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Vehicles in BO2 [updated] [3arc please read]


Zaptn.

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In WaW, as you probably know you could use tanks in some of the maps. In a recent job description for Activision it mentioned work to do with vehicles in treyarch's FPS games, now it wasn't talking about killstreaks because they were mentioned aswell in the description but not with vehicles.

In WaW you either loved or hated the tanks, personally i loved them and hope they return in BO2 along with some other vehicles...

I think that on big open maps, tanks/humvees/jets/helicopters/boats should be available to use. This might seem overpowered however i have some ideas on how to make them balanced.

Just a side note, in BO there was an equipment section, i think all lock on launchers with 2 rockets in them should be a equipment like the STRELA and unlocked at a level close to prestige, other rocket launchers like the LAW, RPG as normal rocket launcher secondaries. Now here is how i would balance vehicles:

Air vehicles

Air vehicles would run out of fuel gradually, the more you fly the more you use. One player will drive the air vehicle and control the rocket turret, and the other will control the machine gun. Players in the air vehicles can only earn specialist/support killstreaks from kills they get inside the air vehicle. They have 1 set of flares which have to be manually deployed by the player (like bf3). SAM turrets can destroy these aswell. Enemy players will get 1 point towards there pointstreak for destroying the vehicle, and an extra 1,2 depending on how many players are in the vehicle.

Enemy ASSAULT killstreaks that are controlled not by the player like the attack helicopter will make there first priority to destroy ANY enemy non killstreak air vehicle making them extremely useless against enemy killstreak vehicles. Jets would not fly as fast as Jets in BF3, Helicopters would fly roughly the same speed as the gunship from black ops.

Non killstreak air vehicles can only destroy other non killstreak vehicles.

Ground vehicles.

As well as air vehicles, ground vehicles (tanks humvees) would slowly decrease in fuel. Like in WaW it takes 1 person to drive and use the rocket turret, and one person to use the MG. The tanks take 4 rockets from a launcher to destroy. Unlike air vehicles, Enemy killstreaks will not attempt to destroy tanks, and the tanks can not destroy them. Humvees however are much different, they have a much higher speed and much less health, the person that drives it will be the gunner of the MG aswell, as there will be no rocket turrets on these. Humvees have more fuel than tanks.

VEHICLE PERKS

You will have 2 tiers of vehicle perks, Ground and Air. Each will be unlocked at a certain level (im assuming prestige will be lvl 50 like bo)

Ground

Lead foot [increased tank/humvee speed] (lvl 20)

Ordnance training [Makes reloading the rockets on tanks and MG's on humvees+tanks quicker] (lvl 10)

Fuel capacity [More fuel in the vehicle, making it last 25% longer providing not destroyed] (lvl 40)

Greased bearings [Turret rotates quicker] (default)

Explosive deflector [Places a trophy system on the vehicle, deflecting a max of 2 rockets](lvl 45)

Magic wrench [Repair broken vehicles, however more wont spawn until there all gone] (lvl 39)

Bullet proof structure [immune to bullets, the person controlling the MG is safe from gunfire when not in cover.] [lvl 18]

Air

Water cooler [Decreased turret overheat] (Default)

Fuel capacity [more fuel in vehicle, making it last 25% longer providing not destroyed] (Lvl 40)

Safe landing [Ability parachute out of the vehicle if under attack, however can still be killed by the explosion of the vehicle if close enough. (Lvl 25)

Bullet proof structure [immune to bullets] (lvl 10)

Heat seaker [Ability to lock on to other enemy air support/vehicles] [lvl 45]

Aerodynamic [Faster movement, ability to evade enemy missiles if no flares left] [lvl 35]

Flares x2 [1 extra flare] [lvl 50]

You can't upgrade these perks to pro.

Where will the vehicles be found?

Ground vehicles(Tanks/Humvees):

These vehicles will be found on medium sized maps with large roadways for the tanks to go through

like in WaW, at the start of a game 1 ground vehicle will be placed in each spawns (could be tank or humvee) then when both are destroyed another two will spawn shortly after. If vehicles are fixed with the Magic wrench perk, only one vehicle will spawn if that one is running.

Air vehicles:

Air vehicles will be placed on large open maps (easier to use and to speed up gameplay)

there will be a hanger with either a jet in or a helicopter outside of at both main spawns in the map

Instead of jets needing a runway to take of they will just slowly rise off the ground and then fly like a proper jet (if that is possible, i know you can do it on GTA san andreas but dont know if it is practical in real life :lol: )

After both are destroyed another two will spawn shortly after.

Additional information

Both ground/air vehicles can not capture flags.

