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ALL Der Riese Experiments: Tried, Tested, Failed


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Der Riese Experiments: Tried, Tested, Failed

Anyways heres everything thats been tried several times for each, if its in this list, it doesnt do anything, so try to read it all before posting any more theories ive already busted (this is to say new members time when it could be enjoyed playing the actual game)

Just putting down everything ive tried so far with people online, this probably isnt useful information, but id thought id write it down anyways, just incase it might help someone

Everything has been done a minimum of 3 times each to make sure facts are true

this is to put Everything thats been done so we can get to the truth

If we eliminate all other possibility's than all thats left is the possible, the truth

P.s this is the video that shows sync-porting

YouTube - Der Riese - Activating all 3 Teleporters at once (sync-porting)

Will be set up in 4 category's, Teleports, Weapons, a mix of the 2, and miscellaneous

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Teleports

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linked on rounds 3,5,9 (group 935)

Linked on 1st dog round

Linked a,b,c on round 3 (yes its possible)

Linked by sync-porting on round 3

linked by sync-porting on round 5

linked by sync-porting on round 9

linked by sync-porting on 1st dog round

linked by sync-porting after round 20

Teleported on rounds 3,5,9 (group 935)

Teleported on rounds 5,6,7,8 (must survive rounds 5-

Teleported by sync-porting on round 9

teleported by sync-porting before activating fly trap

teleported by sync-porting after activating fly trap

teleported while each character has a single (different) perk each (tried every combination)

sync-porting while music easter egg is playing

teleported from a then b then c while music Easter egg is still playing

obliviux wrote:linked all three portals when the count down man said a certain number.

for example for teleporter a you would link it when he said "9"

tele b when he said "3"

tele c when he said "5"

also i tried it with the numbers 115

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Weapons

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shot fly trap with wunderwaffe (pre-pap'd)

shot both power units before activating power with wunderwaffe pre-pap'd (it is possible)

Shot hanging man with Every weapon multiple times, including pap'd versions and monkeys, molotovs etc

Shot every electrical box in der riese With every normal weapons and pap'd versions

Shot red jars with every pap'd weapon

Shot all green jars (including "dull" 1's) with every pap'd weapon

Shot the moon with every upgraded gun

Shot Every teleporter portal with every pap'd weapon

Shot the top (blue electrical field thing) with every pap'd weapon

Shot the teleporter Vortexs with every pap'd gun

Shot other player just before they disappeared when teleporting

Shot other player just after they disappeared when teleporting

Shot every part of the teleporters with wunderwaffe before activating power

shot the clock with the wunderwaffe and pap'd verions (shoot 1:15 with 115)

shot clock with both versions of raygun

Shot (every part) Pack a punch With wunderwaffe before activating power

Shot (every part) Pack a punch With wunderwaffe after activating power

Shot all the Solar panels above quick revive with every weapon and Pap'd versions

Shot every Flying Teddy (When boxs moves location) with every PaP'd Gun

Shot every teddy (when the box isnt there) With Every PaP'd Gun

Shot the 4 lightning rods (next to teleporter C) with wunderwaffe before activating the power

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Teleport/weapon mix

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teleported while all 4 characters have the combined 8 items

sync-ported while all characters had the combined 8 fly trap items

Sync-ported while pap'in a weapon

Sync-ported while pap'in a weapon and shootin fly trap

3 players activate each of the 3 fences and sync-porting at the same, while sync-porting 4th player pap'in a weapon

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miscellaneous

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activated the radio's in Every order possible (note this took alot of time to do)

held X / [] on each red Jar

Held X / [] on all 3 calendar's using each player multiple times

Held X / [] on each paw print

Held X / [] on mainframe console pad before power activated

Held X / [] on mainframe console pad after power activated

Held X / [] on mainframe console pad after all teleporters linked

Held X / [] on mainframe console pad with player 4 while other 3 sync-ported

Recreated doing all the der riese achievements in 1 single game

doing hide and seek with the combined 8 fly trap items only

Activated the teleporters in order of the der riese trailer

shot each perk machine with a wunderwaffe before activating power

shot each barrier and switch with wunderwaffe before activating power

Thrown monkey bombs on each (as close as i can get) of the 5 question marks on loading map area's Simultaneously (4 at same time and 5th before the 4 monkeys explode)

Followed every (and i mean every lol) bit of cable there is in der reise, ingame and using noclip (to find hidden things i.e fly trap switchs etc)

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This sub section is in regards to the 8 hide and seek items

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This is an ongoing test with combination's on activating the hide and seek teddy's and monkey's

This will be done using legit means and NoClip respectively just for arguments sake

Note: here is the terms u'l see in the following

Cage = cage with teddy in animal testing lab

ledge = the ledge with the second teddy in the mainframe area

Furnace = the furnace which has the monkey in it (thompson room)

Cage - Shot with pap'd Colt

Ledge - Shot with Pap'd Colt

Furnace - Shot with Pap'd Colt

Cage - Hit with Monkey Bombs

Ledge - Hit with Monkey Bombs

Furnace - Hit with Monkey Bombs

Cage - Hit with Colt While having jugga

Ledge - Hit With Bowie Knife

Furnace - Hit with Grenade

Cage - Hit With Colt While havin Jugga

Ledge - Hit with Bowie Knife

Furnace - Hit with Molotov

Cage - Hit With Pap'd Colt While Havin jugga

Ledge - Hit with the Bowie Knife

Furnace - Threw in Monkey Bomb and just Before It Blew Up, Hit Monkey With Molotov

