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Request to pros: Build your class based on maps & gamemodes


way2g00d

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I need someone to make a custom class based on map and Game mode.

Eg:

Name: Dome Master

Type:Assault

Game mode: Kill confirmed, Domination

Size: Small Maps

MP7 - attachments, rapid fire, silenced | Akimbo Desert Eagle

Flash | Frag | SOH | Hardline | Steady Aim

Specialist: Blast Shield Pro | Quick Draw | Extreme conditioning

Most good players know exactly what class to use exactly for what maps and some maps use the same class as others except the perks can be switched.

It would also be useful if someone could break the maps according to their size

Eg:

Small: Dome

Medium: Resistance

Large: Seatown

This will help me out and other players that are just starting out and can be an excellent resource. First to do that gets Brains. Best class will also get Brains :)

Thank you.

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Before I put mine, if players are just starting out then they won't have the mp7, seeIng as that is one of the last guns you get. Onto mine though.

Name: Custom Class 1. :P

Type: Assault

Size: Large or open maps, such as interchange, bakaara, or resistance.

Primary weapon: m4a1 or ACR (depending on which you like better) with red dot sight and kick.

Secondary weapon: Dual fmg9s (switch to these in closer quarters)

Perk 1: Slight of hand

Perk 2: Hardline

Perk 3: Marksman

Run assault killstreaks:

Killstreak 1: care package

Killstreak 2: Predator missile

Killstreak 3: Precision airstrike

What this setup does: This class gives you an accurate gun and low killstreaks. Each life you should almost always get a care package or predator missile. This really helps to rack up the kills and keep a good k/d. This class works especially well in tdm or domination. I love this class because even if you are having an awful game you can still get a care package or pred to boost your score a little. You can easily kill people at a long range and can keep up wih smgs by using the fmg9s. This class gives you the overall package in my mind.

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For search and destory

primary

for bigger maps

p90 attatchments red dot,silencer

mp extended mags

for smaller maps

pp90m1 attatchments rapid fire/extended mags

g18 akimbo

lethal-bouncing betty or claymore (semtex if those arent unlocked)

tactical-portable radar (concssions if not unlocked)

extreme conditioning (dont need SoH becuase of large ammo capacity)

assasin pro (UAVS cant see you)

dead slience pro (best perk for search)

assault

UAV (see where the noobs without assasin are)

care package (use at beginning of rounds)

predator missle (save for last round or 1v1 ;) )

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Large map offense: ACR impact, silencer. Extreme conditioning pro, quick draw pro, dead silence pro. Concussion grendade, frag grenade. No kill streaks, I play GB variant.

Large map defense: ACR impact, extended mag, slight of hand pro, QuickDraw pro, dead silence. Concussion grenade, frag grenade.

Medium map offense: UMP 45, kick, extended mags. Extreme conditioning pro, QuickDraw pro, dead silence pro. Second option, substitute MP7, red dot sight, range.

Medium map defense, same as long range defense.

Small map offense: MP7, silencer, range, concussion, frag grenade extreme comditioning pro, QuickDraw pro, dead silence pro. Substitute UMP45 kick, extended mag, or MP7 red dog, range.

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Large map offense: ACR impact, silencer. Extreme conditioning pro, quick draw pro, dead silence pro. Concussion grendade, frag grenade. No kill streaks, I play GB variant.

Large map defense: ACR impact, extended mag, slight of hand pro, QuickDraw pro, dead silence. Concussion grenade, frag grenade.

Medium map offense: UMP 45, kick, extended mags. Extreme conditioning pro, QuickDraw pro, dead silence pro. Second option, substitute MP7, red dot sight, range.

Medium map defense, same as long range defense.

Small map offense: MP7, silencer, range, concussion, frag grenade extreme comditioning pro, QuickDraw pro, dead silence pro. Substitute UMP45 kick, extended mag, or MP7 red dog, range.

very well written, [brains] for you friend.

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The Best multi situational weapons are the MP7 and the ACR.

I would take those guns with any attachment besides like a thermal or something like that, and I would put it with Focus proficiency always, none of the other ones do that much and no flinch when hit wins so much more gunfights it's crazy.

Use SoH, Quickdraw, and Dead Silence.

Quick reload, quick swap, quick ADS, quick toss, move silently. The Key to victory.

I use these and game battles and pubs and they work like a charm unless I'm with a bunch of d-bags or rocking a 1 bar.

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PP90whatevercomesafterthat is much better to use if you get used to it for CQC. MP7 takes too long to kill, during Gamebattles I was told to switch (I used MP7 a lot) because I couldn't do ANYTHING. After that I started to get good again, try getting used to that guy with either Rapid Fire and SoH, or Extreme Conditioning and extended mags (I use the latter)

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PP90whatevercomesafterthat is much better to use if you get used to it for CQC. MP7 takes too long to kill, during Gamebattles I was told to switch (I used MP7 a lot) because I couldn't do ANYTHING. After that I started to get good again, try getting used to that guy with either Rapid Fire and SoH, or Extreme Conditioning and extended mags (I use the latter)

If you do GB I would get more used to extended mags, since rapid fire is now banned in variant :( and the recoils a pain in the butt.

But the MP7 kills quick enough, as long as you don't use a suppressor. If you do range is a must unless you want to be getting 5 shot kills.

Surprising the MP7 has better range than the PP90, here's the damage drops:

MP7: 35-20 895 rpm

PP90M1: 42-17 1000 rpm

the biggest plus about the MP7 besides it's kill time, is the fact that it has ONLY slight vertical kick, if you pull down lightly as you shoot, you've got yourself an mw2 ACR.

But a lot of it is just personal preference.

Speaking of SMGs, P90 is also recommended, it may be a little slower in kill time compared to the other two above, but that 50 round clip, incredible hip fire make up for it.

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