Killstreaks controlled by the enemy (AC-130, gunship, reaper) can attack both ground and air vehicles.

If a air/ground vehicle is in the radius of an airstrike/napalm strike there health will be significantly lowered if there not destroyed.

If Tanks are on the map when the match starts, when there destroyed the next set of vehicles will most likely be Humvees.

If Jets are on the map when the match starts, when there destroyed the next set of vehicles will most likely be Helicopters.

When the vehicle runs out of fuel it will catch fire and the players screen will go red with a 7 second timer on giving them time to evacuate the vehicle, after the 7 seconds is up the vehicle will explode which will result in killing the player if they are inside the vehicle or near it. This will prevent sitting in a tank not doing anything on game modes like search.

Ground vehicles can run over enemy players.

Boats would only be on water (obviously), you cant get perks for them and one person controlls the boat while the other fires the MG.

Tank Fuel time= 2 mins (With FC= 2min 30

Jet fuel time= 2 mins (With FC= 2min 30

Helicopter fuel time= 3 mins (With FC= 4min 25

Jeep/Humee fuel time= 3 mins (With FC= 4min 25)

Boat fuel time= 3 mins.

Fuel capacity would increase these by 25%

Boats would just be used for ways to get around the map, the MG for safety.

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I highly doubt it that treyarch would bring back vehicles in black ops 2.

The first three of Call of duty games in series. Actually did have vehicles but not just tanks, jeeps with heavy machine gun built on it. Also you could shoot while driving with only the pistol. Second person will do the heavy machine gun just like tanks from W@W. But the jeeps were FAST as hell, It is fun to run over or chase enemies with the jeep.

It would be nice if came back. :)

-Nathan169

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ahaha thanks :lol: I think call of duty multiplayer needs new features because were more or less getting the same thing every year (multiplayer wise). I think treyarch should implement some features from BF3 but without completely copying them, the features in that game are great however i have utterly no idea on how it works, i think its extremely confusing :lol: . Myself i like the vehicles the best in both BF and WaW, i've never actually tried out a bf3 jet (couldn't say i knew how to access one never mind use one if im honest :lol: ) but from what i've seen they look fun and i think cod should get some new fun features, not just having players focused on getting the highest streak possible completely ignoring the objective.

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ahaha thanks :lol: I think call of duty multiplayer needs new features because were more or less getting the same thing every year (multiplayer wise). I think treyarch should implement some features from BF3 but without completely copying them, the features in that game are great however i have utterly no idea on how it works, i think its extremely confusing :lol: . Myself i like the vehicles the best in both BF and WaW, i've never actually tried out a bf3 jet (couldn't say i knew how to access one never mind use one if im honest :lol: ) but from what i've seen they look fun and i think cod should get some new fun features, not just having players focused on getting the highest streak possible completely ignoring the objective.

More like we're getting less each year with all the nerfing [brains]

Also on your comment on building ideas from other games, this is why treyarch is so good, they take the best, not only from their games but from others, obviously they nerfed becuase they thought it was what we wanted: MW2 nerfs, it sells better than WaW! Unfortunately this is what they did... :cry: Come on Treyarch, less nerfing more of your brilliant ideas like making WaW so gothic!

Same at the jet, never knew how to fly one, never will :D

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I hope they do bring back vehicles, cause I'd find you, run around you in circles a few times, plant a c4, teabag dance, and BOOM!

I guarantee you would spend more time spinning your turret while sitting still. COD gamers have grown significantly in running and gunning skills. I WISH YOU WOULD BRING A TANK IN MY GAME!

COME AT ME BRO! :)

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Black ops was a run and gun game. I think there is no need for vehicles in the next call of duty. Its just stupid, the maps are to small for vehicles. For instance on black ops if you go out of the map in the hind u have so much time to get back in. trey-arch keep it a run and gun game!!!!!!!!!!!!!!!! :mrgreen:

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I was fully OK with the tanks in W@W, I enjoyed hiding from them and having sniping pot shots across the map with the bazooka. Killing them was better then driving them. What if vehicles didn't count towards killstreaks, would that be better?

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I think as long as they keep them simple - honestly, I would be fine with just tanks - then it's good. It actually gave COD MP some purpose when there were vehicles, as people would work together to take them down, as it was in their interests to do so. Whereas with perks like Assassin Pro and Blind Eye, people can just ignore air support etc, but in WaW you couln't really hide from tanks unless behind significant cover.

On the subject of getting killstreaks while in vehicles - I think that you should only be allowed Support killstreaks (assuming these are in the next game), but that there is a cap on how high you can go: eg no higher than a 12 pointstreak can be achieved if you have used a vehicle during that pointstreak?

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