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Low ammo weapons/perk list


baltostar

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looking at the _zombie mode.gsc file, I found this line to exclude all perks from displaying low ammo. Just more of an interesting find but doesn't provide much incite.

if(!isDefined(weap) || weap == "none" || weap == "zombie_perk_bottle_doubletap" || weap == "zombie_perk_bottle_jugg" || weap == "zombie_perk_bottle_revive" || weap == "zombie_perk_bottle_sleight" || weap == "mine_bouncing_betty" || weap == "claymore_zm" || weap == "syrette_sp" || weap == "zombie_knuckle_crack" || weap == "zombie_bowie_flourish" || issubstr( weap, "knife_ballistic_" ) || ( GetSubStr( weap, 0, 3) == "gl_" ) )

Source:

track_players_ammo_count()
{
self endon("disconnect");
self endon("death");

wait(5);

while(1)
{
players = get_players();
for(i=0;i {
if(!IsDefined (players[i].player_ammo_low))
{
players[i].player_ammo_low = 0;
}
if(!IsDefined(players[i].player_ammo_out))
{
players[i].player_ammo_out = 0;
}

weap = players[i] getcurrentweapon();
//iprintln("current weapon: " + weap);
//iprintlnbold(weap);
//Excludes all Perk based 'weapons' so that you don't get low ammo spam.
if(!isDefined(weap) || weap == "none" || weap == "zombie_perk_bottle_doubletap" || weap == "zombie_perk_bottle_jugg" || weap == "zombie_perk_bottle_revive" || weap == "zombie_perk_bottle_sleight" || weap == "mine_bouncing_betty" || weap == "claymore_zm" || weap == "syrette_sp" || weap == "zombie_knuckle_crack" || weap == "zombie_bowie_flourish" || issubstr( weap, "knife_ballistic_" ) || ( GetSubStr( weap, 0, 3) == "gl_" ) )
{
continue;
}
//iprintln("checking ammo for " + weap);
if ( players[i] GetAmmoCount( weap ) > 5)
{
continue;
}
if ( players[i] maps\_laststand::player_is_in_laststand() )
{
continue;
}
else if (players[i] GetAmmoCount( weap ) 0)
{
if (players[i].player_ammo_low != 1 )
{
players[i].player_ammo_low = 1;
players[i] maps\_zombiemode_audio::create_and_play_dialog( "general", "ammo_low" );
players[i] thread ammo_dialog_timer();
}

}
else if (players[i] GetAmmoCount( weap ) == 0)
{
if(!isDefined(weap) || weap == "none")
{
continue;
}
wait(2);
if( players[i].player_ammo_out != 1 )
{
players[i].player_ammo_out = 1;
players[i] maps\_zombiemode_audio::create_and_play_dialog( "general", "ammo_out" );
players[i] thread ammoout_dialog_timer();
}
}
else
{
continue;
}
}
wait(.5);
}
}

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bouncing betties? Knuckle crack?

edit: actually I think "knuckle crack" is what happens when you use the pack a punch, the "bowie flourish" (when you look at it right after picking it up) counts as a weapon in and of itself

Which means that you might have 3 weapon slots, with the last being the "knuckle crack", "bowie flourish", or the revive needle

I wonder if you're able to revive someone immediately after picking up the bowie knife, during the flourish.

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