specific. Here. I'll also include the reasons why.

Assault Rifles

1. Galil -Does 577,500 total damage, upgraded.

2. AUG -Does 489,120 total damage, upgraded.

3. FN FAL -Does 468,000 total damage, upgraded.

4. Commando -Does 420,000 total damage, upgraded.

5. STG-44 -Does 270,000 total damage, upgraded.

6. G11 -Does 252,000 total damage, upgraded.

7. M16 -Does 225,000 total damage, upgraded, plus 1,200 in explosives.

8. M14 -Does 249,600 total damage, upgraded.

9. Famas -Does 202,500 total damage, upgraded.

Equipment (Explosive)

1. Claymore -One-hit kill up to Round 27.

2. Spikemore -One-hit kill up to Round 25 but awards more points.

3. Bouncing Betty -Weaker than the other two.

Equipment (Tactical)

1. Hacker -Can be used to do many useful things.

2. Pressurized External Suit -Needed for survival in a vacuum.

Grenades

1. Semtex Grenade -Does 2,400 damage per Grenade. Can be used tactically to stick to things.

2. Frag Grenade -Does same damage as Semtex Grenade.

3. Stielhandgranate -Does 1,600 damage per Grenade.

Knives

1. Bowie Knife -Does 1,000 damage per slice.

2. Sickle -Does same damage as Bowie Knife but is just slightly slower.

3. Knife -Does 150 damage per slice.

Launchers

1. China Lake -Does 54,000 total explosive damage, upgraded.

2. M72 LAW -Does 30,000 total explosive damage, upgraded.

Light Machine Guns

1. Death Machine -Does 1,800,000 total damage.

2. HK21 -Does 567,000 total damage, upgraded.

3. RPK -Does 337,500 total damage, upgraded.

4. FG42 -Does 153,120 total damage, upgraded.

5. BAR -Does 43,200 total damage.

6. Deployable BAR -Does same damage as the BAR, but its more expensive.

Rifles

1. M1 Carbine -Does 198,000 total damage and is fully automatic, upgraded.

2. M1 Garand -Does 42,840 total damage. Can't be upgraded, but it falls between the M1 Carbine and Gewehr 43, un-upgraded.

3. Gewehr 43 -Does 218,400 total damage, upgraded but is very weak when not upgraded.

4. Arisaka -Does 19,250 total damage. It has better aiming than the Kar98k, even though it can't be upgraded.

5. Kar98k -Does 136,000 total damage, upgraded. It does the same as the Arisaka, un-upgraded.

Shotguns

1. M1897 Trench Gun -Does 504,000 total damage, upgraded.

2. Sawed-Off Double-Barreled Shotgun w/ Grip -Does same damage as Double-Barreld Shotgun just with better range and spread.

3. Double-Barreled Shotgun -Does 396,800 total damage, upgraded.

4. SPAS-12 -Does 230,400 total damage, upgraded.

5. HS10 -Does 211,200 total damage, upgraded.

6. Stakeout -Does 168,000 total damage, upgraded.

7. Olympia -Does 148,800 total damage, upgraded.

Sniper Rifles

1. Dragunov -Does 900,000 total damage, upgraded.

2. L96A1 -Does 800,000 total damage, upgraded.

3. Scoped Kar98k -Does 165,000 total damage.

Special Weapons

1. Crossbow Explosive-Tip -Can be used to distract Zombies in emergencies, upgraded.

2. Ballistic Knife -Can be used to revive teammates, if there are any, upgraded.

Sub-Machine Guns

1. Type 100 -Does 308,000 total damage, upgraded.

2. AK74u -Does 304,000 total damage, upgraded.

3. Thompson -Does 290,000 total damage, upgraded.

4. MP40 -Does 256,000 total damage, upgraded.

5. Spectre -Does 175,500 total damage, upgraded.

6. PM63 -Does 175,000 total damage, upgraded.

7. MP5K -Does 168,000 total damage, upgraded.

8. MPL -Does same damage as the MP5K, but less points are given and is weaker un-upgraded.

Pistols

1. M1911 -Does 67,200 total explosive damage, upgraded. It is deadly and can quick fire for emergencies.

2. CZ75 Dual Wield -Does 357,000 total damage, upgraded.

3. Python -Does 324,000 total damage, upgraded.

4. CZ75 -Does 273,000 total damage, upgraded.

Wonder Weapons (Grenades)

