Jump to content

What do you Value in a Map?


Recommended Posts

Hi,

The purpose of this thread is to show Treyarch exactly what we as a community find important in a map. So i'd like to take a poll: what is a successful zombie map to you?

Is it:

Difficulty? (how hard or easy a map is)

Setting? (creepy feel or cool location)

Innovation? (new features)

Storyline? (easter eggs or contributions to storyline)

Size?

Answer 1 to 5, 1 being most important, 5 being least.

Here's me

Difficulty:3

Setting:2

Innovation:5

Storyline:1

Size:4

Link to comment
  • Replies 10
  • Created
  • Last Reply

Top Posters In This Topic

Difficulty: Don't quite know how to answer this... with Black Ops came 2 maps, Kino, an easy map, and FIVE, which is widely considered to be a hard map. Maps of various difuclty level were then released. This is the best way to do it, something for everybody to enjoy.

Setting: 3 - I do enjoy some maps a little more than I probably would because of the setting, but playability is way more important.

Innovation: 2 - Some of these new features are cool, but I'd rather things be kept a bit simple and not go OTT. I'd prefer it if more time was spent on error and glitch testing rather than implementing new features.

Storyline: 3 - I've never delved too deep into the storyline, but I like do see the basics of the plot development.

Size: 1 - The size of the map isn't important for me, it's all about how many nice kiting areas are in one map.

Link to comment

I think you guys misunderstood his "scale".

Answer 1 to 5, 1 being most important, 5 being least.

Difficulty - I think Superhands made a very valid point and I think that would be the best way to go.

Setting - 2. I'm very big on the story line so the setting would be of importance to me. Also, I feel like the World At War maps are a lot creepier than the Black Ops maps and I kind of want that creepy feel in zombies (:

Innovation - 4. I'm open to a bit of change but I'd be worried that Treyarch would change too much. It's like with the perks, there's so many and i really only consider about four of them vital. But variation is good.. right?

Storyline - 1. I love the storyline and I can't wait to see what's next ;)

Size - 5. I really wouldn't care o:

Link to comment

Difficulty: 2 i like it to be difficult but not like shangri la tight spaces

Setting: 1 I just want nazi zombies to be nazi zombies again, keep it as creepy and interesting as possible

Innovation: 3 I think that each map should be different but you dont need a new wonder weapon or a new perk to change a map, work with the map itself!

Storyline: 4 One of the things that keeps nazi zombies nazi zombies for me is the storyline, most other people i know (not on this forum) don't even recognize it, i think that the gameplay value is 10x more important.

Size: 5 I dont care how big it is, i just need to be able to revive my teammates if they go down somewhere on the other side of the map, just to make it possible

Link to comment

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.



×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, Code of Conduct, We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. .