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Shi no numa : Discovered Glock: BRAND NEW?


exodarnl

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Info by Bra1nl35S

"The bell" was the main thing that they used for their teleportation and time travel stuff. It is called "Die Glocke" in german and the structure that is the fly trap in Der reise is set right on top of die glocke and supposedly thay used the fly trap for a power source for testing UFO like craft. It had massive power leads bluit into the fly trap but unfortunatly die glocke's workers were all killed.

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ok nice to hear that some 1 maybe got the same experience as me. but what i heard was a loud bell/church bell sound. i could hear it very well when it is paying. but it was not that the hanging man did flip up n down. also downstars there's a note with: Die Glocke on it.

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Ok, i just signed up to say that this bell thing is BULLSHIT. You little kids, go to hell!

Heres the script of the whole shi no numa map!

radio_eggs()
{
if(!IsDefined (level.radio_counter))
{
level.radio_counter = 0;
}
while(level.radio_counter {
wait(2);
}
level thread play_radio_sounds();


}
battle_radio()
{
if(!IsDefined (level.radio_counter))
{
level.radio_counter = 0;
}

battle_radio_trig = getent ("battle_radio_trigger", "targetname");
battle_radio_trig UseTriggerRequireLookAt();
battle_radio_trig SetCursorHint( "HINT_NOICON" );
battle_radio_origin = getent("battle_radio_origin", "targetname");

battle_radio_trig waittill( "trigger", player);
battle_radio_origin playsound ("battle_message");

}
whisper_radio()
{
if(!IsDefined (level.radio_counter))
{
level.radio_counter = 0;
}

whisper_radio_trig = getent ("whisper_radio_trigger", "targetname");
whisper_radio_trig UseTriggerRequireLookAt();
whisper_radio_trig SetCursorHint( "HINT_NOICON" );
whisper_radio_origin = getent("whisper_radio_origin", "targetname");

whisper_radio_trig waittill( "trigger");
whisper_radio_origin playsound ("whisper_message");

}
radio_one()
{
if(!IsDefined (level.radio_counter))
{
level.radio_counter = 0;
}
players = getplayers();

radio_one_trig = getent ("radio_one", "targetname");
radio_one_trig UseTriggerRequireLookAt();
radio_one_trig SetCursorHint( "HINT_NOICON" );
radio_one = getent("radio_one_origin", "targetname");

for(i=0;i {
radio_one_trig waittill( "trigger", players);

level.radio_counter = level.radio_counter + 1;
radio_one playloopsound ("static_loop");

}
}
radio_two()
{
if(!IsDefined (level.radio_counter))
{
level.radio_counter = 0;
}
players = getplayers();
radio_two_trig = getent ("radio_two", "targetname");
radio_two_trig UseTriggerRequireLookAt();
radio_two_trig SetCursorHint( "HINT_NOICON" );
radio_two = getent("radio_two_origin", "targetname");


for(i=0;i {
radio_two_trig waittill( "trigger", players);
level.radio_counter = level.radio_counter + 1;
radio_two playloopsound ("static_loop");

}
}
radio_three()
{
if(!IsDefined (level.radio_counter))
{
level.radio_counter = 0;
}
players = getplayers();
radio_three_trig = getent ("radio_three_trigger", "targetname");
radio_three_trig UseTriggerRequireLookAt();
radio_three_trig SetCursorHint( "HINT_NOICON" );
radio_three = getent("radio_three_origin", "targetname");
for(i=0;i {
radio_three_trig waittill( "trigger", players);
level.radio_counter = level.radio_counter + 1;
radio_three playloopsound ("static_loop");

}
}

These are all the fucking easter egg radios. NO ONE SIGN OF A FUCKING BELL OR A HANGING BODY! Fuck you!

Thanks for understanding.

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LoL this are only the radio scripts. and besides that there is an hanging body. seriously wtf dude saying that there even isn't an hanging body in shi no numa. wtf i think ur just a blind sh|t or something.

if you see "hanging body" in that script, your halucinating. You were talking bullshit. Theres no such easter egg as the one you told. First of all, if you find an easter-egg, you would have uploaden it. Secondly, if it's true what you were saying, it would have been discovered a long time ago. But no, all that is bullshit!

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1st of all IT happened only 1 time learn to read. and i couldt make it work again.