1. Gersch Device -Although distracting only for 8 seconds, it allows instant teleportation.

2. Monkey Bomb -Distracts Zombies for 8.33 seconds.

3. Quantum Entanglement Device -Can give some pretty awesome things, but sometimes it does not.

4. Matryoshka Dolls -Highly explosive. Not much else special.

Wonder Weapons (Guns)

1. Zap Gun Dual Wield -Kills up to 796 Zombies, but its even better because it has two forms plus can be used when down, upgraded

2. 31-79 JGb215 -Kills up to 1152 Zombies, but it is even to not actually reach that figure, upgraded

3. Thundergun -Kills up to 672 Zombies, upgraded.

4. Wunderwaffe DG-3 JZ -Kills up to 360 Zombies.

5. V-R11 Lazarus -Kills up to 24 Zombies and has numerous uses, such as giving Insta-Kill.

6. Scavenger -Does infinate damage up to Round 35, where it becomes finite.

7. Winter's Howl -Deals respectable damage and is able to slow down Zombies, effectively making crawlers any Round.

8. Ray Gun -Does 480,000 total explosive damage.

Damn bro thats great! Brains for you. Amazing list and will use it. Do you have a map specific one for der riese?

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Thank you very much. All you have to do is pick out the weapons that are available in that map. So here's an edited version to only include Der Riese weapons:

Assault Rifles

1. Galil -Does 577,500 total damage, upgraded.

2. AUG -Does 489,120 total damage, upgraded.

3. FN FAL -Does 468,000 total damage, upgraded.

4. Commando -Does 420,000 total damage, upgraded.

5. STG-44 -Does 270,000 total damage, upgraded.

6. G11 -Does 252,000 total damage, upgraded.

7. Famas -Does 202,500 total damage, upgraded.

Equipment (Explosive)

1. Bouncing Betty -Weaker than the other two.

Grenades

1. Stielhandgranate -Does 1,600 damage per Grenade.

Knives

1. Bowie Knife -Does 1,000 damage per slice.

2. Knife -Does 150 damage per slice.

Launchers

1. China Lake -Does 54,000 total explosive damage, upgraded.

2. M72 LAW -Does 30,000 total explosive damage, upgraded.

Light Machine Guns

1. HK21 -Does 567,000 total damage, upgraded.

2. RPK -Does 337,500 total damage, upgraded.

3. FG42 -Does 153,120 total damage, upgraded.

Rifles

1. M1 Carbine -Does 198,000 total damage and is fully automatic, upgraded.

2. Gewehr 43 -Does 218,400 total damage, upgraded but is very weak when not upgraded.

3. Kar98k -Does 136,000 total damage, upgraded. It does the same as the Arisaka, un-upgraded.

Shotguns

1. M1897 Trench Gun -Does 504,000 total damage, upgraded.

2. Double-Barreled Shotgun -Does 396,800 total damage, upgraded.

3. SPAS-12 -Does 230,400 total damage, upgraded.

4. HS10 -Does 211,200 total damage, upgraded.

Sniper Rifles

1. Dragunov -Does 900,000 total damage, upgraded.

2. L96A1 -Does 800,000 total damage, upgraded.

Special Weapons

1. Crossbow Explosive-Tip -Can be used to distract Zombies in emergencies, upgraded.

2. Ballistic Knife -Can be used to revive teammates, if there are any, upgraded.

Sub-Machine Guns

1. Type 100 -Does 308,000 total damage, upgraded.

2. Thompson -Does 290,000 total damage, upgraded.

3. MP40 -Does 256,000 total damage, upgraded.

4. Spectre -Does 175,500 total damage, upgraded.

Pistols

1. M1911 -Does 67,200 total explosive damage, upgraded. It is deadly and can quick fire for emergencies.

2. CZ75 Dual Wield -Does 357,000 total damage, upgraded.

3. Python -Does 324,000 total damage, upgraded.

4. CZ75 -Does 273,000 total damage, upgraded.

Wonder Weapons (Grenades)

