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My Various Suggestions And Feedback In-Regards To Zombies


javano

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My Various Suggestions And Feedback In-Regards To Zombies

Warning: It's Very Long!

1. Treat zombies as a separate game included within Call of Duty, not a “minigame”.

Examples:

    [*:ly4jpe1z]Introduce a leveling system similar to that of multiplayer. Ideally with multiple prestiges.
    [*:ly4jpe1z]Unlockables that carry over to regular multiplayer mode.
    [*:ly4jpe1z]Pack-A-Punch gun skin in multiplayer for X zombie kills with that gun.
    [*:ly4jpe1z]Zombies backgrounds/emblems.
    [*:ly4jpe1z]Other Zombies-related unlocks.

2. Support extremely high rounds (50+).

Examples:

    [*:ly4jpe1z]Double/triple pack-a-punch.
    [*:ly4jpe1z]A way to purchase/obtain ammo other than max ammos.
    [*:ly4jpe1z]More extremely high-priced items (High priced meaning 5K-100K, I have had up to 400K at one time).

3.Fix glitches.

Examples:

    [*:ly4jpe1z]Getting “Treyarched” on extremely high rounds.
    [*:ly4jpe1z]“No free instances” error.
    [*:ly4jpe1z]Failed health regeneration after taking damage.
    [*:ly4jpe1z]No flopper explosion if collision with zombie mid-flight.

4. Different wonder weapons, not just “one shot” shotgun spin-offs. Possibly a wonder knife/equipment? (Continued in the “Notes” section at the bottom)

Note: When I first heard about the “Wave Gun” I was thinking it was going to be something along the lines of a flamethrower that fired microwaved instead of fire and used a magazine instead of a cool-down meter. Which IMO would be awesome!

5. Pro perks (Purchasable after the standard perk has been purchased)

Ideas:

    [*:ly4jpe1z]Double Tap Pro: Even faster fire rate, Increased bullet damage, increased penetration and increased clip size.


    [*:ly4jpe1z]Speed Cola Pro: Even faster reload, faster everything (ex. grenade throwing, knifing, other animations), remove extra reload time on empty reload (if applicable).


    [*:ly4jpe1z]Quick Revive Pro: Even faster reviving, Larger revive radius, Use gun while reviving and can revive without looking at player, Get M/S when downed in coop, increased bleedout time, keep perk in slot 1 after being downed.


    [*:ly4jpe1z]Juggernog Pro: More health, Faster health recovery, No flinch when hit by zombies.


    [*:ly4jpe1z]Staminup Pro: Even faster sprinting, Infinite sprint distance, Faster weapon draw after sprinting, sprint is not broken when damage is taken.


    [*:ly4jpe1z]Deadshot Daquiri Pro: Even more accurate hip fire, Headshots do more damage, Instant ADS (including sniper rifles).


    [*:ly4jpe1z]PhD Flopper Pro: After DtP explosion auto-pop back into standing position, no flinch from falls, larger DtP explosion, DtP explosion always triggers (does not need to be off a ledge)


    [*:ly4jpe1z]Mule Kick Pro: Faster gun switching, Hold one extra tactical grenade and two extra lethal grenades and one extra equipment (if stackable), increased reserve ammo carrying capacity.

Note: Whether these would replace the standard perk’s perk slot or take up a new one along-side it would be up to you. Not all the effects were necessarily intended to be implemented, I just compiled all the different ideas I had into one list.

6. Tomahawks! Why? Because what would be more fun that hitting a zombie in the face with a hatchet?

7. Increased security. No more haxx0rz! (We don’t need a repeat of Moon)

Note: For those who are unaware, the ENTIRE Moon easter egg was hacked and released within an hour of the map’s release. Which effectively ruined it for the whole easter egg hunting community. I don’t know exactly how the code is compiled/encrypted, but I am more thinking pre-encryption things such as making the variable/resource names extremely confusing to those who don’t know what they are looking at.