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This section is for using multiple combination's of the above this doesnt take into consideration buying guns off the walls etc, this is not a strategy, just information of tests failed

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This gonna take some time to write up, as i wrote everything we was trying at the time on paper, so gotta do abit at a time, so my apologizes, keep checking back.....Its gonna take me ages

it will be split up into parts yet again (sorry if this annoying, i just want to make it easier to read)

Teleport = If and what i did with the teleporters

Weapons = If and what guns i used (i.e for the fly trap & hide and seek items)

Perks = what perks i used

Power = At what point i activated power

Easter Eggs = what Easter eggs i used and in what order

please note they wont necessarily be in this order

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Test 1 Basic 935 Principle

Power - Round 3

Teleport - Linked Teleports in order of A,B,C At round 3

Perks - not needed for this test

Weapons - Shot Fly Trap With PaP'D Wunderwaffe At round 9

Easter Egg - Not Needed for this test

(Note: All doors opened by other players By Round 5, hence Basic 935 Principle)

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Test 1.2 Advanced 935 principle

Power - Round 3

Teleport - Linked Teleports By Sync-porting At round 3

Perks - not needed for this test

Weapons - Shot Fly Trap With PaP'D Wunderwaffe At round 9

Easter Egg - Not Needed for this test

(Note: All doors opened by other players By Round 5, and sync-ported hence advanced 935 Principle)

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Test 1.3 Basic Teleport 935 principle

Power - Round 3

Teleport - Linked Teleports A at Round 3, B at round 5, C at round 9

Perks - not needed for this test

Weapons - not needed for this test

Easter Egg - Not Needed for this test

(Note: See above for teleport 935 principle )

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Test 1.4 Advanced Teleport 935 principle

Power - Round 3

Teleport - Linked Teleports A at Round 9, B at round 3, C at round 5

Perks - not needed for this test

Weapons - not needed for this test

Easter Egg - Not Needed for this test

(Note: See above for teleport 935 principle )

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Test 1.5 Teleport/dogs (Must survive round 5-8 theory) Basic 1.1

Power - Activated at round 3

Teleport - linked At 1st hellhound round in order of A,B,C

Perks - not needed for this test

Weapons - not needed for this test

Easter Eggs - not needed for this test

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Test 1.6 Teleport/dogs (Must survive round 5-8 theory) Basic 1.2

Power - Activated at round 3

Teleport - teleported At 1st hellhound round in order of A,B,C

Perks - not needed for this test

Weapons - not needed for this test

Easter Eggs - not needed for this test

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Test 1.7 Teleport/dogs (Must survive round 5-8 theory) Advanced 1.1

Power - Activated at round 3

Teleport - linked by sync-porting At 1st hellhound round

Perks - not needed for this test

Weapons - not needed for this test

Easter Eggs - not needed for this test

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Test 1.8 Teleport/dogs (Must survive round 5-8 theory) advanced 1.2

Power - Activated at round 3

Teleport - sync-ported At 1st hellhound round

Perks - not needed for this test

Weapons - not needed for this test

Easter Eggs - not needed for this test

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Test 2.0 Basic Over loading power Theory

Power - activated on round 9

(Other) - Synchronized Activation of all 3 Barriers at round 9

Teleport - Sync-ported At round 9 while barriers are still on

Weapons - not needed for this test

Perks - Not needed for this test

Easter Eggs - Not Needed for this test

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Test 2.1 Advanced Over loading power Theory

Power - activated on round 9

(Other) - Synchronized Activation of all 3 Barriers at round 9

Teleport - Sync-ported At round 9 while barriers are still on

Weapons - 4th player Upgraded a weapon (Wunderwaffe) as 3 players Sync-port

Perks - Not needed for this test

Easter Eggs - Not Needed for this test

__________________________________________________ ____________

To Finallise my account on the story of Nazi Zombies, Nazi zombies will continue to Black Ops and will maybe feature "The Nevada Base in America": Area 51.

Here is paragraph form COD Wikia: "It is possible that, in the Black Ops Zombie mode, someone got a hold of Group 935's research and recreated the Zombies, or the Zombies have escaped and are running rampant (this is very likely, due to the fact that in the video below, you can see zombies wearing a suit and tie in one of the tv screens). Possibly in Area 51 as mentioned above. But it is still unlikely."

Now For The Confirmation of Zombies Black Ops:

Call of Duty: Black Ops

On August 12th 2010, Nazi Zombies was accidentally confirmed by a Gamestop employee to be returning with the four maps in Call of Duty: World at War upgraded with the Black Ops engine. The maps will be part of the Hardened and Prestige Editions.[4] The return of the game mode and the four maps were soon after officially confirmed by Josh Olin on Twitter.[5]Cold War weapons will be used, but it is unknown if weapons such as the Wunderwaffe DG-2 and the Monkey Bomb will appear. New Zombie maps (meaning a 'Zombies' mode) have been confirmed by the recent update on gknova6.com.

On September 29, 2010, Josh Olin officially confirmed on his Twitter that zombies will be on Call of Duty: Black Ops

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  • 2 weeks later...

You deserve thousand's of [brains]'s for this.

You are one of the few people on this site that has truly put the effort in to try as many possible things as your ability will allow- thanks a lot for doing all this work.

This is what this site needs- a list of things that have been tried and failed so we don't go around wasting time doing the same things over and over again.

Once again, good work and I totally respect you for this one. :D

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