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Written Guide for Mystery Man Easter Egg (w/pics)


Tac

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Hey everyone, Tac here with a helpful guide for you all! Many people ask how to do the Easter Egg on this map but they don't know where to look, but fear not, here is an in-depth thread for you to sink your teeth into!

Step 1: The Generator

Make your way towards PhD Flopper and when you get to the bottom of the stairs and facing the landers, look to the right and you should see a glowing generator outside of the playable area. If you go up to the PhD Flopper room and into the corner, you can hear a high-pitched noise. For this, you MUST have a Gersch Device. Position yourself where you would like, and throw the Gersch Device onto or near the generator to get it sucked into the Gersch. When sucked in, you will hear Samantha laugh.

Node_1.png

Step 2: The TV

Go to the Lunar Lander that is next to Stamin-Up and when facing it, turn to the left and you should see a staircase with a barrier on top of it. Under the staircase there will be a TV that has static on it. Go up to the TV and you should again hear a high-pitched noise. When in front of the TV, press the action button, in which the TV will get an Illuminati logo on it.

Node_1_part_2.png

At this point, Node 1 of the Easter Egg should be complete. In between Step 2 and the Claymores on the other wall, there is a big chunk of metal. When looking at it from the Claymores, 1 light should appear on the metal.

Step 3: The Buttons

During a Monkey round, have one of your players at each of the following perk machines: Speed Cola, Juggernog, Stamin-Up, and PhD Flopper. When the monkeys appear, there will a small red button that appears near each perk machine that must be pressed at the same time. The locations of the buttons are as follows:

1. On the right side of the door frame, while the perk machine is on the left.

2. Directly behind you when looking at the Juggernog perk machine.

3. Left of the Stamin-Up perk machine.

4. On the wall left of the PhD Flopper perk machine.

Node_2_Speed_Cola.pngNode_2_Juggernog.pngNode_2_Stamin-up.pngNode_phd_flopper.png

At this point, Node 2 of the Easter Egg should be completed. Back at the metal chunk near Stamin-Up, 2 lights should appear as lit up on the metal.

Step 4: The Clock

Once you get the Pack-A-Punch area opened up, have one player lead your crawlers to somewhere near Stamin-Up and get all the players gathered at the launch pad in the Pack-A-Punch area. You will see a clock on the wall that reads 12:00, and you must stand on the pressure plate in front of the clock. The plate is quite large so don't worry about falling off, but it is preferred to stand still or stay in a generally close area. You must stand on the plate for 2 minutes, but can shoot or throw grenades in case the crawlers get close and must be killed. After the two minutes is up, there will be a nuke that goes off and ends the round.

Node_3.png

At this point, Node 3 of the Easter Egg should be completed. Back at the metal chunk near Stamin-Up, 3 lights should appear as lit up on the metal.

Step 5: The Landers

In the sky, you can see several floating letters that must be retrieved. You can get them by using the Lunar Landers, and they must be gotten in an order that spells LUNA. Below is a map as to where the letters are and how to get them, but for simplicity, take the lunar lander to the starting position in the building with Quick Revive and we can start from there. Note that you CANNOT buy the landers to go to a spot, they must be called there by another player. Here is the order:

L: Have a player standing on the lander and a teammate call them from the Stamin-Up lander, this should get an L.

U: Have a player standing on the lander and a teammate call them from the spawn lander position, this should get a U.

N: Have a player standing on the lander and a teammate call them from the Speed Cola lander, this should get an N.

A: Have a player standing on the lander and a teammate call them from the Stamin-Up lander, this should get an A.

Ascension_map.png

At this point, Node 4 of the Easter Egg should be completed. Back at the metal chunk near Stamin-Up, 4 lights should appear as lit up on the metal.

Step 6: The Light

Near the metal, there should now be a glowing circle, or orb, on the ground. To complete this step, you will need: a Gersch Device, an upgraded Raygun, an upgraded Thundergun, and Matryoska Dolls. Have the player with the Gersch Device throw it on the orb, and then you will need at least 2 Zues Cannon and 2 X2 Ray Gun shots directed at the light, as well as 1 or 2 Matryoska Dolls. From there, the light should begin to ascend.

Node_5.png

The steps should now be completed and each player will be equipped with a Death Machine for 90 seconds and the screen will go black and white for a few seconds while Sam throws a fit, then the color will return and the Easter Egg is officially over!

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