8. Continue introducing new concepts

Examples:

    [*:ly4jpe1z]The Hacker
    [*:ly4jpe1z]Gun-less starting room
    [*:ly4jpe1z]No Man’s Land

9. “Zombies Remaining” Counter. (Really useful for higher rounds where you have no idea if there are 20 or 2000 zombies left)

10. Solo Leaderboards! Bring ‘em back! (Solo, in my opinion, is pretty pointless without a leaderboard).

11. Matchmaking search prioritization criteria.

Examples:

    [*:ly4jpe1z]People who have mics and aren’t in parties
    [*:ly4jpe1z]People of similar skill/level
    [*:ly4jpe1z]Best possible connection

12. Faster difficulty scaling (A long game of zombies can go for 6+ hours!!!)

13. Two Easter eggs

    [*:ly4jpe1z]One serious, easier, one to advance the storyline and appeal to the more-casual gamers.
    [*:ly4jpe1z]One harder one with seemingly-random steps for the more hardcore egg-hunters)

Note: I don't necessarily mean two full-length easter eggs. In theory, the effort of the one could be split across both proposed easter eggs.

14. A “Report Player” option for hacking, glitching, cheating, etc...

15. Private match customization options

Customization Examples:

    [*:ly4jpe1z]Player health
    [*:ly4jpe1z]Starting money
    [*:ly4jpe1z]Zombie health
    [*:ly4jpe1z]Perk multipliers
    [*:ly4jpe1z]Amount of zombies
    [*:ly4jpe1z]Types of zombies
    [*:ly4jpe1z]Weapons
    [*:ly4jpe1z]Infinite ammo/endless clip options.

Note: Naturally achievements/leaderboards would be disabled when the rules are customizable.

16. Join game-in-progress option (Compensate players who join late but don’t count the game towards their leaderboard. (Possibly put an icon beside their name to show what round they joined on for YouTube purposes?)

17. Maintain credible leaderboards: detect and remove glitched, hacked and cheated scores

18. Difficulty levels (Recruit, Regular, Hardened, Veteran)

Note: Difficulties would most-likely only be available in Solo matches due to the possible complications with multiple players.

19. ELITE compatibility

20. Vote kick player from pre-game lobby in public matches. (For that one no-mic who will not leave)

21. Host switching when host leaves instead of game crash

22. Playlists such as:

    [*:ly4jpe1z]Mic & Game-chat required
    [*:ly4jpe1z]Over X level only
    [*:ly4jpe1z]Random map, etc…
    [*:ly4jpe1z]Introduce special event playlists (ex: melee only, wall guns only, ½ cash, etc...)

23. Make a penalty for leaving games early

Note: This may not be as necessary if a “Join Game In Progress” option is introduced.

24. Game does not end when the host leaves

Miscellaneous Notes

    [*:ly4jpe1z]Just some feedback on the easter eggs. In my opinion Shangri-La was the best gameplay-wise, but Moon was the best storyline-wise. I liked the steps in Shangri-La because they were logical, there was always a reason for doing what you were doing. I found that in Moon the steps didn’t really make as much sense, and didn’t really have any clues pointing you to in the right direction. I at many times found myself saying: “Okay, we just did this. Now there is no indication of what to do next! Are we just supposed to randomly run around shooting stuff?”. In Shangri-La after you finished one step, the next was immediately visible (with a little looking of course). Within a minute of entering the Eclipse you would hear Brock and Gary yelling, which immediately clued you in to what you needed to do.


    [*:ly4jpe1z]Make song easter egg harder, it doesn’t need to be obnoxiously easy to appeal to casual gamers. It was a good difficulty in World at War, you had to do a little bit of looking but it was findable. Maybe make it a tiny bit easier, such as having something pointing you to flushing that toilet or ringing that phone. In Black Ops it is crazy easy. It is the exact same every map: Find the three objects that are making a really loud whining noise that can be heard from across the map. When it is that easy, there is really no satisfaction that comes with solving it. It’s more like: “Oh cool, a new song.” Whereas in World at War it was more like: “Wow! I just flushed a random toilet and found an easter egg. Awesome!”


    [*:ly4jpe1z]Nova 6 crawlers/Phaser zombies should never ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever come back. The idea behind introducing a new zombie-type was good; it’s just that Nova zombies were obnoxiously annoying. To be honest, anything that impairs the player, unless very well implemented, can be extremely frustrating. Such as the mud-pit in Shangri-La.