1. Monkey Bomb -Distracts Zombies for 8.33 seconds.

Wonder Weapons (Guns)

1. Wunderwaffe DG-2 -Kills up to 360 Zombies, upgraded.

2. Ray Gun -Does 480,000 total explosive damage.

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Thank you very much. All you have to do is pick out the weapons that are available in that map. So here's an edited version to only include Der Riese weapons:

Assault Rifles

1. Galil -Does 577,500 total damage, upgraded.

2. AUG -Does 489,120 total damage, upgraded.

3. FN FAL -Does 468,000 total damage, upgraded.

4. Commando -Does 420,000 total damage, upgraded.

5. STG-44 -Does 270,000 total damage, upgraded.

6. G11 -Does 252,000 total damage, upgraded.

7. Famas -Does 202,500 total damage, upgraded.

Equipment (Explosive)

1. Bouncing Betty -Weaker than the other two.

Grenades

1. Stielhandgranate -Does 1,600 damage per Grenade.

Knives

1. Bowie Knife -Does 1,000 damage per slice.

2. Knife -Does 150 damage per slice.

Launchers

1. China Lake -Does 54,000 total explosive damage, upgraded.

2. M72 LAW -Does 30,000 total explosive damage, upgraded.

Light Machine Guns

1. HK21 -Does 567,000 total damage, upgraded.

2. RPK -Does 337,500 total damage, upgraded.

3. FG42 -Does 153,120 total damage, upgraded.

Rifles

1. M1 Carbine -Does 198,000 total damage and is fully automatic, upgraded.

2. Gewehr 43 -Does 218,400 total damage, upgraded but is very weak when not upgraded.

3. Kar98k -Does 136,000 total damage, upgraded. It does the same as the Arisaka, un-upgraded.

Shotguns

1. M1897 Trench Gun -Does 504,000 total damage, upgraded.

2. Double-Barreled Shotgun -Does 396,800 total damage, upgraded.

3. SPAS-12 -Does 230,400 total damage, upgraded.

4. HS10 -Does 211,200 total damage, upgraded.

Sniper Rifles

1. Dragunov -Does 900,000 total damage, upgraded.

2. L96A1 -Does 800,000 total damage, upgraded.

Special Weapons

1. Crossbow Explosive-Tip -Can be used to distract Zombies in emergencies, upgraded.

2. Ballistic Knife -Can be used to revive teammates, if there are any, upgraded.

Sub-Machine Guns

1. Type 100 -Does 308,000 total damage, upgraded.

2. Thompson -Does 290,000 total damage, upgraded.

3. MP40 -Does 256,000 total damage, upgraded.

4. Spectre -Does 175,500 total damage, upgraded.

Pistols

1. M1911 -Does 67,200 total explosive damage, upgraded. It is deadly and can quick fire for emergencies.

2. CZ75 Dual Wield -Does 357,000 total damage, upgraded.

3. Python -Does 324,000 total damage, upgraded.

4. CZ75 -Does 273,000 total damage, upgraded.

Wonder Weapons (Grenades)

1. Monkey Bomb -Distracts Zombies for 8.33 seconds.

Wonder Weapons (Guns)

1. Wunderwaffe DG-2 -Kills up to 360 Zombies, upgraded.

2. Ray Gun -Does 480,000 total explosive damage.

Good stuff man! Will be using this for sure. Does the list change if all the guns are not upraged? What is the best SMG to get on Der Riese?

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Well I used their upgraded states mostly for comparison, because, well, not doing so is like comparing two babies to see which turned out to be a more successful adult. Unless you plan on going through the game, keeping a weapon, not upgrading it, which I would not advise, such a list would be a waste of time.

