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JJMFP

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Posts posted by JJMFP

  1. 32 minutes ago, Lauren said:

    I personally don't liek playing on this map. Its quite small and i don't like that theres no shield or things like that.

    OH, how you are a product of BO2.  Zombie Shields and buildable weapons are a new concept for the franchise, and I miss the days of spinning the roullette wheel, and grabbing the thundergun first.(@KlowniiN-):grimace48:

  2. 7 hours ago, Lauren said:

    Omg lmao. 115 like the song/element 115 I saw the colons and it TOTALLY threw me off. Wish I could go erase my post lol

    It may be subtle but I am 80% positive that it has some meaning.  Funny thing is, when I researched it on the net, no one is talking about it.  They are only focused on the 935.  Someone has to explore it more in depth.

  3. HAHAHAHA.  Well.  Ever since the elusion of Easter Eggs not found, I have tried little things that other people seem to have overlooked.  This is one of them.  Everyone knows that when the clock is on 9:35, lightning strikes the tower and we go get the plunger.  I decided, that, 115 is just as important, if not more, than 935.  The rate in which the lightning strikes leaves me suspicous.  Got to be something there.

  4. Everybody knows how to get the plunger, right?  Well, I was fooling around and decided that, hey if it works on 9:35, why not see what happens when I turn it to 1:15.  Interesting enough, lightning continually strikes the tower, annotating that something different is going on.  After looking everywhere, I found no hint at another hinden Easter Egg.  I turned the clock to 9:35, obtained the plunger and the repeated the 1:15.  This time I just left it there, lightning strikes and all.  I also tried to jump into the portals, before and after grabbing the plunger, with no results.  

     

    Does anyone know of this phenomenon.  I search the web and this site but every seems to be focused solely on the 9:35.  

  5. With that dragon, it showed almost like a trap scenario, when if fired up that whole zombie train.  I think it may be fair to say that we will be using the dragon to complete part of the easter egg.  Only thing is, what happens if we get burnt? (pun intended to direct the possiblity of failure).  Remember, with so many hints to MotD, there were two paths to take.  One may fail our mission, while the other may not.  Just a thought.

  6. Did you extract any from the cocoons?  They slowly limp around and could have gotten overlooked.  Or, something I had an issue with is Zombies running into walls and door ways.  I have only seen it at the Green Water entrance to the bunker and the entrance to Green Water Lab (the 1000 door/ 750 solo).  They just sit there running into the rocks or vegitation and I have been unable to reproduce it.  It just seems like a random glitch.

    • Like 1
  7. Since the recent updates, I have noticed something out of the ordinary.  Zetsubou No Shima is the map that I am digging right now and have found myself playing this more than anything else.  As of recent, however, I have found it much harder to accomplish the Easter Egg.  I have not changed my play style nor am I doing anything different, but for some reason, Zetsubou No Shima has started to kick my ass.  I completed the Easter Egg a few nights ago and, let me tell you, it was a fight to the very end.  Something has changed.  I was two manning this Easter Egg almost on a nightly basis, but since the updates, I am fighting for my life!

     

    Any Explinations?

  8. I have noticed and used these zombies as well.  If you will notice, when you extract the zombie from the cocoon, he then becomes part of the round and you can then kill the "last" true round zombie.

     

    Another glitch I have found was of recently, zombies tend to just run into walls, boulders, and door openings.  When you open a door, there is what looks like an electric input coil that zaps the vines open.  Over by the first 1000 door (750 solo) near the Skull platform, I have see a zombie just running his little heart out.  I passed right by him and revived another.  He stayed there until I actually went right up to him.  To my surprise, he gave me a good ol' fashioned double hit for my curious mind.

  9. On 2/20/2016 at 0:21 PM, Stop Mocking Me0 said:

    Well remember: DLCs in the updates now. 

    There has been two updates and no DLC 3!!!!  I am impatient now.  The only good thing that has come out of it is that the Bowie Knife is now able to level up.  Your thoughts on DLC 3??

  10. 1 minute ago, Koslans said:

     

    Yeah, the hide in plain sight is the only one I'd use.

    It's actually really good! 

     

    The perkaholic one... meh. 

    I don't like mule kick at all. It just gets me confuse

    I don't like widows wine as it gets me stuck all day.

    I don't like electric cherry for all the stuff going on on my screen. 

    And speed cola is useless now that you can sprint and reload at the same time. 

     

    I have 34 perkaholics left and I don't use them, lol. 

    I'd trade them for 68 licenced contractors any day. 

    I actually hope they introduce some gumball melting or trading option. 

    I have said much of the same thing.  Add that to my Number One!!!!

     

    Give us the ability to break gummbals for divinum

  11. Just now, Koslans said:

    Most gumballs are pretty useless or at least really inconvenient. 

    In case you want them to be of any use, you actually need to create a scenario in which you could use them. 

    I don't know about that.... I use the hell out of some in plain sight and perh-a-holic, for obvious reasons.  One is great for when you screw the pooch, it will get you out of any jam and the other speaks for itself.  

  12. Some of the gobblegums are a bit ridiculous.  My unecessary gobblegums are as follows.

     

    1.  Killing Time (have never used it and if it is in fact EE related to the giant, then I have yet to see it.  Until then, it is my number one.)