    [*:ly4jpe1z]Touching on the wonder weapon subject a bit further. I think there needs to be more of a variation with them. Not even necessarily from one wonder weapon to another, but even make them act differently from regular guns in general. They have been doing this in a sense, but all the wonder weapons follow the same one-shot kill template. Who says it needs to behave like a normal gun? Maybe a gun that leaves a trail of toxic bubbles? Or one that doesn’t even deal damage at all and just leaves them some kind of gameplay-altering effect, such as all the damage they do to players being reflected back at them? They are “Wonder Weapons” after all.


    [*:ly4jpe1z]This isn’t really as much of a problem as it is a preference. Back in World at War there were a lot of really detailed and rather inconspicuous easter eggs that took hours of research to fully understand. Such as GPS coordinates, historical references, etc… In Black Ops there aren’t nearly as many of those. It’s mostly the more instant-satisfaction easter eggs such as the songs or the side-quests. I know a lot of us hardcore players really enjoyed having huge research threads on forums where we spent days researching those things that most people missed.

Assuming this actually makes it to anyone at Treyarch: Thank you for spending the time reading my long-winded list of suggestions and comments. It is awesome the way that we the community can provide our input and, to an extent, craft your game into the game we want it to be. It really does make all the difference. I hope that some of these ideas caught your eye, and I can’t wait to see what you guys make next!

I hope to be in your shoes in the somewhat near future making games equally as awesome, but until then, keep up the extraordinary work!

Adam “Javano” Carruthers :D

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Oh boy, I love long lists of ideas! Usually, when they're my own, but yours is nice too! :lol: Time to pick it apart and share my opinions.

    [*:2jnagejy]Introduce a leveling system similar to that of multiplayer. Ideally with multiple prestiges.
    [*:2jnagejy]Unlockables that carry over to regular multiplayer mode.
    [*:2jnagejy]Pack-A-Punch gun skin in multiplayer for X zombie kills with that gun.
    [*:2jnagejy]Zombies backgrounds/emblems.
    [*:2jnagejy]Other Zombies-related unlocks.

I like all these ideas. Zombies players deserve to be acknowledged for their skills just as much as multiplayer people do.

2. Support extremely high rounds (50+).

Examples:

    [*:2jnagejy]Double/triple pack-a-punch.
    [*:2jnagejy]A way to purchase/obtain ammo other than max ammos.
    [*:2jnagejy]More extremely high-priced items (High priced meaning 5K-100K, I have had up to 400K at one time).

I'd like something like this. Something to make the high rounds interesting, rather than just running the same loop every round after 30.

3.Fix glitches.

Examples:

    [*:2jnagejy]Getting “Treyarched” on extremely high rounds.
    [*:2jnagejy]“No free instances” error.
    [*:2jnagejy]Failed health regeneration after taking damage.
    [*:2jnagejy]No flopper explosion if collision with zombie mid-flight.

4. Different wonder weapons, not just “one shot” shotgun spin-offs. Possibly a wonder knife/equipment? (Continued in the “Notes” section at the bottom)

Note: When I first heard about the “Wave Gun” I was thinking it was going to be something along the lines of a flamethrower that fired microwaved instead of fire and used a magazine instead of a cool-down meter. Which IMO would be awesome!

Agreed, particularly on the Wonder Weapon. When they first introduced the Wunderwaffe, it was a great idea! Some sci-fi weapon that can kill zombies no matter what round it is. But the new weapons just kinda seem to follow the same pattern. I mean the Thundergun, the Wave Gun... Come on, you can do better than that, Treyarch.

5. Pro perks (Purchasable after the standard perk has been purchased)

Not to promote myself, but I put a thread up a while back about my ideas for pro perks. They slightly varied from yours in what they do and how they're obtained, but the idea is the same: add a pro perk system rather than adding so many new ones.

6. Tomahawks! Why? Because what would be more fun that hitting a zombie in the face with a hatchet?

7. Increased security. No more haxx0rz! (We don’t need a repeat of Moon)

Note: For those who are unaware, the ENTIRE Moon easter egg was hacked and released within an hour of the map’s release. Which effectively ruined it for the whole easter egg hunting community. I don’t know exactly how the code is compiled/encrypted, but I am more thinking pre-encryption things such as making the variable/resource names extremely confusing to those who don’t know what they are looking at.

8. Continue introducing new concepts

Examples:

    [*:2jnagejy]The Hacker
    [*:2jnagejy]Gun-less starting room
    [*:2jnagejy]No Man’s Land

Agreed, agreed, and agreed.