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The thing is that the numbers are ideal, i.e. you'd have to headshot George with every single bullet. Getting perfect, no matter what, is an impossibility. So the best solution is to take it out the equation. Since you're going to miss a certain amount of time regardless of the weapon, it really doesn't play a factor into which weapon is better, especially since some people aim better than others. The Death Machine's Maximum Total Damage was figured differently than the other weapons. Since it has unlimited ammunition, it's damage was figured with time.

Death Machine does 3,000 damage per bullet. It's RPM is 1200. So at 1200 bullets a minute, each doing a maximum of 3000 damage (1500 when not a headshot), 3000x1200=3,600,000 damage. However, you only keep for half a minute, not a whole minute, so divide in half. So the Maximum Total Damage of the Death Machine is 1,800,000. If you could get a buddy to hold George still in the water and you are a REEEEEAAALLLLLY good aimer, you COULD possibly kill him with the Death Machine alone. Not going to happen though. (Even Deadshot Daiquiri won't really assist you since the Death Machine doesn't go down the sights, although it would allow the crosshairs to be smaller.)

However, there is an exception to that rule. Since the Death Machine is figured by time instead of ammunition, Double-Tap Root Beer actually increases its potential output. If you have that, then it can do a Maximum Total Damage of 3000x1200x1.3333/2=2,400,000.

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Well I used their upgraded states mostly for comparison, because, well, not doing so is like comparing two babies to see which turned out to be a more successful adult. Unless you plan on going through the game, keeping a weapon, not upgrading it, which I would not advise, such a list would be a waste of time.

This is true although I was thinking more along the lines of the early rounds and/or if you keep the gun not upgraded so that the ammo is less.

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I think you'd need a more situation by situation based type list for what you're asking, Sazh. Though I do suggest, for your question to go with the Thompson on Der Riese. It's in a great position right after the trap and is wonderful in terms of points, ease of getting ammo and is an integral part of many strategies on Der Riese.

What's your purpose in getting an SMG on Der Riese? Is it part of your strategy or do you need it for earlier rounds? The Type 100 is better but it's location is not the most ideal. So Thompson for both would be my suggestion.

Ehj~

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I think you'd need a more situation by situation based type list for what you're asking, Sazh. Though I do suggest, for your question to go with the Thompson on Der Riese. It's in a great position right after the trap and is wonderful in terms of points, ease of getting ammo and is an integral part of many strategies on Der Riese.

What's your purpose in getting an SMG on Der Riese? Is it part of your strategy or do you need it for earlier rounds? The Type 100 is better but it's location is not the most ideal. So Thompson for both would be my suggestion.

Ehj~

I get an SMG as soon as I open the thompson room because dogs. I use this instead of the box for the first few rounds and try to get jugg. I do a strat where I teleport in the STG room and run through the thompson room drop down and go to the teleporter. Run this route as long as possible. Thats my strat so i usually get the thompson.

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Personally I get two power weapons. The first being the Wunderwaffe DG-2 or Awful Lawton. The second being Ray Gun (for the dogs). The third I get to be a point gun. It really doesn't matter what it is. I get Box guns any chance I get since they do more damage, but if I run out of ammo in the middle of a Round, I just grab the nearest wall gun. In Der Riese, that usually ends up being the FG42, Thompson, or STG-44.

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Personally I get two power weapons. The first being the Wunderwaffe DG-2 or Awful Lawton. The second being Ray Gun (for the dogs). The third I get to be a point gun. It really doesn't matter what it is. I get Box guns any chance I get since they do more damage, but if I run out of ammo in the middle of a Round, I just grab the nearest wall gun. In Der Riese, that usually ends up being the FG42, Thompson, or STG-44.

I try to do this as well. I usually get the Thompson. Today I changed my strategy on Der Riese and tried training in the thompson room. It worked alright...but I was playing with randoms...they always screw up the train and cause me to die. I hate playing with randoms they suuuuuck. Anyone here up to play some Der Riese with me? I am fed up with crappy players and need some good ones to play with and show me new things. ATM my mic doesn't work but I'll still be able to hear you.

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