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Non Zombie's Guns, how would they work in Zombies?


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Here's a little what if discussion, let's talk about guns that wern't in zombies and talk about how they might have been in Zombies, feel free to post pics of what there PaPed may have looked like

AK47

Clip: 35

Reserve: 290

With Pack-A-Punched it becomes

AK115 Incinerator

Clip: 60

Reserve: 495

it also gains a Flamethrower Attachment, which has 500 Ounces of Flame

WA200

Clip: 5

Reserve: 50

Pack-A-Punched it becomes the

Walabee 11-7G6 Headhunter

Clip: 15

Reserve: 100

it gains a combined ACOG/Variable Zoom scope.

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Going back to WaW here,

Type 99

Clip: 30

Reserve: 270

PaPed: The Eviscreator

Clip: 75

Reserve: 425

+Damage, Reload Speed

DP28

Clip: 47

Reserve: 282

PaPed: D115 Destroyer

Clip: 95

Reserve: 380

+Damage, Fire Rate

Walther P38

Clip: 8

Reserve: 72

PaPed: The Corpse Maker

Clip: 20

Reserve: 140

+Damage, Full Auto

Black Ops

Skorpion

Clip: 20

Reserve: 180

PaPed: The Stinger

Clip: 40

Reserve: 260

+Damage, +Grip

M60

Clip: 100

Reserve: 400

PaPed: M69 M45H3R

Clip: 200

Reserve: 800

+Damage, +Moving Speed, +Reload Speed

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Non-Zombie Non-Black Ops weapon here.

Desert Eagle

Clip: 7

Reserve: 84

Damage (Farthest range to Closest Range): 300-1000

1.1 Chest Multiplier

3x Head Multiplier

Requires Double Tap to not "Jam" every 3 quick consecutive shots

PaP:

.50 Gut Puncher

Clip: 14

Reserve: 168

Damage: 800-1000

Extra: Built in Sleight of Hand. Range Increase.

Full Auto : 181 RoF (Same as Ray Gun)

1.5x Chest Mutliplier

5x head multiplier

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I just came up with a few more

Waw:

Mosin-Nagant

Clip: 10

Reserve: 90

PaP:

Mosin 1-6GQB-M4ST3R

Clip: 20

Reserve: 145

+ Damage + Range + Reload Speed - Removal of needing to Bolt

Grease Gun

Clip: 20

Reserve: 180

Pap:

M1Q3 Oilnater

Clip: 40

Reserve: 260

Tokerav TT-33

Clip: 7

Reserve: 80

Pap:

TT-115 Bone Crusher

Clip: 15

Reserve: 120

Black Ops:

Stoner63

Clip: 75

Reserve: 365

PaP:

The Piranha's Bite

Clip: 120

Reserve: 600

+ Reload Speed + Damage + ACOG Scope

MAC11

Clip: 25

Reserve: 160

PaP:

MACaroni & Cheese

Clip: 30/30

Reserve: 260

+ Damage + Dual Wield + Reload Speed

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Alls I know is, I want the flamethrower back in zombies :cry:

If they keep the concept of Equipment in Zombies (Hacker, PES, etc.) I would like to see the Flamethrower (Considering it is like it is in WaW) as Equipment. Unlikely to happen. It would probobly be a weapon attatchment, or modified to not be an "unlimited Ammo" weapon, which was the biggest reason I liked it anyway.

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Another WW2 guns.

M-3 Grease Gun

Clip: 30

Reserve: 340

PaPed: M-115 Greaser

Clip: 60

Reserve: 750

MAS-38

Clip: 32

Reserve: 220

PaP'd: The Head Masher

Clip: 64

Reserve: 440

Beretta Model 38

Clip: 30

Reserve: 240

PaP'd: Model 115

Clip: 80

Reserve: 750

MP28 (MP18)

Clip: 32

Reserve: 230

PaP'd: The Preburner

Clip: 64

Reserve: 460

TT-33 Tokarev

Clip: 8

Reserve: 96

PaP'd: TT-115

Clip: 16

Reserve: 320

+ Damage, Range, Ammo, reload

M1895 Nagant

Clip: 7

Reserve: 84

PaP'd: Head Blaster

Clip: 14

Reserve: 182

+ Greatly Damage and Range

Sten Gun MKII

Clip: 32

Reserve: 256

PaP'd: Gut Splatter

Clip: 72

Reserve: 450

:D

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Alls I know is, I want the flamethrower back in zombies :cry:

If they keep the concept of Equipment in Zombies (Hacker, PES, etc.) I would like to see the Flamethrower (Considering it is like it is in WaW) as Equipment. Unlikely to happen. It would probobly be a weapon attatchment, or modified to not be an "unlimited Ammo" weapon, which was the biggest reason I liked it anyway.

Yeah it's pretty annoying, not only do they take out the unlimited flamethrower but they also eventually do away with traps. At least there are means of getting regular Max Ammo's though so it's not so bad.

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I just realized, I made the PaPed Mosin really overpowering I think.

Its hard to tell if anyones weapons here are overpowered or not. Nobody is putting down Damage numbers or Body Part Damage Multipliers.

Mosin 1-6GQB-M4ST3R

Clip: 20

Reserve: 145

Damage: 2500-4000

Semi Auto : 100 RoF

2.0x Chest Mutliplier

8x head multiplier

Wow. And I thought my Desert Eagle was Overpowered. Thats almost WonderWeapon status right there.

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Its hard to tell if anyones weapons here are overpowered or not. Nobody is putting down Damage numbers or Body Part Damage Multipliers.

Mosin 1-6GQB-M4ST3R

Clip: 20

Reserve: 145

Damage: 2500-4000

Semi Auto : 100 RoF

2.0x Chest Mutliplier

8x head multiplier

Wow. And I thought my Desert Eagle was Overpowered. Thats almost WonderWeapon status right there.

Well, that answers that question.

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