9. “Zombies Remaining” Counter. (Really useful for higher rounds where you have no idea if there are 20 or 2000 zombies left)

I don't like this one honestly. For some reason, it just doesn't seem to fit with the style of the game.

10. Solo Leaderboards! Bring ‘em back! (Solo, in my opinion, is pretty pointless without a leaderboard).

11. Matchmaking search prioritization criteria.

Examples:

    [*:2jnagejy]People who have mics and aren’t in parties
    [*:2jnagejy]People of similar skill/level
    [*:2jnagejy]Best possible connection

12. Faster difficulty scaling (A long game of zombies can go for 6+ hours!!!)

Now we're back on things we agree on!

13. Two Easter eggs

    [*:2jnagejy]One serious, easier, one to advance the storyline and appeal to the more-casual gamers.
    [*:2jnagejy]One harder one with seemingly-random steps for the more hardcore egg-hunters)

Note: I don't necessarily mean two full-length easter eggs. In theory, the effort of the one could be split across both proposed easter eggs.

I love it! I love searching for easter eggs (I try not to use the internet while doing so) and a challenging one in addition to the main one would be fantastic.

14. A “Report Player” option for hacking, glitching, cheating, etc...

15. Private match customization options

Customization Examples:

    [*:2jnagejy]Player health
    [*:2jnagejy]Starting money
    [*:2jnagejy]Zombie health
    [*:2jnagejy]Perk multipliers
    [*:2jnagejy]Amount of zombies
    [*:2jnagejy]Types of zombies
    [*:2jnagejy]Weapons
    [*:2jnagejy]Infinite ammo/endless clip options.

Note: Naturally achievements/leaderboards would be disabled when the rules are customizable.

16. Join game-in-progress option (Compensate players who join late but don’t count the game towards their leaderboard. (Possibly put an icon beside their name to show what round they joined on for YouTube purposes?)

17. Maintain credible leaderboards: detect and remove glitched, hacked and cheated scores

18. Difficulty levels (Recruit, Regular, Hardened, Veteran)

Note: Difficulties would most-likely only be available in Solo matches due to the possible complications with multiple players.

All things I've wanted for a while :)

20. Vote kick player from pre-game lobby in public matches. (For that one no-mic who will not leave)

:o Please, Treyarch. Please.

22. Playlists such as:

    [*:2jnagejy]Mic & Game-chat required
    [*:2jnagejy]Over X level only
    [*:2jnagejy]Random map, etc…
    [*:2jnagejy]Introduce special event playlists (ex: melee only, wall guns only, ½ cash, etc...)

I like this idea. It would be great to mix it up a bit, a different challenge every week, maybe some competitions? ;)

23. Make a penalty for leaving games early

Note: This may not be as necessary if a “Join Game In Progress” option is introduced.

24. Game does not end when the host leaves

Yes and yes.

I won't quote all the miscellaneous notes, but I will comment on them:

I kinda got used to the song easter eggs being the way they were. Honestly I think that they should add more easter egg songs, one played the regular way from the three objects, and one played through other means (like "Nightmare" in Moon, although preferably make it so someone doesn't have to die to get it to play...)

I honest to god do not mind the Nova crawlers. In fact, I was quite happy when they brought them back in Moon. They add a little something different, and in fact they're quite useful when you've got a train. (Hint: BOOM)

I love the idea of small easter eggs. Like the numbers in the radios on Shi No Numa, leading to Tuskunga and Area 51. I think they should bring those back, they were just as much fun as the sidequest easter eggs they have now.

I like this list of ideas. I think you speak for a lot of players with most of these ideas. I really hope Treyarch sees this!

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As for the Upgraded Perks, maybe to balance it, you can only have 2 upgraded perks at once. And you should also be able to have all perks buyable, not have a limit of 4, and then have to get a bottle drop. And you should be able to sell back a perk upgrade for half cost. So if you upgrade a perk for 5000, sell it back for 2500, and you lose the upgrade, so that you can go get another upgraded (Cause you know maybe you got an upgrade but then it doesnt appeal to your play style, so you want to give it back, but dont want to have to down yourself to get rid of it because that will also get rid of your other 5 perks)

Anyways, someone from Treyarch REALLY needs to read this. This list is basically the compilation of what every hardcore zombies fan wants. This needs to be seen.

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