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Call Of Duty: Black Ops Patch 1.04


Phillips455

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heres what patch 1.04 gave to black ops users, which was reasled on 14/12/10 10am GMT, 12/14/10 2am EST:

Issues Addressed:

* • Resolved several issues with parties getting disbanded unexpectedly.

* • Updated handling for UPnP-enabled routers to improve matchmaking conditions where users had strict or moderate NAT types. Also added in-game communications so that all players are aware of their NAT type in the Player Match party lobby.

* • Addressed issue that prevented the “Load MP by Default” option from saving when other specific option combinations were set.

* • Prevention of exploit that allowed players to keep custom classes and killstreaks after prestige.

* • Addressed an issue where Flak Jacket Pro would not always protect against ground fires left by Napalm Strikes.

* • Prevention of users losing their killstreak reward when switching classes at the start of a new round in round-based game modes.

* • Addressed an issue where the incorrect perks would appear when spectating another player under certain circumstances.

* • Added round start explosive delay to China Lake grenade launcher to give it the same round start limitations as other explosives.

* • Contracts will now reset when the player Prestiges.

* • Prevention of Valkyrie rocket exploding upon release under rare conditions.

* • Prevention of Gunship and Chopper Gunner failing to give player full control under rare conditions.

* • Prevention of an issue where a player will get teleported outside the map boundaries under very specific circumstances.

* • Additional security measures to enhance detection and banning capabilities.

Gameplay Tuning:

* • Limit the ability to re-roll supply drops using Hardline Pro to Care Packages only, no other killstreak drops.

* • Added a negative influencer to all spawn points to decrease the chances of spawning near an enemy. This will further improve spawning protection on top of previous updates.

* • Additional sound mix tuning for Ninja Pro users – increased ranges and volume of enemy footsteps, and removed player footstep sounds on concrete material types.

* • Increased headshot multipliers for sniper rifles. Sniper rifles with suppressors equipped will now always be ensured one-shot kill headshots.

* • Subtle increase in sniper rifle accuracy when scoping in.

* • Added a render delay to the red diamond player indicators that appear when controlling the Gunship, Valkyrie Rocket and Chopper Gunner. When a player first spawns, this will not appear for a period of time.

* • Additional minor reductions in knife lunge.

also, while i was playing today i noticed that all equipment and anything that can be picked up again, eg tomahawk, has a picture/symbol of it when saying "press X/ square to pick up"

will update with more features, so if i missed any, please post below so i can add on

Update 1: There has been the addition of a dolly cam to theater viewtopic.php?t=4073 [thanks to Psych0kill3r]

Bots have been added to the options emnu in split screen [Thanks to ccm404e]

Update 2: New Store added to multiplayer menu (you must be online) whihc contains all the stuff from the XBL market and PSN store (for future dlc) [Thanks to me]

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I have had the same experience post patch as I have pre-patch (Which is good)

Too bad you can only re-roll care packages :(

Meh, makes the game more enjoyable. Don't have 3 Enemy Chinooks in the air anymore for people that try and re-roll every killstreak (SAM, Sentry, and Care Package) :)

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I have had the same experience post patch as I have pre-patch (Which is good)

Too bad you can only re-roll care packages :(

Meh, makes the game more enjoyable. Don't have 3 Enemy Chinooks in the air anymore for people that try and re-roll every killstreak (SAM, Sentry, and Care Package) :)

i lol'd when an emey tryed to do tha\t, he kept clikc x then i killed him and stole oall of then :twisted:

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