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Perks I want to see


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Tier 1

Scavenger: Pickup ammo from dead bodies. Pro: Spawn with max ammo.

Sleight of hand: Reload faster. Pro: ADS faster and switch weapons faster.

Bling: 2 attachments on primary weapon. Pro: 2 attachments on secondary weapon.

Stuntman: Take less explosive damage. Pro: regain health faster.

Dead aim: Lock onto enemy aircraft faster. Pro: Less flinch after being shot.

Tier 2

Stopping power: 15% more bullet damage. Pro: More damage against vehicles.

Hardline: 1 less kill for a killstreak. Pro: Reroll care package.

Colorblind: Enemy sees in black and white for 10 seconds after killing you. Pro: Nullify other colorblind perks.

Lightweight: Move 1.5 times faster. Pro: Extended running time.

Overkill: Carry 2 primary weapons. Pro: Carry 3 weapons(2 primary 1 secondary)

Tier 3

Ninja: Make no footstep noise. Pro: Completely silent.

SitRep: See enemy equipment in red. Pro: Take control of enemy equipment.

Deadshot: Smaller hipfire reticle. Pro: Auto aim aims for enemies head.

Scout: Pinpoint an area on the map and have an arrow point the way. Pro: Scan area around player for enemies.

Charge: Increased explosive damage. Pro: Take no damage from your own explosives.

Carpenter: Melee faster. Pro: Increased melee damage.

And by the way what made people hate stopping power in MW2 when everybody loved it in COD:4 and W@W?

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Tier 1

Scavenger: Pickup ammo from dead bodies. Pro: Spawn with max ammo.

Sleight of hand: Reload faster. Pro: ADS faster and switch weapons faster.

Bling: 2 attachments on primary weapon. Pro: 2 attachments on secondary weapon.

Stuntman: Take less explosive damage. Pro: regain health faster.

Dead aim: Lock onto enemy aircraft faster. Pro: Less flinch after being shot.

Tier 2

Stopping power: 15% more bullet damage. Pro: More damage against vehicles.

Hardline: 1 less kill for a killstreak. Pro: Reroll care package.

Colorblind: Enemy sees in black and white for 10 seconds after killing you. Pro: Nullify other colorblind perks.

Lightweight: Move 1.5 times faster. Pro: Extended running time.

Overkill: Carry 2 primary weapons. Pro: Carry 3 weapons(2 primary 1 secondary)

Tier 3

Ninja: Make no footstep noise. Pro: Completely silent.

SitRep: See enemy equipment in red. Pro: Take control of enemy equipment.

Deadshot: Smaller hipfire reticle. Pro: Auto aim aims for enemies head.

Scout: Pinpoint an area on the map and have an arrow point the way. Pro: Scan area around player for enemies.

Charge: Increased explosive damage. Pro: Take no damage from your own explosives.

Carpenter: Melee faster. Pro: Increased melee damage.

And by the way what made people hate stopping power in MW2 when everybody loved it in COD:4 and W@W?

Couple of things to points out

1. Your version of stopping power is useless as 15% wont have any effect as it would still take 3 bullets to kill anyone with or without the perk.

2. Carpenter pro is also useless (its 1 hit KO already)

3. There is no auto aim in multiplayer and would be game breaking if there was so your Deadsho pro is also useless

4. Your Scout perk is useless and its pro version is overpowered

5. Overkill pro is overpowered aswell. 2 primarys and a RPG? erm no thanks

Apart from that its pretty much the same as MW2 lol

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Tier 1

Scavenger: Pickup ammo from dead bodies. Pro: Spawn with max ammo.

Sleight of hand: Reload faster. Pro: ADS faster and switch weapons faster.

Bling: 2 attachments on primary weapon. Pro: 2 attachments on secondary weapon.

Stuntman: Take less explosive damage. Pro: regain health faster.

Dead aim: Lock onto enemy aircraft faster. Pro: Less flinch after being shot.

Tier 2

Stopping power: 15% more bullet damage. Pro: More damage against vehicles.

Hardline: 1 less kill for a killstreak. Pro: Reroll care package.

Colorblind: Enemy sees in black and white for 10 seconds after killing you. Pro: Nullify other colorblind perks.

Lightweight: Move 1.5 times faster. Pro: Extended running time.

Overkill: Carry 2 primary weapons. Pro: Carry 3 weapons(2 primary 1 secondary, no launcher.)

Tier 3

Ninja: Make no footstep noise. Pro: Completely silent.

SitRep: See enemy equipment in red. Pro: Take control of enemy equipment.

Deadshot: Smaller hipfire reticle. Pro: Shoot 1.5 times faster.

Scout: Pinpoint an area on the map and have an arrow point the way. Pro: Scan area around player for enemies.(every 30 seconds)

Charge: Increased explosive damage. Pro: Take no damage from your own explosives.

Carpenter: Melee faster. Pro: Increased melee distance.(way less than MW2)

And by the way what made people hate stopping power in MW2 when everybody loved it in COD:4 and W@W?

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Tier 1:

Scavenger- Replenish ammo, Pro- Replenish equipment and underbarrels

Slieght of Hand- Reload faster, Pro- Swap weapons faster

Quick Draw- ADS faster, Pro- Shoot faster after sprinting

Bling- 2 primary weapon attachments, Pro- 2 secondary weapon attachments

Overkill- 2 primary weapons, Pro- An additional piece of equipment and special grenade

Tier 2:

Scout- Hold breath longer, Pro- No firecaps for semi autos and if enemy walks into your scope crosshairs he appears on the minimap

Assassin- Invisable to UAVs, heartbeat senors, and thermal, Pro- Unaffected by CUAVs and EMPs

Blind Eye- Invisable to harriers and predator missiles, Pro- Invisable to helicopters, and all other air support

FMJ- Increased bullet penetration, Pro- Rockets ignore flairs

Lightweight- Move faster, Pro- No falling damage

Tier 3:

Ninja- Quiet movement, Pro- Completely silent

Extreme Conditioning- Extended sprint, Pro- Unlimited sprint and climb over objects faster

Sit Rep- See enemy equipment through walls, Pro- Hear enemys louder

Point Guard- 2 assist count as 1 point towards your pointstreaks, Pro- Bonus XP for avenging someone and playing the objective

Steady Aim- More accurate hip fire, Pro- Less flinch when shot

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