    2.  Epherimal Enhacement (I never understood why you would make a gun stronger for only a brief period of time.  It reduces the amount of points that can be gained dramatically.  Just make the points and Pack-a-Punch it, or eat a wall power if you don't want the price tag.)

    3.  Lucky Crit (I don't see the need)

  13. Shangri-La's Shrieker and Fire Zombies were a pain.  They were the original Panzers and Thrashers.  Der Eisendrache has similar zombies, however they are not very prominent in the game(which is sad because it would have meade it a little richer I think).  I am with you on back story and I think DLC 3 is the perfect place for all that.  Afterall, there is something that we must do before taking care of Nikoli Belinski.

     

    @anonymous How would you feel about a map that breaks all the rules and goes off on a tangent.  Where we are fighting against the actual humans responsible for furthering the zombie outbreak.  We could go and attempt to stop the outbreak, but fail and they all "TURN", marking a great second coming of sorts.  It would show depth in a way that, no matter the time line we are in, there has been other attempts that have failed.  That would be cool I think.

  14. Speculations puts DLC 3 right after E3 and that means a mid June release.  This, however, is not a thread to discuss when DLC 3 will drop, but rather, what you would like to see Treyarch add/subtract from the franchise.  My expectations of the new map packs are as follows:

    1. Loved the new swimming mechanics.  Worked as well as I could have ever hoped for and was extremeley pleased.  This is definitely on the keep/exspand list of features that I would love to see in the new DLC.
    2. Large zombie antogonist (Panzer Soldat, Margwa, or Thrasher).  This is an annoying yet necessary piece to the puzzle that makes zombies appealing to me, but I think that they could be a little less difficult to deal with and maybe spawn in more often.  To many times, I am left waiting for the Panzer Soldat to get my helmet or needing that Thrasher to complete my rituals.  A little less on the difficulty and produce a higher spawn rate would be my ideal.
    3. Building the Wonder Weapon.  I am all for building/creating the wonder weapons rather than just getting them from the box by blind luck.  However, I would like it to be in a more Easter Egg type of build instead of just "open this door, pick up this item"  I think a combination of Der Eisendrache/Mob of the Dead activities along with an achievment or two would make the Wonder Weapon more difficult to achieve and thus, making it more of a "Wonder" weapon.  Let me work a bit to get the best weapon/most needed weapon in the game.
    4. Boss Fights.  This is starting to seem like they are shoving things to do in the end for the sake of doing them.  In Der Eisendrache, did we capture the Keepers Soul in the Summoning Key, or are we assuming that we did?  Why could we have not just put the damn thing in and blow the moon up without fighting it?  I would like to see a little more relevance in these boss fights.  I am still confused in Zetsubou No Shima.  Was Takeo a tree monster that we freed from the grasp of element 115 or was that the dungeon master charged with his imprisonment?  It just feels to thrown together for me as if almost a last effort to stopping us from completing the EE.
    5. Back to the Wonder Weapon.  Only produce one!!!  Can you imagine running around Acsencion with 4 Thunder Guns?  I think not.  We went to free Takeo with three KT4's.  To Easy.
    6. Bring back Elemental Staffs, Bows, Swords, Guns, or something with the seperate to-do's.  I loved these weapons.  If we are making the Boss fight harder, this is a necessary element.  The trick is finding a way to acomplish their upgrades at about the time you will be ready to fight the boss.  This will not give you the power of thunder and lightning on round ten, make zombies more of an annoyance than a threat.  If we do not have a Wonder Weapon, this elemental builds like in origins are my got to weapons.
    7. Bring in the Nuketown Random perks in a map and let them include all perks available in the Wonderfizz Orb Machine.  This will kick up the fun level a bit.

    Any other ideas would be much apprieciated.  Let your mind go wild!!!!

    • Like 1
  15. On 5/2/2016 at 3:20 PM, InfestLithium said:

    Nah, because I would be dead due to lack of sleep before I could even use up said million dollars effectively.

    Would you - could you - for a million? Would you, with a fox in a box?

    [You only get the million dollars if you solve this old excerpt.]

    I would not, could not, with a fox!

    Not in a box.
    Not with a fox.
    Not in a house.
    Not with a mouse.
    I would not eat them here or there.
    I would not eat them anywhere.

  16. Would you accept a million dollars in exchange for the services of being an old perverts fashion model, allowing him to take all sorts of photos of you?  It is for only one day and after it is said and done, you get your cool Million direct deposited into your account, taxes paid.

    Photos?  Pervert?  One Million?.......

  17. Richtofen's quote at the end of the Easter Egg in Zetsubou No Shima

    Spoiler

    Tank Dempsey: Three down, one to go. Guess that's you next Nikolai.
    Dr. Edward Richtofen: Nein, there is something else we must do. There is a chain of events that must be set in motion.

    This is eluding to a map that progresses the story line but does not include killing Nikolai.  

    I think Nikolai will be the last DLC map and killing Nikolai will only be a step to the easter egg, rather than being the easter egg.

    Quote courtesy of @Tac

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