2nd Learn to read i didnt even say i saw the hanging body in the script

3th i rlly want to upload it if i could't make it work again. .

and i would never be so serious about this post if this was BS.

and 4th thats why i post this topic to report this. that i might be the 1st one that found the audio. and i've also discovered it a long time ago. learn to read before you say anything BS like this

and please note that this is the same guy that might be blind/ mongol or crazy.

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yess i know. but as i already said earlier. when i go in the body the game will not always stop.

and this topic is about an Audio bell when you go in to the hanging man you might hear is sometimes only worked once for me. very weird

please guys read a bit better, i need to say the things over and over again since i already posted it.

ty :)

edit: Also i want a big investigation of this becouse i rlly want to make u guys belive me that it is real ty ty

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There has been thousands of shi no numa games why hasnt this been discovered before? Why would treyarch bother creating content that only 1 person out of thousands would have discovered more then year after it came out? Fake.

der riese is still undiscovered compltely!

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Ok, i just signed up to say that this bell thing is BULLSHIT. You little kids, go to hell!

Heres the script of the whole shi no numa map!

radio_eggs()
{
if(!IsDefined (level.radio_counter))
{
level.radio_counter = 0;
}
while(level.radio_counter {
wait(2);
}
level thread play_radio_sounds();


}
battle_radio()
{
if(!IsDefined (level.radio_counter))
{
level.radio_counter = 0;
}

battle_radio_trig = getent ("battle_radio_trigger", "targetname");
battle_radio_trig UseTriggerRequireLookAt();
battle_radio_trig SetCursorHint( "HINT_NOICON" );
battle_radio_origin = getent("battle_radio_origin", "targetname");

battle_radio_trig waittill( "trigger", player);
battle_radio_origin playsound ("battle_message");

}
whisper_radio()
{
if(!IsDefined (level.radio_counter))
{
level.radio_counter = 0;
}

whisper_radio_trig = getent ("whisper_radio_trigger", "targetname");
whisper_radio_trig UseTriggerRequireLookAt();
whisper_radio_trig SetCursorHint( "HINT_NOICON" );
whisper_radio_origin = getent("whisper_radio_origin", "targetname");

whisper_radio_trig waittill( "trigger");
whisper_radio_origin playsound ("whisper_message");

}
radio_one()
{
if(!IsDefined (level.radio_counter))
{
level.radio_counter = 0;
}
players = getplayers();

radio_one_trig = getent ("radio_one", "targetname");
radio_one_trig UseTriggerRequireLookAt();
radio_one_trig SetCursorHint( "HINT_NOICON" );
radio_one = getent("radio_one_origin", "targetname");

for(i=0;i {
radio_one_trig waittill( "trigger", players);

level.radio_counter = level.radio_counter + 1;
radio_one playloopsound ("static_loop");

}
}
radio_two()
{
if(!IsDefined (level.radio_counter))
{
level.radio_counter = 0;
}
players = getplayers();
radio_two_trig = getent ("radio_two", "targetname");
radio_two_trig UseTriggerRequireLookAt();
radio_two_trig SetCursorHint( "HINT_NOICON" );
radio_two = getent("radio_two_origin", "targetname");


for(i=0;i {
radio_two_trig waittill( "trigger", players);
level.radio_counter = level.radio_counter + 1;
radio_two playloopsound ("static_loop");

}
}
radio_three()
{
if(!IsDefined (level.radio_counter))
{
level.radio_counter = 0;
}
players = getplayers();
radio_three_trig = getent ("radio_three_trigger", "targetname");
radio_three_trig UseTriggerRequireLookAt();
radio_three_trig SetCursorHint( "HINT_NOICON" );
radio_three = getent("radio_three_origin", "targetname");
for(i=0;i {
radio_three_trig waittill( "trigger", players);
level.radio_counter = level.radio_counter + 1;
radio_three playloopsound ("static_loop");

}
}

These are all the fucking easter egg radios. NO ONE SIGN OF A FUCKING BELL OR A HANGING BODY! Fuck you!

Thanks for understanding.

treyarch is infinitly smarter then you. and so r most other ppl for that matter. u dont think trey can hide things w/o making it obvouse in the scripts? thry can. DER RIESE is my example, and watch you language, serously

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oyea? why would they release mod tools so that they can 'hide' their scripts? No. Besides i found all der riese easter egg scripts so don't tell me it's undiscovered. Oh and, the bell sounds after the bug? yea, that makes alot of sense. Edit.. even if it's true, it's not the game, it was probably your crap sound card or your high. Obviously not the game. Ever thought about how much sense this all makes? C'mon, what does a hanging body has to do with a bell?

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